diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-08-16 15:29:18 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-08-16 15:29:18 +0200 |
| commit | 63f577a7ef4df2d6ebf90fc137c3cb8902b29d0a (patch) | |
| tree | 5e427732954b8cef071834afa02bdb909a746e99 | |
| parent | 7f5756804edeb50cea1debe994ebed84e315f5cc (diff) | |
Creature/Loot: Fix a bug that prevented players from looting creatures that only had gold on them (no items).
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index fa4d11683ed..e98a1c6d415 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17600,7 +17600,7 @@ bool Player::isAllowedToLoot(const Creature* creature) const Loot* loot = &creature->loot; if (loot->isLooted()) // nothing to loot or everything looted. return false; - if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player + if (!loot->gold && !loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player return false; if (loot->loot_type == LOOT_SKINNING) |
