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authortartalo <none@none>2009-10-29 20:45:19 +0100
committertartalo <none@none>2009-10-29 20:45:19 +0100
commit65ec52f7a6f6bb45a35af86ea1c0284bd3297425 (patch)
tree30ef7e325c1a08b6c1c7cdf0e22ede68f8ac3b19
parent6dca01ad04edd15d092a1607f867ffc563c38d63 (diff)
Force SaveToDB() on BossAI::_JustDied(). These way raids should remember instance state
if server crashes. --HG-- branch : trunk
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index f56c8362c2f..dafdbf811bb 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -618,7 +618,10 @@ void BossAI::_JustDied()
events.Reset();
summons.DespawnAll();
if(instance)
+ {
instance->SetBossState(bossId, DONE);
+ instance->SaveToDB();
+ }
}
void BossAI::_EnterCombat()