diff options
author | megamage <none@none> | 2009-07-30 10:55:13 +0800 |
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committer | megamage <none@none> | 2009-07-30 10:55:13 +0800 |
commit | 65f01ac67ca0c9cefb640db853bc9a67a67436c4 (patch) | |
tree | a87937648bab685ab7ceebf1d50e849aac119272 | |
parent | 3926cb174b7a5ff98a69705092831a7111333377 (diff) |
[8234] Implement support for explcit discovery spell 64323. Also better checks at loading. Author: VladimirMangos
--HG--
branch : trunk
-rw-r--r-- | src/game/SkillDiscovery.cpp | 19 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 1 | ||||
-rw-r--r-- | src/game/SpellMgr.h | 4 |
3 files changed, 22 insertions, 2 deletions
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp index de441168576..686fcf889b9 100644 --- a/src/game/SkillDiscovery.cpp +++ b/src/game/SkillDiscovery.cpp @@ -106,7 +106,9 @@ void LoadSkillDiscoveryTable() { if (reportedReqSpells.count(reqSkillOrSpell)==0) { - sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",reqSkillOrSpell,spellId); + sLog.outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc" + " and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table", + reqSkillOrSpell,spellId); reportedReqSpells.insert(reqSkillOrSpell); } continue; @@ -145,6 +147,21 @@ void LoadSkillDiscoveryTable() sLog.outString( ">> Loaded %u skill discovery definitions", count ); if(!ssNonDiscoverableEntries.str().empty()) sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str()); + + // report about empty data for explicit discovery spells + for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id) + { + SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id); + if(!spellEntry) + continue; + + // skip not explicit discovery spells + if (!IsExplicitDiscoverySpell(spellEntry)) + continue; + + if(SkillDiscoveryStore.find(spell_id)==SkillDiscoveryStore.end()) + sLog.outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id); + } } uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 4bf42f13ac3..592145354d5 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -5089,6 +5089,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) case 61177: // Northrend Inscription Research case 61288: // Minor Inscription Research case 61756: // Northrend Inscription Research (FAST QA VERSION) + case 64323: // Book of Glyph Mastery { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 8315fdc2965..db1473bcb3b 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -224,7 +224,9 @@ inline bool IsElementalShield(SpellEntry const *spellInfo) inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo) { - return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM && spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT; + return spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM + && spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT + || spellInfo->Id == 64323; // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data) } inline bool IsLootCraftingSpell(SpellEntry const *spellInfo) |