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authorShauren <shauren.trinity@gmail.com>2011-06-04 11:00:53 +0200
committerShauren <shauren.trinity@gmail.com>2011-06-04 11:00:53 +0200
commit665dbfd9aef9dd5620f2fe44844872c9d0f5ea8f (patch)
treeb40462a56e2b029d93be94a178648e3a8f1129d4
parent92af66e0a659ee48faa118274a7e17d75b120e5a (diff)
Revert "Core/Transports: Fixed NPCs on transport disappearing after grid unloading"
This reverts commit 592ad10866a5e6948849934ef044593c98e0e31b.
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 6aace74f90a..3d5be3af5a6 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -687,7 +687,6 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
else
currenttguid = std::max(tguid, currenttguid);
- pCreature->setActive(true);
pCreature->SetGUIDTransport(tguid);
sScriptMgr->OnAddCreaturePassenger(this, pCreature);
return tguid;