diff options
author | tartalo <none@none> | 2009-10-29 20:45:19 +0100 |
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committer | tartalo <none@none> | 2009-10-29 20:45:19 +0100 |
commit | 65ec52f7a6f6bb45a35af86ea1c0284bd3297425 (patch) | |
tree | 30ef7e325c1a08b6c1c7cdf0e22ede68f8ac3b19 | |
parent | 6dca01ad04edd15d092a1607f867ffc563c38d63 (diff) |
Force SaveToDB() on BossAI::_JustDied(). These way raids should remember instance state
if server crashes.
--HG--
branch : trunk
-rw-r--r-- | src/bindings/scripts/include/sc_creature.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index f56c8362c2f..dafdbf811bb 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -618,7 +618,10 @@ void BossAI::_JustDied() events.Reset(); summons.DespawnAll(); if(instance) + { instance->SetBossState(bossId, DONE); + instance->SaveToDB(); + } } void BossAI::_EnterCombat() |