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authorNay <dnpd.dd@gmail.com>2011-04-22 17:42:30 +0100
committerNay <dnpd.dd@gmail.com>2011-04-22 17:42:30 +0100
commit67198416f0d4b55a6ff21e09d0cf42b423f39263 (patch)
tree2408f0064f1b0a62b549250ae3ddc0496dbbf01a
parent226965ae41572517a57a061c38a6ae543eb61d54 (diff)
Core/Conditions: Improve CONDITION_REPUTATION_RANK, it should check for rank equality. This way it can be used in more cases.
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index b6792a80f4e..16fb2e23f18 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -62,8 +62,8 @@ bool Condition::Meets(Player * player, Unit* invoker)
break;
case CONDITION_REPUTATION_RANK:
{
- FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1);
- condMeets = faction && uint32(player->GetReputationMgr().GetRank(faction)) >= mConditionValue2;
+ if (FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1))
+ condMeets = uint32(player->GetReputationMgr().GetRank(faction)) == mConditionValue2;
break;
}
case CONDITION_ACHIEVEMENT: