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authormegamage <none@none>2009-01-26 19:23:50 -0600
committermegamage <none@none>2009-01-26 19:23:50 -0600
commit635d16439aab8ef33ba0a810f8a8bcb897907d3c (patch)
tree594529e9a7cf1e2920630dbe4e543395b2bfbce3
parent91d49437bd51c8d928e8f5e0c06a8777d9e01f14 (diff)
*Fix some bugs about chain spells. Will not hit the selected target twice. Will always hit the selected target as the first target.
--HG-- branch : trunk
-rw-r--r--src/game/Spell.cpp129
-rw-r--r--src/game/Spell.h14
2 files changed, 75 insertions, 68 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index fb5662bfd7b..a02bd20275c 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1330,55 +1330,45 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit,
}
};
-void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, float max_range, uint32 unMaxTargets)
+void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
{
- if(!pUnitTarget)
+ Unit *cur = m_targets.getUnitTarget();
+ if(!cur)
return;
//FIXME: This very like horrible hack and wrong for most spells
if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
- max_range += unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
+ max_range += num * CHAIN_SPELL_JUMP_RADIUS;
- std::list<Unit *> tempUnitMap;
- Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, m_caster, max_range);
- Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
- m_caster->VisitNearbyObject(max_range, searcher);
+ std::list<Unit*> tempUnitMap;
+ SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, TargetType);
+ tempUnitMap.remove(cur);
- tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
-
- if(tempUnitMap.empty())
- return;
-
- uint32 t = unMaxTargets;
- if(pUnitTarget != m_caster)
+ while(num)
{
- if(*tempUnitMap.begin() == pUnitTarget)
- tempUnitMap.erase(tempUnitMap.begin());
- TagUnitMap.push_back(pUnitTarget);
- --t;
- }
- Unit *prev = pUnitTarget;
+ TagUnitMap.push_back(cur);
+ --num;
- std::list<Unit*>::iterator next = tempUnitMap.begin();
+ if(tempUnitMap.empty())
+ break;
- while(t && next != tempUnitMap.end())
- {
- if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
+ tempUnitMap.sort(TargetDistanceOrder(cur));
+ std::list<Unit*>::iterator next = tempUnitMap.begin();
+
+ if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
break;
- if(!prev->IsWithinLOSInMap(*next)
- || m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFront(*next, max_range))
+ while(!cur->IsWithinLOSInMap(*next)
+ || m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE
+ && !m_caster->isInFront(*next, max_range))
{
++next;
- continue;
+ if(next == tempUnitMap.end())
+ return;
}
- prev = *next;
- TagUnitMap.push_back(prev);
- tempUnitMap.erase(next);
- tempUnitMap.sort(TargetDistanceOrder(prev));
- next = tempUnitMap.begin();
- --t;
+ cur = *next;
+ tempUnitMap.erase(next);
}
}
@@ -1395,11 +1385,22 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u
x = m_targets.m_destX;
y = m_targets.m_destY;
}
- else
+ else if(type == PUSH_SELF_CENTER)
{
x = m_caster->GetPositionX();
y = m_caster->GetPositionY();
}
+ else if(type == PUSH_TARGET_CENTER)
+ {
+ Unit *target = m_targets.getUnitTarget();
+ if(!target)
+ {
+ sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id );
+ return;
+ }
+ x = target->GetPositionX();
+ y = target->GetPositionY();
+ }
Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry);
if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
@@ -1431,13 +1432,13 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en
}
}
default:
- case SPELL_TARGETS_AOE_DAMAGE:
+ case SPELL_TARGETS_ENEMY:
{
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius);
Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, u_check);
m_caster->VisitNearbyObject(radius, searcher);
}break;
- case SPELL_TARGETS_FRIENDLY:
+ case SPELL_TARGETS_ALLY:
{
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius);
Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(target, u_check);
@@ -1531,13 +1532,10 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
target->GetPartyMember(TagUnitMap, radius);
break;
case TARGET_UNIT_TARGET_ENEMY:
- if(Unit* pUnitTarget = SelectMagnetTarget())
- {
- if(EffectChainTarget <= 1)
- TagUnitMap.push_back(pUnitTarget);
- else //TODO: chain target should also use magnet target
- SearchChainTarget(TagUnitMap, pUnitTarget, radius, EffectChainTarget);
- }
+ if(EffectChainTarget <= 1)
+ TagUnitMap.push_back(SelectMagnetTarget());
+ else if(SelectMagnetTarget()) //TODO: chain target should also use magnet target
+ SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
break;
}
}break;
@@ -1584,12 +1582,12 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case TARGET_UNIT_AREA_ENEMY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
case TARGET_UNIT_AREA_ENEMY:
- SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
break;
case TARGET_UNIT_AREA_ALLY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
case TARGET_UNIT_AREA_ALLY:
- SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY);
break;
case TARGET_UNIT_AREA_PARTY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
@@ -1604,7 +1602,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
if(lower==upper)
{
- SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
sLog.outErrorDb("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
break;
}
@@ -1664,32 +1662,39 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_ENEMY);
else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_AOE_DAMAGE);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_ENEMY);
else
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_AOE_DAMAGE);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY);
break;
case TARGET_UNIT_CONE_ALLY:
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_FRIENDLY);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ALLY);
break;
// nearby target
case TARGET_UNIT_NEARBY_ALLY:
- {
- if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_FRIENDLY))
- TagUnitMap.push_back(pUnitTarget);
- }break;
+ if(!m_targets.getUnitTarget())
+ m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ALLY));
+ if(m_targets.getUnitTarget())
+ {
+ if(EffectChainTarget <= 1)
+ TagUnitMap.push_back(m_targets.getUnitTarget());
+ else
+ SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ALLY);
+ }
+ break;
case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
- {
- if(EffectChainTarget <= 1)
+ if(!m_targets.getUnitTarget())
+ m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ENEMY));
+ if(m_targets.getUnitTarget())
{
- if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_AOE_DAMAGE))
- TagUnitMap.push_back(pUnitTarget);
+ if(EffectChainTarget <= 1)
+ TagUnitMap.push_back(m_targets.getUnitTarget());
+ else
+ SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
}
- else
- SearchChainTarget(TagUnitMap, m_caster, radius, EffectChainTarget);
- }break;
+ break;
case TARGET_SCRIPT:
case TARGET_SCRIPT_COORDINATES:
case TARGET_UNIT_AREA_SCRIPT:
@@ -1800,7 +1805,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
std::list<Unit *> tempUnitMap;
- Trinity::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
+ Trinity::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_ALLY);
m_caster->VisitNearbyObject(max_range, notifier);
if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 9debbf7efd9..f645dec8287 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -83,6 +83,7 @@ enum SpellNotifyPushType
PUSH_IN_LINE,
PUSH_SELF_CENTER,
PUSH_DEST_CENTER,
+ PUSH_TARGET_CENTER,
};
bool IsQuestTameSpell(uint32 spellId);
@@ -202,8 +203,8 @@ enum ReplenishType
enum SpellTargets
{
- SPELL_TARGETS_FRIENDLY,
- SPELL_TARGETS_AOE_DAMAGE,
+ SPELL_TARGETS_ALLY,
+ SPELL_TARGETS_ENEMY,
SPELL_TARGETS_ENTRY
};
@@ -539,8 +540,9 @@ class Spell
bool IsAliveUnitPresentInTargetList();
void SearchAreaTarget(std::list<Unit*> &data, float radius, const uint32 &type,
SpellTargets TargetType, uint32 entry = 0);
+ void SearchChainTarget(std::list<Unit*> &data, float radius, uint32 unMaxTargets,
+ SpellTargets TargetType);
Unit* SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 entry = 0);
- void SearchChainTarget(std::list<Unit*> &data, Unit* pUnitTarget, float max_range, uint32 unMaxTargets);
bool IsValidSingleTargetEffect(Unit const* target, Targets type) const;
bool IsValidSingleTargetSpell(Unit const* target) const;
void CalculateDamageDoneForAllTargets();
@@ -584,7 +586,7 @@ namespace Trinity
uint32 i_entry;
SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type,
- SpellTargets TargetType = SPELL_TARGETS_AOE_DAMAGE, uint32 entry = 0)
+ SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0)
: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType), i_entry(entry)
{
i_caster = spell.GetCaster();
@@ -604,11 +606,11 @@ namespace Trinity
switch (i_TargetType)
{
- case SPELL_TARGETS_FRIENDLY:
+ case SPELL_TARGETS_ALLY:
if (!itr->getSource()->isAttackableByAOE() || !i_caster->IsFriendlyTo( itr->getSource() ))
continue;
break;
- case SPELL_TARGETS_AOE_DAMAGE:
+ case SPELL_TARGETS_ENEMY:
{
if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->isTotem())
continue;