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author | Shauren <shauren.trinity@gmail.com> | 2011-06-04 11:00:53 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2011-06-04 11:00:53 +0200 |
commit | 665dbfd9aef9dd5620f2fe44844872c9d0f5ea8f (patch) | |
tree | b40462a56e2b029d93be94a178648e3a8f1129d4 | |
parent | 92af66e0a659ee48faa118274a7e17d75b120e5a (diff) |
Revert "Core/Transports: Fixed NPCs on transport disappearing after grid unloading"
This reverts commit 592ad10866a5e6948849934ef044593c98e0e31b.
-rwxr-xr-x | src/server/game/Entities/Transport/Transport.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 6aace74f90a..3d5be3af5a6 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -687,7 +687,6 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, else currenttguid = std::max(tguid, currenttguid); - pCreature->setActive(true); pCreature->SetGUIDTransport(tguid); sScriptMgr->OnAddCreaturePassenger(this, pCreature); return tguid; |