diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-02-23 19:58:22 +0100 |
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committer | funjoker <funjoker109@gmail.com> | 2021-08-08 21:21:34 +0200 |
commit | 65b8dafb537dc41f9b46f44fa03c6466915fd119 (patch) | |
tree | 9994bbf3bb524975ae9e087eb9b2348f238565a7 | |
parent | de3eb7b298468d87b33a29e1baaa50508e90b562 (diff) |
Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy hack gameobjects, ref 27e7906.
(cherry picked from commit 9f92896c52dfdaaad3a7eb66a780a7415dc12546)
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 22ebbafdec8..f231ef6a683 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1176,6 +1176,12 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap } else { + if (!m_respawnCompatibilityMode) + { + TC_LOG_WARN("sql.sql", "GameObject %u (SpawnID " UI64FMTD ") is not spawned by default, but tries to use a non-hack spawn system. This will not work. Defaulting to compatibility mode.", entry, spawnId); + m_respawnCompatibilityMode = true; + } + m_spawnedByDefault = false; m_respawnDelayTime = -data->spawntimesecs; m_respawnTime = 0; |