diff options
author | Machiavelli <machiaveltman@gmail.com> | 2012-01-03 03:57:01 -0800 |
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committer | Machiavelli <machiaveltman@gmail.com> | 2012-01-03 03:57:01 -0800 |
commit | 65aca2b8061c2da59a7dd8155894e6064f5b5c7d (patch) | |
tree | 5dfa7ac9337fc85a1c9e5a1907b50da2b85ff422 | |
parent | e35fd87d3f83d5d336e50695dfce7461a6e75193 (diff) | |
parent | aea8b2af44aa7e8b15347c35a54180b806854c6c (diff) |
Merge pull request #4591 from elecyb/farsight
Core/Spells: Update nearby visible objects for new viewpoints
-rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 6 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 7 |
2 files changed, 10 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 2fabc5130a8..2bee996eab0 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1668,7 +1668,11 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo } } - if (!corpseCheck && !IsWithinDist(obj, GetSightRange(obj), false)) + WorldObject const* viewpoint = this; + if (Player const* player = this->ToPlayer()) + viewpoint = player->GetViewpoint(); + + if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), false)) return false; } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 10ec8500923..74f475aab17 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22973,8 +22973,11 @@ void Player::SetViewpoint(WorldObject* target, bool apply) WorldObject* Player::GetViewpoint() const { if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT)) - return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER); - return NULL; + { + WorldObject* viewpoint = (WorldObject*) ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER); + return viewpoint ? viewpoint : (WorldObject*) this; // always expected not NULL + } + return (WorldObject*) this; } bool Player::CanUseBattlegroundObject() |