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authortreeston <treeston.mmoc@gmail.com>2016-08-16 15:29:18 +0200
committertreeston <treeston.mmoc@gmail.com>2016-08-16 15:29:18 +0200
commit63f577a7ef4df2d6ebf90fc137c3cb8902b29d0a (patch)
tree5e427732954b8cef071834afa02bdb909a746e99
parent7f5756804edeb50cea1debe994ebed84e315f5cc (diff)
Creature/Loot: Fix a bug that prevented players from looting creatures that only had gold on them (no items).
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index fa4d11683ed..e98a1c6d415 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -17600,7 +17600,7 @@ bool Player::isAllowedToLoot(const Creature* creature)
const Loot* loot = &creature->loot;
if (loot->isLooted()) // nothing to loot or everything looted.
return false;
- if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player
+ if (!loot->gold && !loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player
return false;
if (loot->loot_type == LOOT_SKINNING)