diff options
author | QAston <none@none> | 2010-08-04 14:39:45 +0200 |
---|---|---|
committer | QAston <none@none> | 2010-08-04 14:39:45 +0200 |
commit | 6353e7dd8cd189a80fc6773bf653f159fc3a41d3 (patch) | |
tree | 841ca8df929325ef8338c62f3b6c3b06cb06df5c | |
parent | 850868c8a33550b60ad1ae0c92f7985409d17bdc (diff) |
*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming.
--HG--
branch : trunk
60 files changed, 428 insertions, 366 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 84e2cff7e2f..9b27504c1b7 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -318,10 +318,10 @@ void npc_escortAI::MovementInform(uint32 uiMoveType, uint32 uiPointId) { sLog.outDebug("TSCR: EscortAI has returned to original position before combat"); - if (m_bIsRunning && me->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - else if (!m_bIsRunning && !me->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + if (m_bIsRunning && me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + else if (!m_bIsRunning && !me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); RemoveEscortState(STATE_ESCORT_RETURNING); @@ -413,14 +413,14 @@ void npc_escortAI::SetRun(bool bRun) if (bRun) { if (!m_bIsRunning) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); else sLog.outDebug("TSCR: EscortAI attempt to set run mode, but is already running."); } else { if (m_bIsRunning) - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); else sLog.outDebug("TSCR: EscortAI attempt to set walk mode, but is already walking."); } @@ -487,9 +487,9 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID, //Set initial speed if (m_bIsRunning) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); else - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); AddEscortState(STATE_ESCORT_ESCORTING); } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 7ad8eb8b10c..57802f058c4 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -420,7 +420,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data) // TODO: In fact monster move flags should be set - not movement flags. if (cInfo->InhabitType & INHABIT_AIR) - AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING); + AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING); if (cInfo->InhabitType & INHABIT_WATER) AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); @@ -784,7 +784,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, if (GetCreatureInfo()->InhabitType & INHABIT_AIR) { if (GetDefaultMovementType() == IDLE_MOTION_TYPE) - AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE); + AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); else SetFlying(true); } @@ -1515,9 +1515,9 @@ void Creature::setDeathState(DeathState s) SetLootRecipient(NULL); ResetPlayerDamageReq(); CreatureInfo const *cinfo = GetCreatureInfo(); - AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + AddUnitMovementFlag(MOVEMENTFLAG_WALKING); if (GetCreatureInfo()->InhabitType & INHABIT_AIR) - AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING); + AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING); if (GetCreatureInfo()->InhabitType & INHABIT_WATER) AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag); diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 7bd05123ec5..97414c35529 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -246,7 +246,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) if (member->IsWithinDist(m_leader, dist + MAX_DESYNC)) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); else - member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); member->GetMotionMaster()->MovePoint(0, dx, dy, dz); member->SetHomePosition(dx, dy, dz, pathangle); diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 7f9bf42b5fd..203b6a3e1b6 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -301,7 +301,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(player->GetMotionMaster()->top()); - uint32 flags3 = MOVEFLAG_GLIDE; + uint32 flags3 = SPLINEFLAG_GLIDE; *data << uint32(flags3); // splines flag? @@ -1144,6 +1144,37 @@ bool Position::HasInLine(const Unit * const target, float distance, float width) return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width; } +ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer) +{ + float x, y, z, o; + buf >> x >> y >> z >> o; + streamer.m_pos->Relocate(x, y, z, o); + return buf; +} +ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer) +{ + float x, y, z; + streamer.m_pos->GetPosition(x, y, z); + buf << x << y << z; + return buf; +} + +ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer) +{ + float x, y, z; + buf >> x >> y >> z; + streamer.m_pos->Relocate(x, y, z); + return buf; +} + +ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer) +{ + float x, y, z, o; + streamer.m_pos->GetPosition(x, y, z, o); + buf << x << y << z << o; + return buf; +} + WorldObject::WorldObject() : WorldLocation(), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_currMap(NULL) , m_zoneScript(NULL) @@ -1241,12 +1272,12 @@ bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool if (m_transport && obj->GetTransport() && obj->GetTransport()->GetGUIDLow() == m_transport->GetGUIDLow()) { - float dtx = m_movementInfo.t_x - obj->m_movementInfo.t_x; - float dty = m_movementInfo.t_y - obj->m_movementInfo.t_y; + float dtx = m_movementInfo.t_pos.m_positionX - obj->m_movementInfo.t_pos.m_positionX; + float dty = m_movementInfo.t_pos.m_positionY - obj->m_movementInfo.t_pos.m_positionY; float disttsq = dtx * dtx + dty * dty; if (is3D) { - float dtz = m_movementInfo.t_z - obj->m_movementInfo.t_z; + float dtz = m_movementInfo.t_pos.m_positionZ - obj->m_movementInfo.t_pos.m_positionZ; disttsq += dtz * dtz; } return disttsq < (maxdist * maxdist); diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 61a6ef516b3..e7f50f312ff 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -117,43 +117,8 @@ class ZoneScript; class Unit; class Transport; -typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType; - -struct MovementInfo -{ - // common - uint64 guid; - uint32 flags; - uint16 unk1; - uint32 time; - float x, y, z, o; - // transport - uint64 t_guid; - float t_x, t_y, t_z, t_o; - uint32 t_time; - int8 t_seat; - // swimming and unknown - float s_pitch; - // last fall time - uint32 fallTime; - // jumping - float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed; - // spline - float u_unk1; - - MovementInfo() - { - flags = 0; - time = t_time = fallTime = 0; - unk1 = 0; - x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f; - t_guid = 0; - } - uint32 GetMovementFlags() { return flags; } - void AddMovementFlag(uint32 flag) { flags |= flag; } - bool HasMovementFlag(uint32 flag) const { return flags & flag; } -}; +typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType; class Object { @@ -405,6 +370,18 @@ class Object struct Position { + struct PositionXYZStreamer + { + explicit PositionXYZStreamer(Position& pos) : m_pos(&pos) {} + Position* m_pos; + }; + + struct PositionXYZOStreamer + { + explicit PositionXYZOStreamer(Position& pos) : m_pos(&pos) {} + Position* m_pos; + }; + float m_positionX; float m_positionY; float m_positionZ; @@ -440,6 +417,15 @@ struct Position pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation); } + Position::PositionXYZStreamer PositionXYZStream() + { + return Position::PositionXYZStreamer(*this); + } + Position::PositionXYZOStreamer PositionXYZOStream() + { + return Position::PositionXYZOStreamer(*this); + } + bool IsPositionValid() const; float GetExactDist2dSq(float x, float y) const @@ -477,6 +463,50 @@ struct Position bool HasInArc(float arcangle, const Position *pos) const; bool HasInLine(const Unit *target, float distance, float width) const; }; +ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer); +ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer); +ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer); +ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer); + +struct MovementInfo +{ + // common + uint64 guid; + uint32 flags; + uint16 flags2; + Position pos; + uint32 time; + // transport + uint64 t_guid; + Position t_pos; + uint32 t_time; + uint32 t_time2; + int8 t_seat; + // swimming/flying + float pitch; + // falling + uint32 fallTime; + // jumping + float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed; + // spline + float splineElevation; + + MovementInfo() + { + guid = 0; + flags = 0; + flags2 = 0; + time = t_time = fallTime = 0; + splineElevation = 0; + pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = 0.0f; + t_guid = 0; + t_seat = -1; + } + + uint32 GetMovementFlags() { return flags; } + void AddMovementFlag(uint32 flag) { flags |= flag; } + bool HasMovementFlag(uint32 flag) const { return flags & flag; } +}; #define MAPID_INVALID 0xFFFFFFFF diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9a8e11b8556..952dcdf5204 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1851,10 +1851,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { m_transport->RemovePassenger(this); m_transport = NULL; - m_movementInfo.t_x = 0.0f; - m_movementInfo.t_y = 0.0f; - m_movementInfo.t_z = 0.0f; - m_movementInfo.t_o = 0.0f; + m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); m_movementInfo.t_time = 0; m_movementInfo.t_seat = -1; } @@ -1990,7 +1987,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati data.Initialize(SMSG_NEW_WORLD, (20)); if (m_transport) - data << (uint32)mapid << m_movementInfo.t_x << m_movementInfo.t_y << m_movementInfo.t_z << m_movementInfo.t_o; + data << (uint32)mapid << m_movementInfo.t_pos.PositionXYZOStream(); else data << (uint32)mapid << (float)x << (float)y << (float)z << (float)orientation; @@ -2010,10 +2007,10 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati if (m_transport) { - final_x += m_movementInfo.t_x; - final_y += m_movementInfo.t_y; - final_z += m_movementInfo.t_z; - final_o += m_movementInfo.t_o; + final_x += m_movementInfo.t_pos.GetPositionX(); + final_y += m_movementInfo.t_pos.GetPositionY(); + final_z += m_movementInfo.t_pos.GetPositionZ(); + final_o += m_movementInfo.t_pos.GetOrientation(); } m_teleport_dest = WorldLocation(mapid, final_x, final_y, final_z, final_o); @@ -16057,20 +16054,17 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) instanceId = 0; m_movementInfo.t_guid = MAKE_NEW_GUID(transGUID, 0, HIGHGUID_TRANSPORT); - m_movementInfo.t_x = fields[26].GetFloat(); - m_movementInfo.t_y = fields[27].GetFloat(); - m_movementInfo.t_z = fields[28].GetFloat(); - m_movementInfo.t_o = fields[29].GetFloat(); + m_movementInfo.t_pos.Relocate(fields[26].GetFloat(), fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat()); if (!Trinity::IsValidMapCoord( - GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y, - GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o) || + GetPositionX()+m_movementInfo.t_pos.m_positionX,GetPositionY()+m_movementInfo.t_pos.m_positionY, + GetPositionZ()+m_movementInfo.t_pos.m_positionZ,GetOrientation()+m_movementInfo.t_pos.m_orientation) || // transport size limited - m_movementInfo.t_x > 250 || m_movementInfo.t_y > 250 || m_movementInfo.t_z > 250) + m_movementInfo.t_pos.m_positionX > 250 || m_movementInfo.t_pos.m_positionY > 250 || m_movementInfo.t_pos.m_positionZ > 250) { sLog.outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", - guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y, - GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o); + guid,GetPositionX()+m_movementInfo.t_pos.m_positionX,GetPositionY()+m_movementInfo.t_pos.m_positionY, + GetPositionZ()+m_movementInfo.t_pos.m_positionZ,GetOrientation()+m_movementInfo.t_pos.m_orientation); RelocateToHomebind(); } @@ -17675,10 +17669,10 @@ void Player::SaveToDB() ss << m_resetTalentsCost << ", "; ss << (uint64)m_resetTalentsTime << ", "; - ss << finiteAlways(m_movementInfo.t_x) << ", "; - ss << finiteAlways(m_movementInfo.t_y) << ", "; - ss << finiteAlways(m_movementInfo.t_z) << ", "; - ss << finiteAlways(m_movementInfo.t_o) << ", "; + ss << finiteAlways(m_movementInfo.t_pos.GetPositionX()) << ", "; + ss << finiteAlways(m_movementInfo.t_pos.GetPositionY()) << ", "; + ss << finiteAlways(m_movementInfo.t_pos.GetPositionZ()) << ", "; + ss << finiteAlways(m_movementInfo.t_pos.GetOrientation()) << ", "; if (m_transport) ss << m_transport->GetGUIDLow(); else @@ -22845,7 +22839,7 @@ uint8 Player::CanEquipUniqueItem(ItemPrototype const* itemProto, uint8 except_sl void Player::HandleFall(MovementInfo const& movementInfo) { // calculate total z distance of the fall - float z_diff = m_lastFallZ - movementInfo.z; + float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ(); //sLog.outDebug("zDiff = %f", z_diff); //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored @@ -22863,8 +22857,8 @@ void Player::HandleFall(MovementInfo const& movementInfo) { uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL)); - float height = movementInfo.z; - UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height); + float height = movementInfo.t_pos.m_positionZ; + UpdateGroundPositionZ(movementInfo.pos.m_positionX,movementInfo.pos.m_positionY,height); if (damage > 0) { @@ -22885,7 +22879,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) } //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction - DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); + DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); } } RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute @@ -23165,8 +23159,8 @@ void Player::UpdateKnownCurrencies(uint32 itemId, bool apply) void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode) { - if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <= minfo.z || opcode == MSG_MOVE_FALL_LAND) - SetFallInformation(minfo.fallTime, minfo.z); + if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == MSG_MOVE_FALL_LAND) + SetFallInformation(minfo.fallTime, minfo.pos.GetPositionZ()); } void Player::UnsummonPetTemporaryIfAny() diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 715e0a309b5..e1036436af0 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -644,17 +644,14 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, pCreature->SetTransport(this); pCreature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); pCreature->m_movementInfo.guid = GetGUID(); - pCreature->m_movementInfo.t_x = x; - pCreature->m_movementInfo.t_y = y; - pCreature->m_movementInfo.t_z = z; - pCreature->m_movementInfo.t_o = o; + pCreature->m_movementInfo.t_pos.Relocate(x, y, z, o); pCreature->setActive(true); if (anim > 0) pCreature->SetUInt32Value(UNIT_NPC_EMOTESTATE,anim); pCreature->Relocate( - GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + 3.14159f)), + GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + M_PI)), GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())), z + GetPositionZ() , o + GetOrientation()); @@ -684,10 +681,10 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, void Transport::UpdatePosition(MovementInfo* mi) { - float transport_o = mi->o - mi->t_o; - float transport_x = mi->x - (mi->t_x*cos(transport_o) - mi->t_y*sin(transport_o)); - float transport_y = mi->y - (mi->t_y*cos(transport_o) + mi->t_x*sin(transport_o)); - float transport_z = mi->z - mi->t_z; + float transport_o = mi->pos.m_orientation - mi->t_pos.m_orientation; + float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * cos(transport_o) - mi->t_pos.m_positionY*sin(transport_o)); + float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * cos(transport_o) + mi->t_pos.m_positionX*sin(transport_o)); + float transport_z = mi->pos.m_positionZ - mi->t_pos.m_positionZ; Relocate(transport_x,transport_y,transport_z,transport_o); UpdateNPCPositions(); @@ -707,10 +704,10 @@ void Transport::UpdateNPCPositions() if (Creature* npc = Creature::GetCreature(*this, guid)) { float x, y, z, o; - o = GetOrientation() + npc->m_movementInfo.t_o; - x = GetPositionX() + (npc->m_movementInfo.t_x * cos(GetOrientation()) + npc->m_movementInfo.t_y * sin(GetOrientation() + 3.14159f)); - y = GetPositionY() + (npc->m_movementInfo.t_y * cos(GetOrientation()) + npc->m_movementInfo.t_x * sin(GetOrientation())); - z = GetPositionZ() + npc->m_movementInfo.t_z; + o = GetOrientation() + npc->m_movementInfo.t_pos.m_orientation; + x = GetPositionX() + (npc->m_movementInfo.t_pos.m_positionX * cos(GetOrientation()) + npc->m_movementInfo.t_pos.m_positionY * sin(GetOrientation() + M_PI)); + y = GetPositionY() + (npc->m_movementInfo.t_pos.m_positionY * cos(GetOrientation()) + npc->m_movementInfo.t_pos.m_positionX * sin(GetOrientation())); + z = GetPositionZ() + npc->m_movementInfo.t_pos.m_positionZ; npc->SetPosition(x, y, z,o); npc->SetHomePosition(x,y,z,o); } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7c6ae61455d..c8ce0fe502c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -326,7 +326,7 @@ void Unit::SendMonsterStop(bool on_death) if (on_death == true) { data << uint8(0); - data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK); + data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? SPLINEFLAG_FLYING : SPLINEFLAG_WALKING); data << uint32(0); // Time in between points data << uint32(1); // 1 single waypoint data << GetPositionX() << GetPositionY() << GetPositionZ(); @@ -349,7 +349,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T data << getMSTime(); data << uint8(0); - data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK); + data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? SPLINEFLAG_FLYING : SPLINEFLAG_WALKING); data << Time; // Time in between points data << uint32(1); // 1 single waypoint data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B @@ -374,7 +374,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M data << uint8(0); data << MoveFlags; - if (MoveFlags & MOVEFLAG_JUMP) + if (MoveFlags & SPLINEFLAG_TRAJECTORY) { data << time; data << speedZ; @@ -452,7 +452,7 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner) data << uint32(getMSTime()); data << uint8(4); data << GetTransOffsetO(); - data << uint32(MOVEFLAG_ENTER_TRANSPORT); + data << uint32(SPLINEFLAG_TRANSPORT); data << uint32(0);// move time data << uint32(0);//GetTransOffsetX(); data << uint32(0);//GetTransOffsetY(); @@ -9752,9 +9752,9 @@ void Unit::SetCharm(Unit* charm, bool apply) if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID()); - if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) + if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) { - charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); charm->SendMovementFlagUpdate(); } @@ -16411,10 +16411,7 @@ void Unit::ExitVehicle() SetControlled(false, UNIT_STAT_ROOT); RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); - m_movementInfo.t_x = 0; - m_movementInfo.t_y = 0; - m_movementInfo.t_z = 0; - m_movementInfo.t_o = 0; + m_movementInfo.t_pos.Relocate(0, 0, 0, 0); m_movementInfo.t_time = 0; m_movementInfo.t_seat = 0; @@ -16446,17 +16443,17 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const break; case TYPEID_PLAYER: // remove unknown, unused etc flags for now - const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2); + const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE_ENABLED); if (isInFlight()) { WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); - const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2); + const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE_ENABLED); } break; } *data << uint32(GetUnitMovementFlags()); // movement flags - *data << uint16(m_movementInfo.unk1); // 2.3.0 + *data << uint16(m_movementInfo.flags2); // 2.3.0 *data << uint32(getMSTime()); // time *data << GetPositionX(); *data << GetPositionY(); @@ -16485,8 +16482,8 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const // 0x02200000 if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) - || (m_movementInfo.unk1 & 0x20)) - *data << (float)m_movementInfo.s_pitch; + || (m_movementInfo.flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)) + *data << (float)m_movementInfo.pitch; *data << (uint32)m_movementInfo.fallTime; @@ -16500,8 +16497,8 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const } // 0x04000000 - if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE) - *data << (float)m_movementInfo.u_unk1; + if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE_ELEVATION) + *data << (float)m_movementInfo.splineElevation; /*if (GetTypeId() == TYPEID_PLAYER) { @@ -16510,30 +16507,17 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const }*/ } -void Unit::OutMovementInfo() const -{ - sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime); - if (m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) - sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat); - if ((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20)) - sLog.outString("Pitch: %f", m_movementInfo.s_pitch); - if (m_movementInfo.flags & MOVEMENTFLAG_JUMPING) - sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed); - if (m_movementInfo.flags & MOVEMENTFLAG_SPLINE) - sLog.outString("Spline: %f", m_movementInfo.u_unk1); -} - void Unit::SetFlying(bool apply) { if (apply) { SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); - AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING); + AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING); } else { RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); - RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING); + RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING); } } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index fe163da99c1..de919cccec2 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -636,91 +636,128 @@ enum NPCFlags UNIT_NPC_FLAG_OUTDOORPVP = 0x20000000, // custom flag for outdoor pvp creatures }; -enum MoveFlags -{ - MOVEFLAG_JUMP = 0x00000800, - MOVEFLAG_WALK = 0x00001000, - MOVEFLAG_FLY = 0x00002000, - MOVEFLAG_GLIDE = 0x00003000, // dragon - MOVEFLAG_ENTER_TRANSPORT = 0x00800000, -}; - enum MovementFlags { - MOVEMENTFLAG_NONE = 0x00000000, - MOVEMENTFLAG_FORWARD = 0x00000001, - MOVEMENTFLAG_BACKWARD = 0x00000002, - MOVEMENTFLAG_STRAFE_LEFT = 0x00000004, - MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008, - MOVEMENTFLAG_LEFT = 0x00000010, - MOVEMENTFLAG_RIGHT = 0x00000020, - MOVEMENTFLAG_PITCH_UP = 0x00000040, - MOVEMENTFLAG_PITCH_DOWN = 0x00000080, - MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking - MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures - MOVEMENTFLAG_LEVITATING = 0x00000400, - MOVEMENTFLAG_ROOT = 0x00000800, - MOVEMENTFLAG_JUMPING = 0x00001000, - MOVEMENTFLAG_FALL_DAMAGE = 0x00002000, // newZ < oldZ - MOVEMENTFLAG_FALLING = 0x00004000, - // 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000 - MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also - MOVEMENTFLAG_ASCEND = 0x00400000, // press "space" when flying - MOVEMENTFLAG_CAN_FLY = 0x00800000, - MOVEMENTFLAG_FLY_MODE = 0x01000000, // can fly - MOVEMENTFLAG_FLYING = 0x02000000, // hover - MOVEMENTFLAG_SPLINE = 0x04000000, // used for flight paths - MOVEMENTFLAG_SPLINE2 = 0x08000000, // used for flight paths - MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water - MOVEMENTFLAG_SAFE_FALL = 0x20000000, // active rogue safe fall spell (passive) - MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump + MOVEMENTFLAG_NONE = 0x00000000, + MOVEMENTFLAG_FORWARD = 0x00000001, + MOVEMENTFLAG_BACKWARD = 0x00000002, + MOVEMENTFLAG_STRAFE_LEFT = 0x00000004, + MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008, + MOVEMENTFLAG_LEFT = 0x00000010, + MOVEMENTFLAG_RIGHT = 0x00000020, + MOVEMENTFLAG_PITCH_UP = 0x00000040, + MOVEMENTFLAG_PITCH_DOWN = 0x00000080, + MOVEMENTFLAG_WALKING = 0x00000100, // Walking + MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures + MOVEMENTFLAG_LEVITATING = 0x00000400, + MOVEMENTFLAG_ROOT = 0x00000800, + MOVEMENTFLAG_JUMPING = 0x00001000, + MOVEMENTFLAG_FALLING = 0x00002000, // damage dealt on that type of falling + MOVEMENTFLAG_PENDING_STOP = 0x00004000, + MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00008000, + MOVEMENTFLAG_PENDING_FORWARD = 0x00010000, + MOVEMENTFLAG_PENDING_BACKWARD = 0x00020000, + MOVEMENTFLAG_PENDING_STRAFE_LEFT = 0x00040000, + MOVEMENTFLAG_PENDING_STRAFE_RIGHT = 0x00080000, + MOVEMENTFLAG_PENDING_ROOT = 0x00100000, + MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also + MOVEMENTFLAG_ASCENDING = 0x00400000, // press "space" when flying + MOVEMENTFLAG_DESCENDING = 0x00800000, + MOVEMENTFLAG_CAN_FLY = 0x01000000, // can fly + MOVEMENTFLAG_FLYING = 0x02000000, // hover + MOVEMENTFLAG_SPLINE_ELEVATION = 0x04000000, // used for flight paths + MOVEMENTFLAG_SPLINE_ENABLED = 0x08000000, // used for flight paths + MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water + MOVEMENTFLAG_FALLING_SLOW = 0x20000000, // active rogue safe fall spell (passive) + MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump MOVEMENTFLAG_MOVING = MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT| - MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FALL_DAMAGE| - MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_ASCEND | - MOVEMENTFLAG_SPLINE, + MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_JUMPING + |MOVEMENTFLAG_FALLING|MOVEMENTFLAG_ASCENDING| MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_TURNING = MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT, }; +enum MovementFlags2 +{ + MOVEMENTFLAG2_NONE = 0x00000000, + MOVEMENTFLAG2_UNK1 = 0x00000001, + MOVEMENTFLAG2_UNK2 = 0x00000002, + MOVEMENTFLAG2_UNK3 = 0x00000004, + MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000008, + MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000010, + MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000020, + MOVEMENTFLAG2_UNK7 = 0x00000040, + MOVEMENTFLAG2_UNK8 = 0x00000080, + MOVEMENTFLAG2_UNK9 = 0x00000100, + MOVEMENTFLAG2_UNK10 = 0x00000200, + MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00000400, + MOVEMENTFLAG2_INTERPOLATED_TURNING = 0x00000800, + MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00001000, + MOVEMENTFLAG2_UNK14 = 0x00002000, + MOVEMENTFLAG2_UNK15 = 0x00004000, + MOVEMENTFLAG2_UNK16 = 0x00008000, + + // player only? + MOVEMENTFLAG2_INTERPOLATED = + MOVEMENTFLAG2_INTERPOLATED_MOVEMENT | + MOVEMENTFLAG2_INTERPOLATED_TURNING | + MOVEMENTFLAG2_INTERPOLATED_PITCHING +}; +enum SplineFlags +{ + SPLINEFLAG_NONE = 0x00000000, + SPLINEFLAG_FORWARD = 0x00000001, + SPLINEFLAG_BACKWARD = 0x00000002, + SPLINEFLAG_STRAFE_LEFT = 0x00000004, + SPLINEFLAG_STRAFE_RIGHT = 0x00000008, + SPLINEFLAG_LEFT = 0x00000010, + SPLINEFLAG_RIGHT = 0x00000020, + SPLINEFLAG_PITCH_UP = 0x00000040, + SPLINEFLAG_PITCH_DOWN = 0x00000080, + SPLINEFLAG_DONE = 0x00000100, + SPLINEFLAG_FALLING = 0x00000200, + SPLINEFLAG_NO_SPLINE = 0x00000400, + SPLINEFLAG_TRAJECTORY = 0x00000800, + SPLINEFLAG_WALKING = 0x00001000, + SPLINEFLAG_FLYING = 0x00002000, + SPLINEFLAG_KNOCKBACK = 0x00004000, + SPLINEFLAG_FINAL_POINT = 0x00008000, + SPLINEFLAG_FINAL_TARGET = 0x00010000, + SPLINEFLAG_FINAL_FACING = 0x00020000, + SPLINEFLAG_CATMULL_ROM = 0x00040000, + SPLINEFLAG_UNKNOWN20 = 0x00080000, + SPLINEFLAG_UNKNOWN21 = 0x00100000, + SPLINEFLAG_UNKNOWN22 = 0x00200000, + SPLINEFLAG_UNKNOWN23 = 0x00400000, + SPLINEFLAG_TRANSPORT = 0x00800000, + SPLINEFLAG_UNKNOWN25 = 0x01000000, + SPLINEFLAG_UNKNOWN26 = 0x02000000, + SPLINEFLAG_UNKNOWN27 = 0x04000000, + SPLINEFLAG_UNKNOWN28 = 0x08000000, + SPLINEFLAG_UNKNOWN29 = 0x10000000, + SPLINEFLAG_ANIMATION = 0x20000000, + SPLINEFLAG_UNKNOWN31 = 0x40000000, + SPLINEFLAG_UNKNOWN32 = 0x80000000, + + SPLINEFLAG_GLIDE = SPLINEFLAG_WALKING | SPLINEFLAG_FLYING, +}; -/* -enum MonsterMovementFlags +enum SplineMode +{ + SPLINEMODE_LINEAR = 0, + SPLINEMODE_CATMULL_ROM = 1, + SPLINEMODE_BEZIER3 = 2 +}; + +enum SplineType { - MONSTER_MOVE_NONE = 0x00000000, - MONSTER_MOVE_FORWARD = 0x00000001, - MONSTER_MOVE_BACKWARD = 0x00000002, - MONSTER_MOVE_STRAFE_LEFT = 0x00000004, - MONSTER_MOVE_STRAFE_RIGHT = 0x00000008, - MONSTER_MOVE_LEFT = 0x00000010, // turn - MONSTER_MOVE_RIGHT = 0x00000020, // turn - MONSTER_MOVE_PITCH_UP = 0x00000040, - MONSTER_MOVE_PITCH_DOWN = 0x00000080, - MONSTER_MOVE_TELEPORT = 0x00000100, - MONSTER_MOVE_TELEPORT2 = 0x00000200, - MONSTER_MOVE_LEVITATING = 0x00000400, - MONSTER_MOVE_UNK1 = 0x00000800, // float+uint32 - MONSTER_MOVE_WALK = 0x00001000, // run2? - MONSTER_MOVE_SPLINE = 0x00002000, // spline n*(float x,y,z) - // 0x4000, 0x8000, 0x10000, 0x20000 run - MONSTER_MOVE_SPLINE2 = 0x00040000, // spline n*(float x,y,z) - MONSTER_MOVE_UNK2 = 0x00080000, // used for flying mobs - MONSTER_MOVE_UNK3 = 0x00100000, // used for flying mobs - MONSTER_MOVE_UNK4 = 0x00200000, // uint8+uint32 - MONSTER_MOVE_UNK5 = 0x00400000, // run in place, then teleport to final point - MONSTER_MOVE_UNK6 = 0x00800000, // teleport - MONSTER_MOVE_UNK7 = 0x01000000, // run - MONSTER_MOVE_FLY = 0x02000000, // swimming/flying (depends on mob?) - MONSTER_MOVE_UNK9 = 0x04000000, // run - MONSTER_MOVE_UNK10 = 0x08000000, // run - MONSTER_MOVE_UNK11 = 0x10000000, // run - MONSTER_MOVE_UNK12 = 0x20000000, // run - MONSTER_MOVE_UNK13 = 0x40000000, // levitating - - // masks - MONSTER_MOVE_SPLINE_FLY = 0x00003000, // fly by points + SPLINETYPE_NORMAL = 0, + SPLINETYPE_STOP = 1, + SPLINETYPE_FACING_SPOT = 2, + SPLINETYPE_FACING_TARGET = 3, + SPLINETYPE_FACING_ANGLE = 4 }; -*/ enum UnitTypeMask { @@ -1424,7 +1461,6 @@ class Unit : public WorldObject void SendThreatListUpdate(); void BuildHeartBeatMsg(WorldPacket *data) const; - void OutMovementInfo() const; bool isAlive() const { return (m_deathState == ALIVE); }; bool isDead() const { return (m_deathState == DEAD || m_deathState == CORPSE); }; @@ -1913,10 +1949,10 @@ class Unit : public WorldObject bool IsOnVehicle(const Unit *vehicle) const { return m_vehicle && m_vehicle == vehicle->GetVehicleKit(); } Unit *GetVehicleBase() const; Creature *GetVehicleCreatureBase() const; - float GetTransOffsetX() const { return m_movementInfo.t_x; } - float GetTransOffsetY() const { return m_movementInfo.t_y; } - float GetTransOffsetZ() const { return m_movementInfo.t_z; } - float GetTransOffsetO() const { return m_movementInfo.t_o; } + float GetTransOffsetX() const { return m_movementInfo.t_pos.GetPositionX(); } + float GetTransOffsetY() const { return m_movementInfo.t_pos.GetPositionY(); } + float GetTransOffsetZ() const { return m_movementInfo.t_pos.GetPositionZ(); } + float GetTransOffsetO() const { return m_movementInfo.t_pos.GetOrientation(); } uint32 GetTransTime() const { return m_movementInfo.t_time; } int8 GetTransSeat() const { return m_movementInfo.t_seat; } @@ -1932,7 +1968,7 @@ class Unit : public WorldObject bool isMoving() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MOVING); } bool isTurning() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_TURNING); } - bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLY_MODE); } + bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); } bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); } void SetFlying(bool apply); @@ -2111,7 +2147,7 @@ inline void Unit::SendMonsterMoveByPath(Path<Elem,Node> const& path, uint32 star data << GetPositionZ(); data << uint32(getMSTime()); data << uint8(0); - data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight()) ? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK); + data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight()) ? (SPLINEFLAG_FLYING|SPLINEFLAG_WALKING) : SPLINEFLAG_WALKING); data << uint32(traveltime); data << uint32(pathSize); diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 038c3aa302f..67d8b4ce92c 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -291,10 +291,10 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId) unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); VehicleSeatEntry const *veSeat = seat->second.seatInfo; - unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX; - unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY; - unit->m_movementInfo.t_z = veSeat->m_attachmentOffsetZ; - unit->m_movementInfo.t_o = 0; + unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX; + unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY; + unit->m_movementInfo.t_pos.m_positionZ = veSeat->m_attachmentOffsetZ; + unit->m_movementInfo.t_pos.m_orientation = 0; unit->m_movementInfo.t_time = 0; // 1 for player unit->m_movementInfo.t_seat = seat->first; @@ -378,10 +378,10 @@ void Vehicle::RelocatePassengers(float x, float y, float z, float ang) for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) if (Unit *passenger = itr->second.passenger) { - float px = x + passenger->m_movementInfo.t_x; - float py = y + passenger->m_movementInfo.t_y; - float pz = z + passenger->m_movementInfo.t_z; - float po = ang + passenger->m_movementInfo.t_o; + float px = x + passenger->m_movementInfo.t_pos.m_positionX; + float py = y + passenger->m_movementInfo.t_pos.m_positionY; + float pz = z + passenger->m_movementInfo.t_pos.m_positionZ; + float po = ang + passenger->m_movementInfo.t_pos.m_orientation; passenger->SetPosition(px, py, pz, po); } diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index d47ee113ca4..6106ef3ea07 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -324,7 +324,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ) { - uint32 moveFlag = MOVEFLAG_JUMP | MOVEFLAG_WALK; + uint32 moveFlag = SPLINEFLAG_TRAJECTORY | SPLINEFLAG_WALKING; uint32 time = speedZ * 100; i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp index caddbbf4b1f..1ccc71d94fd 100644 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp @@ -91,7 +91,7 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) unit.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); unit.CastStop(); unit.StopMoving(); - unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); unit.addUnitState(UNIT_STAT_CONFUSED); } diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index 490fe034fd7..ca98c18ebb7 100644 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -307,7 +307,7 @@ FleeingMovementGenerator<T>::Initialize(T &owner) owner.addUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING); owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); owner.SetUInt64Value(UNIT_FIELD_TARGET, 0); - owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); if (Unit * fright = ObjectAccessor::GetUnit(owner, i_frightGUID)) { diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index 54fbc34cf32..df32d6a0e1f 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -30,7 +30,7 @@ HomeMovementGenerator<Creature>::Initialize(Creature & owner) { float x, y, z; owner.GetHomePosition(x, y, z, ori); - owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); owner.addUnitState(UNIT_STAT_EVADE); _setTargetLocation(owner); } @@ -67,7 +67,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff if (time_diff > i_travel_timer) { - owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + owner.AddUnitMovementFlag(MOVEMENTFLAG_WALKING); // restore orientation of not moving creature at returning to home if (owner.GetDefaultMovementType() == IDLE_MOTION_TYPE) diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 74a703fb788..719adedb5c6 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -128,7 +128,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) else { i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime())); - creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + creature.AddUnitMovementFlag(MOVEMENTFLAG_WALKING); } //Call for creature group update @@ -149,7 +149,7 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature) wander_distance = creature.GetRespawnRadius(); if (irand(0,RUNNING_CHANCE_RANDOMMV) > 0) - creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + creature.AddUnitMovementFlag(MOVEMENTFLAG_WALKING); _setRandomLocation(creature); } @@ -190,12 +190,12 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff if (i_nextMoveTime.Passed()) { if (irand(0,RUNNING_CHANCE_RANDOMMV) > 0) - creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + creature.AddUnitMovementFlag(MOVEMENTFLAG_WALKING); _setRandomLocation(creature); } else if (creature.isPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(),PET_FOLLOW_DIST+2.5f)) { - creature.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + creature.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); _setRandomLocation(creature); } } diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index a2ad478bfd4..e50c05ce32e 100644 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -154,7 +154,7 @@ void TargetedMovementGenerator<T>::Initialize(T &owner) { if (owner.isInCombat()) - owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); _setTargetLocation(owner); } diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 62f746bce59..a2217706a43 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -80,8 +80,8 @@ void WaypointMovementGenerator<Player>::Reset(Player & /*unit*/){} template<> void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const WaypointData &node) { - node.run ? unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE): - unit.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + node.run ? unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING): + unit.AddUnitMovementFlag(MOVEMENTFLAG_WALKING); unit.SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0); diff --git a/src/server/game/Movement/Traveller.h b/src/server/game/Movement/Traveller.h index e3882b350da..2615db3e5e4 100644 --- a/src/server/game/Movement/Traveller.h +++ b/src/server/game/Movement/Traveller.h @@ -77,7 +77,7 @@ inline float Traveller<Creature>::Speed() { if (i_traveller.hasUnitState(UNIT_STAT_CHARGING)) return i_traveller.m_TempSpeed; - else if (i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) + else if (i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) return i_traveller.GetSpeed(MOVE_WALK); else if (i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING)) return i_traveller.GetSpeed(MOVE_FLIGHT); @@ -120,7 +120,7 @@ inline float Traveller<Player>::Speed() else if (i_traveller.isInFlight()) return PLAYER_FLIGHT_SPEED; else - return i_traveller.GetSpeed(i_traveller.m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN); + return i_traveller.GetSpeed(i_traveller.m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING) ? MOVE_WALK : MOVE_RUN); } template<> @@ -145,7 +145,7 @@ inline void Traveller<Player>::Relocation(float x, float y, float z, float orien template<> inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t) { - //Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags + //Only send MOVEMENTFLAG_WALKING, client has strange issues with other move flags i_traveller.SendMonsterMove(x, y, z, t); } diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp index 7c4f305bcd7..c41e3967ea2 100644 --- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp @@ -280,7 +280,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) /* return; }*/ - if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o)) + if (!movementInfo.pos.IsPositionValid()) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; @@ -291,14 +291,14 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) { // transports size limited // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) - if (movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50) + if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } - if (!Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y, - movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o)) + if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(), + movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation())) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; @@ -330,10 +330,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) { plMover->m_transport->RemovePassenger(plMover); plMover->m_transport = NULL; - movementInfo.t_x = 0.0f; - movementInfo.t_y = 0.0f; - movementInfo.t_z = 0.0f; - movementInfo.t_o = 0.0f; + movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); movementInfo.t_time = 0; movementInfo.t_seat = -1; } @@ -345,7 +342,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater()) { // now client not include swimming flag in case jumping under water - plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z)); + plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); } /*----------------------*/ @@ -362,17 +359,17 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) // this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle() if (mover->GetVehicle()) { - mover->SetOrientation(movementInfo.o); + mover->SetOrientation(movementInfo.pos.GetOrientation()); return; } - mover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); + mover->Relocate(movementInfo.pos); if (plMover) // nothing is charmed, or player charmed { plMover->UpdateFallInformationIfNeed(movementInfo, opcode); - if (movementInfo.z < -500.0f) + if (movementInfo.pos.GetPositionZ() < -500.0f) { if (plMover->InBattleGround() && plMover->GetBattleGround() diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 8dbe54a3b98..cc4644e0434 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -712,33 +712,32 @@ void WorldSession::SaveTutorialsData() void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi) { data >> mi->flags; - data >> mi->unk1; + data >> mi->flags2; data >> mi->time; - data >> mi->x; - data >> mi->y; - data >> mi->z; - data >> mi->o; + data >> mi->pos.PositionXYZOStream(); if (mi->flags & MOVEMENTFLAG_ONTRANSPORT) { if (!data.readPackGUID(mi->t_guid)) return; - data >> mi->t_x; - data >> mi->t_y; - data >> mi->t_z; - data >> mi->t_o; + data >> mi->t_pos.PositionXYZOStream(); data >> mi->t_time; data >> mi->t_seat; - if(mi->x != mi->t_x) + if (mi->flags2 & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT) + { + data >> mi->t_time2; + } + + if(mi->pos.m_positionX != mi->t_pos.m_positionX) if(GetPlayer()->GetTransport()) GetPlayer()->GetTransport()->UpdatePosition(mi); } - if ((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->unk1 & 0x20)) + if ((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)) { - data >> mi->s_pitch; + data >> mi->pitch; } data >> mi->fallTime; @@ -751,9 +750,9 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi) data >> mi->j_xyspeed; } - if (mi->flags & MOVEMENTFLAG_SPLINE) + if (mi->flags & MOVEMENTFLAG_SPLINE_ELEVATION) { - data >> mi->u_unk1; + data >> mi->splineElevation; } } @@ -762,28 +761,22 @@ void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi) data->appendPackGUID(mi->guid); *data << mi->flags; - *data << mi->unk1; + *data << mi->flags2; *data << mi->time; - *data << mi->x; - *data << mi->y; - *data << mi->z; - *data << mi->o; + *data << mi->pos.PositionXYZOStream(); if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) { data->appendPackGUID(mi->t_guid); - *data << mi->t_x; - *data << mi->t_y; - *data << mi->t_z; - *data << mi->t_o; - *data << mi->t_time; - *data << mi->t_seat; + *data << mi->t_pos.PositionXYZOStream(); + *data << mi->t_time; + *data << mi->t_seat; } - if ((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))) || (mi->unk1 & 0x20)) + if ((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))) || (mi->flags & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)) { - *data << mi->s_pitch; + *data << mi->pitch; } *data << mi->fallTime; @@ -796,9 +789,9 @@ void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi) *data << mi->j_xyspeed; } - if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE)) + if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION)) { - *data << mi->u_unk1; + *data << mi->splineElevation; } } diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp index 153d7ed10e1..fd648beedc5 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp @@ -148,7 +148,7 @@ struct instance_deadmines : public ScriptedInstance void MoveCreatureInside(Creature* pCreature) { - pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ()); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index 1cf397e2ce5..cb5d592b04f 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -112,7 +112,7 @@ struct boss_nightbaneAI : public ScriptedAI me->SetSpeed(MOVE_RUN, 2.0f); me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->setActive(true); if (pInstance) diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp index 9636d596213..65acb074cea 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp @@ -159,7 +159,7 @@ struct boss_selin_fireheartAI : public ScriptedAI float x, y, z; // coords that we move to, close to the crystal. CrystalChosen->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->GetMotionMaster()->MovePoint(1, x, y, z); DrainingCrystal = true; } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index bb35b2e4270..f97b7faaec4 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -549,7 +549,7 @@ struct npc_dark_rider_of_acherusAI : public ScriptedAI return; TargetGUID = who->GetGUID(); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->SetSpeed(MOVE_RUN, 0.4f); me->GetMotionMaster()->MoveChase(who); me->SetUInt64Value(UNIT_FIELD_TARGET, TargetGUID); @@ -819,7 +819,7 @@ struct npc_scarlet_miner_cartAI : public PassiveAI if (Creature *miner = Unit::GetCreature(*me, minerGUID)) { // very bad visual effect - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); //me->SetSpeed(MOVE_WALK, miner->GetSpeed(MOVE_WALK)); me->SetSpeed(MOVE_RUN, miner->GetSpeed(MOVE_RUN)); me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index 546165ab4cd..4f8729bacf4 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -376,7 +376,7 @@ struct mob_scarlet_courierAI : public ScriptedAI switch(uiStage) { case 1: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f)) { DoScriptText(SAY_TREE1, me); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index 6d40618a936..621dea1b84f 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -466,7 +466,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI switch (i) { case 0: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); SetHoldState(true); break; case 1: @@ -501,7 +501,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI bIsBattle = true; break; case 2: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); DoCast(me, SPELL_THE_LIGHT_OF_DAWN); break; case 3: @@ -515,30 +515,30 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI { if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) { if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z); } JumpToNextStep(10000); @@ -628,7 +628,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER) { Unit* pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->setFaction(2084); uiGhoulGUID[uiSummon_counter] = pTemp->GetGUID(); ++uiSummon_counter; @@ -646,7 +646,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER) { Unit* pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->setFaction(2084); uiAbominationGUID[uiSummon_counter] = pTemp->GetGUID(); ++uiSummon_counter; @@ -664,7 +664,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER) { Unit* pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->setFaction(2084); uiWarriorGUID[uiSummon_counter] = pTemp->GetGUID(); ++uiSummon_counter; @@ -682,7 +682,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER) { Unit* pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->setFaction(2084); uiBehemothGUID[uiSummon_counter] = pTemp->GetGUID(); ++uiSummon_counter; @@ -703,17 +703,17 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI SetHoldState(false); if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) @@ -788,7 +788,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (Unit* pTemp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) { DoScriptText(SAY_LIGHT_OF_DAWN35, pTemp); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); uiDarionGUID = pTemp->GetGUID(); } JumpToNextStep(4000); @@ -904,7 +904,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI DoCast(me, SPELL_MOGRAINE_CHARGE); // jumping charge // doesn't make it looks well, so workarounds, Darion charges, looks better me->SetSpeed(MOVE_RUN, 3.0f); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); SetHoldState(false); JumpToNextStep(0); break; @@ -977,7 +977,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI Unit* pTemp; pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetSpeed(MOVE_RUN, 2.0f); pTemp->setFaction(me->getFaction()); pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -985,7 +985,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetSpeed(MOVE_RUN, 2.0f); pTemp->setFaction(me->getFaction()); pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -994,7 +994,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetSpeed(MOVE_RUN, 2.0f); pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); DoScriptText(SAY_LIGHT_OF_DAWN50, pTemp); @@ -1002,7 +1002,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetSpeed(MOVE_RUN, 2.0f); pTemp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED); pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -1010,7 +1010,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetSpeed(MOVE_RUN, 2.0f); pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); } @@ -1075,7 +1075,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI case 46: // Darion stand up, "not today" me->SetSpeed(MOVE_RUN, 1.0f); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(SAY_LIGHT_OF_DAWN53, me); SetHoldState(false); // Darion throws sword @@ -1135,7 +1135,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CastSpell(pTemp, SPELL_TIRION_CHARGE, false); // jumping charge pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); pTemp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z); if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) pTemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him @@ -1153,7 +1153,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) { pTemp->SetSpeed(MOVE_RUN, 1.0f); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26 } JumpToNextStep(4000); @@ -1213,7 +1213,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI case 62: if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z); } JumpToNextStep(5500); @@ -1394,7 +1394,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI me->DeleteThreatList(); me->CombatStop(true); me->InterruptNonMeleeSpells(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) DespawnNPC(uiDefenderGUID[i]); @@ -1416,7 +1416,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CombatStop(true); pTemp->AttackStop(); pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z); } @@ -1427,7 +1427,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CombatStop(true); pTemp->AttackStop(); pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z); } @@ -1438,7 +1438,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CombatStop(true); pTemp->AttackStop(); pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z); } DespawnNPC(uiRayneGUID); @@ -1450,7 +1450,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CombatStop(true); pTemp->AttackStop(); pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z); pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); } @@ -1465,7 +1465,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CombatStop(true); pTemp->AttackStop(); pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z); pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp index e39dace9920..0a4f02c2e62 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp @@ -62,7 +62,7 @@ struct npc_valkyr_battle_maidenAI : public PassiveAI switch(phase) { case 0: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED); FlyBackTimer = 500; break; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index fffe1a2eb7f..180fafe2a32 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -481,7 +481,7 @@ struct mob_amanishi_hatcherAI : public ScriptedAI void Reset() { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); side =(me->GetPositionY() < 1150); waypoint = 0; isHatching = false; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index 42762fe7baa..aa42948f6ed 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -127,7 +127,7 @@ struct boss_nalorakkAI : public ScriptedAI inMove = false; waitTimer = 0; me->SetSpeed(MOVE_RUN,2); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); }else { (*me).GetMotionMaster()->MovePoint(0,NalorakkWay[7][0],NalorakkWay[7][1],NalorakkWay[7][2]); diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp index b429bd03ec7..a33974b2ecd 100644 --- a/src/server/scripts/EasternKingdoms/ghostlands.cpp +++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp @@ -178,8 +178,8 @@ struct npc_ranger_lilathaAI : public npc_escortAI me->AI()->AttackStart(Summ1); break; } - case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break; - case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break; + case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; + case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 30: if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER) CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,me); diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp index 12c5a3acda3..081d1b157e6 100644 --- a/src/server/scripts/EasternKingdoms/hinterlands.cpp +++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp @@ -243,7 +243,7 @@ struct npc_rinjiAI : public npc_escortAI void JustSummoned(Creature* pSummoned) { - pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ); } diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp index ac02be30aa7..f6e45c2711a 100644 --- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp +++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp @@ -62,8 +62,8 @@ struct npc_corporal_keeshanAI : public npc_escortAI if (!pPlayer) return; - if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALK_MODE) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING) + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); switch(uiI) { @@ -73,7 +73,7 @@ struct npc_corporal_keeshanAI : public npc_escortAI uiPhase = 1; break; case 65: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 115: pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION); diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp index 72d1a3b693b..4553dea53a2 100644 --- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp +++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp @@ -417,7 +417,7 @@ struct npc_marzon_silent_bladeAI : public ScriptedAI { npc_marzon_silent_bladeAI(Creature* pCreature) : ScriptedAI(pCreature) { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); } void Reset() diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp index dbd0696631e..276b62c0689 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp @@ -490,7 +490,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3]) // Increment Enemy Count to be used in World States and instance script ++EnemyCount; - pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pCreature->setActive(true); switch(entry) { @@ -1014,7 +1014,7 @@ void hyjalAI::WaypointReached(uint32 i) if ((*itr) && (*itr)->isAlive() && (*itr) != me && (*itr)->GetEntry() != JAINA) { if (!(*itr)->IsWithinDist(me, 60)) - (*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + (*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); float x, y, z; (*itr)->SetDefaultMovementType(IDLE_MOTION_TYPE); (*itr)->GetMotionMaster()->Initialize(); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp index 4e340d13ea4..e2c3d9cde78 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp @@ -485,11 +485,11 @@ struct npc_arthasAI : public npc_escortAI break; //After waypoint 0 case 1: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); if (Unit* pUther = me->SummonCreature(NPC_UTHER,1794.357f,1272.183f,140.558f,1.37f,TEMPSUMMON_DEAD_DESPAWN,180000)) { uiUtherGUID = pUther->GetGUID(); - pUther->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pUther->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pUther->GetMotionMaster()->MovePoint(0, 1897.018f, 1287.487f, 143.481f); pUther->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID()); me->SetUInt64Value(UNIT_FIELD_TARGET, uiUtherGUID); @@ -574,7 +574,7 @@ struct npc_arthasAI : public npc_escortAI case 17: if (Creature* pUther = Unit::GetCreature(*me, uiUtherGUID)) { - pUther->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pUther->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pUther->GetMotionMaster()->MovePoint(0, 1794.357f,1272.183f,140.558f); } JumpToNextStep(1000); @@ -583,7 +583,7 @@ struct npc_arthasAI : public npc_escortAI if (Creature* pJaina = Unit::GetCreature(*me, uiJainaGUID)) { me->SetUInt64Value(UNIT_FIELD_TARGET, uiJainaGUID); - pJaina->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pJaina->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pJaina->GetMotionMaster()->MovePoint(0, 1794.357f,1272.183f,140.558f); } JumpToNextStep(1000); @@ -649,7 +649,7 @@ struct npc_arthasAI : public npc_escortAI if (Creature* pCityman = Unit::GetCreature(*me, uiCitymenGUID[0])) { pCityman->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID()); - pCityman->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pCityman->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pCityman->GetMotionMaster()->MovePoint(0, 2088.625f,1279.191f,140.743f); } JumpToNextStep(2000); @@ -822,7 +822,7 @@ struct npc_arthasAI : public npc_escortAI if (Unit* pBoss = me->SummonCreature(uiBossID,2232.19f,1331.933f,126.662f,3.15f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,900000)) { uiBossGUID = pBoss->GetGUID(); - pBoss->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pBoss->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pBoss->GetMotionMaster()->MovePoint(0, 2194.110f,1332.00f,130.00f); } } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp index 400fca670e2..801e79cb958 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp @@ -301,7 +301,7 @@ struct npc_thrall_old_hillsbradAI : public npc_escortAI SetRun(); break; case 91: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); SetRun(false); break; case 93: diff --git a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp index 458a6f44501..8849d9ca83f 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp @@ -291,7 +291,7 @@ struct instance_zulfarrak : public ScriptedInstance { if (npc->isAlive()) { - npc->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + npc->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); npc->GetMotionMaster()->MovePoint(1,x,y,z); npc->SetHomePosition(x,y,z,o); } diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp index 8de6f2628b9..bed8bafe096 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp @@ -196,7 +196,7 @@ void initBlyCrewMember(ScriptedInstance* pInstance, uint32 entry,float x,float y if (Creature* crew = pInstance->instance->GetCreature(pInstance->GetData64(entry))) { crew->SetReactState(REACT_AGGRESSIVE); - crew->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + crew->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); crew->SetHomePosition(x,y,z,0); crew->GetMotionMaster()->MovePoint(1,x,y,z); crew->setFaction(FACTION_FREED); diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp index 3ea1c0bda4f..9fae4369acb 100644 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp @@ -192,7 +192,7 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI /* me->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING); me->SendMonsterMove(JedogaPosition[1], MOVEFLAG_JUMP, 0); me->Relocate(JedogaPosition[1][0], JedogaPosition[1][1], JedogaPosition[1][2], JedogaPosition[1][3]); - me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); + me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING); */ me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false); diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp index 995fccd8611..643d4fee1c5 100644 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp @@ -312,7 +312,7 @@ struct boss_taldaramAI : public ScriptedAI me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL); - me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); + me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation()); uint64 prison_GUID = pInstance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM); pInstance->HandleGameObject(prison_GUID,true); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp index d04180aa037..0313f9eb893 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp @@ -184,7 +184,7 @@ struct boss_four_horsemenAI : public BossAI { movementStarted = true; me->SetReactState(REACT_PASSIVE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->SetSpeed(MOVE_RUN, me->GetSpeedRate(MOVE_RUN), true); switch(id) diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp index 4333102c540..86735b9ff81 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp @@ -269,7 +269,7 @@ struct boss_uromAI : public ScriptedAI me->NearTeleportTo(pPos.GetPositionX(),pPos.GetPositionY(),pPos.GetPositionZ(),pPos.GetOrientation()); me->GetMotionMaster()->MoveChase(me->getVictim(),0,0); - me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); + me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING); bCanCast = false; bCanGoBack = false; @@ -332,7 +332,7 @@ struct boss_uromAI : public ScriptedAI LeaveCombat(); break; case SPELL_TELEPORT: - me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE); // with out it the npc will fall down while is casting + me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); // with out it the npc will fall down while is casting bCanCast = true; break; default: diff --git a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp index 53abe6fbb2c..971f60fe435 100644 --- a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp @@ -480,8 +480,8 @@ struct boss_sartharionAI : public ScriptedAI { if (pTemp->isAlive() && !pTemp->getVictim()) { - if (pTemp->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + if (pTemp->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); if (pTemp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp index 31274403c0e..8e0b69a1d3c 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp @@ -199,7 +199,7 @@ struct boss_kelesethAI : public ScriptedAI Skeleton = me->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000); if (Skeleton) { - Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); Skeleton->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY() , me->GetPositionZ()); Skeleton->AddThreat(me->getVictim(), 0.0f); DoZoneInCombat(Skeleton); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index 59d6baeded7..cd85de0dfcd 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -230,7 +230,7 @@ struct boss_skadiAI : public ScriptedAI m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, IN_PROGRESS); m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); me->GetMotionMaster()->MoveJump(Location[0].GetPositionX(), Location[0].GetPositionY(), Location[0].GetPositionZ(), 5.0f, 10.0f); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); m_uiMountTimer = 1000; Summons.DespawnEntry(CREATURE_GRAUF); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index bd3cf42c502..2a785d70f39 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -254,7 +254,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI Phase = NORMAL; DoTeleportTo(296.632, -346.075, 90.6307); - me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); + me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING); summons.DespawnAll(); @@ -315,7 +315,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI DoCast(pSacrificeTarget, SPELL_RITUAL_OF_THE_SWORD); //Spell doesn't teleport DoTeleportPlayer(pSacrificeTarget, 296.632, -346.075, 90.63, 4.6); - me->SetUnitMovementFlags(MOVEMENTFLAG_FLY_MODE); + me->SetUnitMovementFlags(MOVEMENTFLAG_CAN_FLY); DoTeleportTo(296.632, -346.075, 120.85); Phase = SACRIFICING; if (pInstance) @@ -344,7 +344,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI //go down Phase = NORMAL; pSacrificeTarget = NULL; - me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); + me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING); if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) me->GetMotionMaster()->MoveChase(pTarget); diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp index 1267ede8be6..47d649b9e9b 100644 --- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp @@ -308,7 +308,7 @@ struct npc_sinclariAI : public ScriptedAI { if (Creature* pGuard = *itr) { - pGuard->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pGuard->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pGuard->GetMotionMaster()->MovePoint(0, MovePosition); } } diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp index b71c03eedf2..4b16a3298bc 100644 --- a/src/server/scripts/Northrend/borean_tundra.cpp +++ b/src/server/scripts/Northrend/borean_tundra.cpp @@ -945,16 +945,16 @@ struct npc_thassarianAI : public npc_escortAI uiArthas = pArthas->GetGUID(); pArthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pArthas->SetReactState(REACT_PASSIVE); - pArthas->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pArthas->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pArthas->GetMotionMaster()->MovePoint(0, 3737.374756,3564.841309,477.433014); } if (Creature *pTalbot = me->SummonCreature(NPC_COUNSELOR_TALBOT, 3747.23, 3614.936, 473.321, 4.462012, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000)) { uiTalbot = pTalbot->GetGUID(); - pTalbot->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTalbot->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTalbot->GetMotionMaster()->MovePoint(0, 3738.000977,3568.882080,477.433014); } - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 4: @@ -1033,13 +1033,13 @@ struct npc_thassarianAI : public npc_escortAI if (Creature* pArlos = me->SummonCreature(NPC_GENERAL_ARLOS, 3745.527100, 3615.655029, 473.321533, 4.447805, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000)) { uiArlos = pArlos->GetGUID(); - pArlos->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pArlos->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pArlos->GetMotionMaster()->MovePoint(0, 3735.570068, 3572.419922, 477.441010); } if (Creature *pLeryssa = me->SummonCreature(NPC_LERYSSA, 3749.654541, 3614.959717, 473.323486, 4.524959, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000)) { uiLeryssa = pLeryssa->GetGUID(); - pLeryssa->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pLeryssa->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pLeryssa->SetReactState(REACT_PASSIVE); pLeryssa->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pLeryssa->GetMotionMaster()->MovePoint(0, 3741.969971, 3571.439941, 477.441010); @@ -1342,7 +1342,7 @@ struct npc_counselor_talbotAI : public ScriptedAI pArlos->Kill(pArlos, false); pLeryssa->RemoveAura(SPELL_STUN); pLeryssa->clearUnitState(UNIT_STAT_STUNNED); - pLeryssa->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pLeryssa->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pLeryssa->GetMotionMaster()->MovePoint(0,3722.114502, 3564.201660, 477.441437); if (pKiller->GetTypeId() == TYPEID_PLAYER) diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp index bb0971c8904..6f4028c5110 100644 --- a/src/server/scripts/Northrend/grizzly_hills.cpp +++ b/src/server/scripts/Northrend/grizzly_hills.cpp @@ -256,7 +256,7 @@ struct npc_emilyAI : public npc_escortAI pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me); DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer); } - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 25: DoScriptText(SAY_VICTORY4, me); diff --git a/src/server/scripts/Northrend/howling_fjord.cpp b/src/server/scripts/Northrend/howling_fjord.cpp index 7b2fb06986e..f72f8f861f0 100644 --- a/src/server/scripts/Northrend/howling_fjord.cpp +++ b/src/server/scripts/Northrend/howling_fjord.cpp @@ -174,7 +174,7 @@ struct npc_plaguehound_trackerAI : public npc_escortAI if (!pPlayer) return; - me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); + me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING); Start(false, false, pPlayer->GetGUID()); } diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp index 2b0917922e2..029d3fc7640 100644 --- a/src/server/scripts/Northrend/zuldrak.cpp +++ b/src/server/scripts/Northrend/zuldrak.cpp @@ -1249,7 +1249,7 @@ struct npc_crusade_recruitAI : public ScriptedAI break; case 2: // walk forward - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->GetMotionMaster()->MovePoint(0,me->GetPositionX() + (cos(m_heading) * 10), me->GetPositionY() + (sin(m_heading) * 10), me->GetPositionZ()); m_uiTimer = 5000; m_uiPhase = 3; diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 7af3aba92f9..7b464639026 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -1134,7 +1134,7 @@ struct npc_akama_illidanAI : public ScriptedAI void BeginWalk() { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->SetSpeed(MOVE_RUN, 1.0f); me->GetMotionMaster()->MovePoint(0, AkamaWP[WalkCount].x, AkamaWP[WalkCount].y, AkamaWP[WalkCount].z); } @@ -1925,7 +1925,7 @@ void boss_illidan_stormrageAI::HandleTalkSequence() // Equip our warglaives! SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_ID_OFF_HAND, EQUIP_NO_CHANGE); me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 9: if (GETCRE(Akama, AkamaGUID)) @@ -2029,7 +2029,7 @@ void boss_illidan_stormrageAI::CastEyeBlast() if (!Trigger) return; Trigger->SetSpeed(MOVE_WALK, 3); - Trigger->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + Trigger->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); Trigger->GetMotionMaster()->MovePoint(0, final.x, final.y, final.z); //Trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 539b347e6fd..937f52542be 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -318,7 +318,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI if (Sorcerer) { CAST_AI(mob_ashtongue_sorcererAI, Sorcerer->AI())->ShadeGUID = me->GetGUID(); - Sorcerer->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + Sorcerer->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); Sorcerer->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); Sorcerer->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID()); Sorcerers.push_back(Sorcerer->GetGUID()); @@ -333,7 +333,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI Creature* Spawn = me->SummonCreature(spawnEntries[i], X, Y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000); if (Spawn) { - Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); Spawn->GetMotionMaster()->MovePoint(0, AGGRO_X, AGGRO_Y, AGGRO_Z); Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1); Spawn->AI()->AttackStart(pTarget); @@ -394,7 +394,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI Creature* Defender = me->SummonCreature(CREATURE_DEFENDER, SpawnLocations[ran].x, SpawnLocations[ran].y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000); if (Defender) { - Defender->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + Defender->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); bool move = true; if (AkamaGUID) { @@ -686,7 +686,7 @@ struct npc_akamaAI : public ScriptedAI { ShadeHasDied = true; WayPointId = 0; - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->GetMotionMaster()->MovePoint(WayPointId, AkamaWP[0].x, AkamaWP[0].y, AkamaWP[0].z); } if (Shade && Shade->isAlive()) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp index ed3af2453d1..4f037936873 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp @@ -624,7 +624,7 @@ struct mob_enchanted_elementalAI : public ScriptedAI if (move <= diff) { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); if (phase == 1) me->GetMotionMaster()->MovePoint(0, x, y, z); if (phase == 1 && me->IsWithinDist3d(x,y,z, 0.1)) diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index 8dd705d3b3f..888b3cb6f4d 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -134,7 +134,7 @@ struct boss_nazanAI : public ScriptedAI BellowingRoar_Timer = 6000; ConeOfFire_Timer = 12000; me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->GetMotionMaster()->Clear(); if (Unit* pVictim = SelectUnit(SELECT_TARGET_NEAREST,0)) me->AI()->AttackStart(pVictim); diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp index 3478f3b0434..46138e48c0c 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp @@ -77,7 +77,7 @@ struct boss_warchief_kargath_bladefistAI : public ScriptedAI removeAdds(); me->SetSpeed(MOVE_RUN,2); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); summoned = 2; InBlade = false; diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp index 1dc5c430636..b4c8b76c557 100644 --- a/src/server/scripts/Outland/nagrand.cpp +++ b/src/server/scripts/Outland/nagrand.cpp @@ -605,7 +605,7 @@ struct npc_maghar_captiveAI : public npc_escortAI if (pSummoned->isTotem()) return; - pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); pSummoned->AI()->AttackStart(me); diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp index e54d0a734db..a9cc104a285 100644 --- a/src/server/scripts/Outland/shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/shadowmoon_valley.cpp @@ -340,7 +340,7 @@ struct mob_dragonmaw_peonAI : public ScriptedAI float x, y, z; caster->GetClosePoint(x, y, z, me->GetObjectSize()); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->GetMotionMaster()->MovePoint(1, x, y, z); } } diff --git a/src/server/scripts/Outland/terokkar_forest.cpp b/src/server/scripts/Outland/terokkar_forest.cpp index bb7e25de5a0..6281a957d43 100644 --- a/src/server/scripts/Outland/terokkar_forest.cpp +++ b/src/server/scripts/Outland/terokkar_forest.cpp @@ -443,7 +443,7 @@ struct npc_isla_starmaneAI : public npc_escortAI me->SetInFront(pPlayer); break; case 30: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break; case 31: DoCast(me, SPELL_CAT); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break; + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; } } diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 11e25d0fd49..6402a9b9507 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -628,7 +628,7 @@ struct npc_injured_patientAI : public ScriptedAI DoScriptText(RAND(SAY_DOC1,SAY_DOC2,SAY_DOC3), me); uint32 mobId = me->GetEntry(); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); switch (mobId) { @@ -1840,7 +1840,7 @@ struct npc_ebon_gargoyleAI : CasterAI me->SetReactState(REACT_PASSIVE); // Fly Away - me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_ASCEND|MOVEMENTFLAG_FLYING); + me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_ASCENDING|MOVEMENTFLAG_FLYING); me->SetSpeed(MOVE_FLIGHT, 0.75f, true); me->SetSpeed(MOVE_RUN, 0.75f, true); float x = me->GetPositionX() + 20 * cos(me->GetOrientation()); |