diff options
author | idostyle@zoit <idostyl3@googlemail.com> | 2011-09-05 15:36:48 +0200 |
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committer | idostyle@zoit <idostyl3@googlemail.com> | 2011-09-05 15:36:48 +0200 |
commit | 63318f009e682faa41f8f17bea0f458408aa5e2f (patch) | |
tree | 1ae3c100d9f353b49dd497dc8124738c0983bfb3 | |
parent | f13f32c972012e33f8cb5e6e049ae6ccd8ad7071 (diff) |
Core/Mechanics: Cap armorPen to maxArmorPen
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index b5dbb89b2cc..3d2403d833f 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1584,7 +1584,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo // Figure out how much armor do we ignore float armorPen = CalculatePctF(maxArmorPen, ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION)); // Got the value, apply it - armor -= armorPen; + armor -= std::min(armorPen, maxArmorPen); } if (armor < 0.0f) |