diff options
author | Nay <dnpd.dd@gmail.com> | 2011-04-22 17:42:30 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2011-04-22 17:42:30 +0100 |
commit | 67198416f0d4b55a6ff21e09d0cf42b423f39263 (patch) | |
tree | 2408f0064f1b0a62b549250ae3ddc0496dbbf01a | |
parent | 226965ae41572517a57a061c38a6ae543eb61d54 (diff) |
Core/Conditions: Improve CONDITION_REPUTATION_RANK, it should check for rank equality. This way it can be used in more cases.
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index b6792a80f4e..16fb2e23f18 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -62,8 +62,8 @@ bool Condition::Meets(Player * player, Unit* invoker) break; case CONDITION_REPUTATION_RANK: { - FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1); - condMeets = faction && uint32(player->GetReputationMgr().GetRank(faction)) >= mConditionValue2; + if (FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1)) + condMeets = uint32(player->GetReputationMgr().GetRank(faction)) == mConditionValue2; break; } case CONDITION_ACHIEVEMENT: |