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authorShauren <none@none>2010-12-22 23:04:05 +0100
committerShauren <none@none>2010-12-22 23:04:05 +0100
commit66b4c8003c8b6ed4b826ba5b0da512f4dd073f68 (patch)
tree5cc64438c03e3e4bd2afe471b9585f169d4e56f3
parent7ba4caf3d07296ac90d1e156fef8c657ed4a7b09 (diff)
Core/Spells: Removed a really retarded hack that searched for GameObject targets 50 yards further than it should
--HG-- branch : trunk
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 8d1f603c5a4..05211e602cb 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1873,7 +1873,7 @@ void Spell::SearchGOAreaTarget(std::list<GameObject*> &TagGOMap, float radius, S
break;
}
- Trinity::GameObjectInRangeCheck check(pos->m_positionX, pos->m_positionY, pos->m_positionZ, radius + 50, entry);
+ Trinity::GameObjectInRangeCheck check(pos->m_positionX, pos->m_positionY, pos->m_positionZ, radius, entry);
Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, TagGOMap, check);
m_caster->GetMap()->VisitGrid(pos->m_positionX, pos->m_positionY, radius, searcher);
}