diff options
author | megamage <none@none> | 2009-01-26 19:23:50 -0600 |
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committer | megamage <none@none> | 2009-01-26 19:23:50 -0600 |
commit | 635d16439aab8ef33ba0a810f8a8bcb897907d3c (patch) | |
tree | 594529e9a7cf1e2920630dbe4e543395b2bfbce3 | |
parent | 91d49437bd51c8d928e8f5e0c06a8777d9e01f14 (diff) |
*Fix some bugs about chain spells. Will not hit the selected target twice. Will always hit the selected target as the first target.
--HG--
branch : trunk
-rw-r--r-- | src/game/Spell.cpp | 129 | ||||
-rw-r--r-- | src/game/Spell.h | 14 |
2 files changed, 75 insertions, 68 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index fb5662bfd7b..a02bd20275c 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1330,55 +1330,45 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, } }; -void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, float max_range, uint32 unMaxTargets) +void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType) { - if(!pUnitTarget) + Unit *cur = m_targets.getUnitTarget(); + if(!cur) return; //FIXME: This very like horrible hack and wrong for most spells if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) - max_range += unMaxTargets * CHAIN_SPELL_JUMP_RADIUS; + max_range += num * CHAIN_SPELL_JUMP_RADIUS; - std::list<Unit *> tempUnitMap; - Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, m_caster, max_range); - Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check); - m_caster->VisitNearbyObject(max_range, searcher); + std::list<Unit*> tempUnitMap; + SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, TargetType); + tempUnitMap.remove(cur); - tempUnitMap.sort(TargetDistanceOrder(pUnitTarget)); - - if(tempUnitMap.empty()) - return; - - uint32 t = unMaxTargets; - if(pUnitTarget != m_caster) + while(num) { - if(*tempUnitMap.begin() == pUnitTarget) - tempUnitMap.erase(tempUnitMap.begin()); - TagUnitMap.push_back(pUnitTarget); - --t; - } - Unit *prev = pUnitTarget; + TagUnitMap.push_back(cur); + --num; - std::list<Unit*>::iterator next = tempUnitMap.begin(); + if(tempUnitMap.empty()) + break; - while(t && next != tempUnitMap.end()) - { - if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) + tempUnitMap.sort(TargetDistanceOrder(cur)); + std::list<Unit*>::iterator next = tempUnitMap.begin(); + + if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) break; - if(!prev->IsWithinLOSInMap(*next) - || m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFront(*next, max_range)) + while(!cur->IsWithinLOSInMap(*next) + || m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE + && !m_caster->isInFront(*next, max_range)) { ++next; - continue; + if(next == tempUnitMap.end()) + return; } - prev = *next; - TagUnitMap.push_back(prev); - tempUnitMap.erase(next); - tempUnitMap.sort(TargetDistanceOrder(prev)); - next = tempUnitMap.begin(); - --t; + cur = *next; + tempUnitMap.erase(next); } } @@ -1395,11 +1385,22 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u x = m_targets.m_destX; y = m_targets.m_destY; } - else + else if(type == PUSH_SELF_CENTER) { x = m_caster->GetPositionX(); y = m_caster->GetPositionY(); } + else if(type == PUSH_TARGET_CENTER) + { + Unit *target = m_targets.getUnitTarget(); + if(!target) + { + sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id ); + return; + } + x = target->GetPositionX(); + y = target->GetPositionY(); + } Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry); if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) @@ -1431,13 +1432,13 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en } } default: - case SPELL_TARGETS_AOE_DAMAGE: + case SPELL_TARGETS_ENEMY: { Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius); Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, u_check); m_caster->VisitNearbyObject(radius, searcher); }break; - case SPELL_TARGETS_FRIENDLY: + case SPELL_TARGETS_ALLY: { Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius); Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(target, u_check); @@ -1531,13 +1532,10 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) target->GetPartyMember(TagUnitMap, radius); break; case TARGET_UNIT_TARGET_ENEMY: - if(Unit* pUnitTarget = SelectMagnetTarget()) - { - if(EffectChainTarget <= 1) - TagUnitMap.push_back(pUnitTarget); - else //TODO: chain target should also use magnet target - SearchChainTarget(TagUnitMap, pUnitTarget, radius, EffectChainTarget); - } + if(EffectChainTarget <= 1) + TagUnitMap.push_back(SelectMagnetTarget()); + else if(SelectMagnetTarget()) //TODO: chain target should also use magnet target + SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY); break; } }break; @@ -1584,12 +1582,12 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) case TARGET_UNIT_AREA_ENEMY_GROUND: m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; case TARGET_UNIT_AREA_ENEMY: - SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE); + SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY); break; case TARGET_UNIT_AREA_ALLY_GROUND: m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; case TARGET_UNIT_AREA_ALLY: - SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY); + SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY); break; case TARGET_UNIT_AREA_PARTY_GROUND: m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; @@ -1604,7 +1602,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); if(lower==upper) { - SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE); + SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY); sLog.outErrorDb("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); break; } @@ -1664,32 +1662,39 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) case TARGET_IN_FRONT_OF_CASTER: case TARGET_UNIT_CONE_ENEMY_UNKNOWN: if(m_customAttr & SPELL_ATTR_CU_CONE_BACK) - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE); + SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_ENEMY); else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE) - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_AOE_DAMAGE); + SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_ENEMY); else - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_AOE_DAMAGE); + SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY); break; case TARGET_UNIT_CONE_ALLY: - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_FRIENDLY); + SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ALLY); break; // nearby target case TARGET_UNIT_NEARBY_ALLY: - { - if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_FRIENDLY)) - TagUnitMap.push_back(pUnitTarget); - }break; + if(!m_targets.getUnitTarget()) + m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ALLY)); + if(m_targets.getUnitTarget()) + { + if(EffectChainTarget <= 1) + TagUnitMap.push_back(m_targets.getUnitTarget()); + else + SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ALLY); + } + break; case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA: - { - if(EffectChainTarget <= 1) + if(!m_targets.getUnitTarget()) + m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ENEMY)); + if(m_targets.getUnitTarget()) { - if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_AOE_DAMAGE)) - TagUnitMap.push_back(pUnitTarget); + if(EffectChainTarget <= 1) + TagUnitMap.push_back(m_targets.getUnitTarget()); + else + SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY); } - else - SearchChainTarget(TagUnitMap, m_caster, radius, EffectChainTarget); - }break; + break; case TARGET_SCRIPT: case TARGET_SCRIPT_COORDINATES: case TARGET_UNIT_AREA_SCRIPT: @@ -1800,7 +1805,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS; std::list<Unit *> tempUnitMap; - Trinity::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY); + Trinity::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_ALLY); m_caster->VisitNearbyObject(max_range, notifier); if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() ) diff --git a/src/game/Spell.h b/src/game/Spell.h index 9debbf7efd9..f645dec8287 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -83,6 +83,7 @@ enum SpellNotifyPushType PUSH_IN_LINE, PUSH_SELF_CENTER, PUSH_DEST_CENTER, + PUSH_TARGET_CENTER, }; bool IsQuestTameSpell(uint32 spellId); @@ -202,8 +203,8 @@ enum ReplenishType enum SpellTargets { - SPELL_TARGETS_FRIENDLY, - SPELL_TARGETS_AOE_DAMAGE, + SPELL_TARGETS_ALLY, + SPELL_TARGETS_ENEMY, SPELL_TARGETS_ENTRY }; @@ -539,8 +540,9 @@ class Spell bool IsAliveUnitPresentInTargetList(); void SearchAreaTarget(std::list<Unit*> &data, float radius, const uint32 &type, SpellTargets TargetType, uint32 entry = 0); + void SearchChainTarget(std::list<Unit*> &data, float radius, uint32 unMaxTargets, + SpellTargets TargetType); Unit* SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 entry = 0); - void SearchChainTarget(std::list<Unit*> &data, Unit* pUnitTarget, float max_range, uint32 unMaxTargets); bool IsValidSingleTargetEffect(Unit const* target, Targets type) const; bool IsValidSingleTargetSpell(Unit const* target) const; void CalculateDamageDoneForAllTargets(); @@ -584,7 +586,7 @@ namespace Trinity uint32 i_entry; SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type, - SpellTargets TargetType = SPELL_TARGETS_AOE_DAMAGE, uint32 entry = 0) + SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0) : i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType), i_entry(entry) { i_caster = spell.GetCaster(); @@ -604,11 +606,11 @@ namespace Trinity switch (i_TargetType) { - case SPELL_TARGETS_FRIENDLY: + case SPELL_TARGETS_ALLY: if (!itr->getSource()->isAttackableByAOE() || !i_caster->IsFriendlyTo( itr->getSource() )) continue; break; - case SPELL_TARGETS_AOE_DAMAGE: + case SPELL_TARGETS_ENEMY: { if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->isTotem()) continue; |