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authormegamage <none@none>2009-03-14 20:56:27 -0600
committermegamage <none@none>2009-03-14 20:56:27 -0600
commit66cb0cc56aafc5f6bd2d326f6f6df12220610dfd (patch)
tree9ac291e15aeafa0624ae1216b43f97f1e6f5ee73
parent9ea420caff5ea4977b8b6c4105027b8c8c42d417 (diff)
parenta2d1130804452878095f270cb91770445a824e61 (diff)
*Merge.
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp49
1 files changed, 27 insertions, 22 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d1cf3a14027..63328727281 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3475,12 +3475,15 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
{
assert(spellType < CURRENT_MAX_SPELL);
- if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
+ Spell *spell = m_currentSpells[spellType];
+ if(spell && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) )
{
// for example, do not let self-stun aura interrupt itself
- if(!m_currentSpells[spellType]->IsInterruptable())
+ if(!spell->IsInterruptable())
return;
+ m_currentSpells[spellType] = NULL;
+
// send autorepeat cancel message for autorepeat spells
if (spellType == CURRENT_AUTOREPEAT_SPELL)
{
@@ -3488,10 +3491,9 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
((Player*)this)->SendAutoRepeatCancel();
}
- if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
- m_currentSpells[spellType]->cancel();
- m_currentSpells[spellType]->SetReferencedFromCurrent(false);
- m_currentSpells[spellType] = NULL;
+ if (spell->getState() != SPELL_STATE_FINISHED)
+ spell->cancel();
+ spell->SetReferencedFromCurrent(false);
}
}
@@ -3521,36 +3523,39 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
{
// generic spells are interrupted if they are not finished or delayed
- if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
+ Spell *spell = m_currentSpells[CURRENT_GENERIC_SPELL];
+ if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
{
- if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
- (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
- m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
- m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
+
+ if ( (spell->getState() != SPELL_STATE_FINISHED) &&
+ (withDelayed || spell->getState() != SPELL_STATE_DELAYED) )
+ spell->cancel();
+ spell->SetReferencedFromCurrent(false);
}
+ spell = m_currentSpells[CURRENT_AUTOREPEAT_SPELL];
// autorepeat spells are interrupted if they are not finished or delayed
- if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
+ if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
{
+ m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
// send disable autorepeat packet in any case
if(GetTypeId()==TYPEID_PLAYER)
((Player*)this)->SendAutoRepeatCancel();
-
- if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
- (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
+ if ( (spell->getState() != SPELL_STATE_FINISHED) &&
+ (withDelayed || spell->getState() != SPELL_STATE_DELAYED) )
+ spell->cancel();
+ spell->SetReferencedFromCurrent(false);
}
// channeled spells are interrupted if they are not finished, even if they are delayed
- if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
+ spell = m_currentSpells[CURRENT_CHANNELED_SPELL];
+ if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
{
- if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
- m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
- m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
+ if (spell->getState() != SPELL_STATE_FINISHED)
+ spell->cancel();
+ spell->SetReferencedFromCurrent(false);
}
}