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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-06-15 14:15:22 +0200
committerGitHub <noreply@github.com>2019-06-15 14:15:22 +0200
commit678f3dd687432b4229d903a8acfb882c2336e168 (patch)
tree81cc84ca4b8ed6b227e2a12853223c5fdca6bd51
parent2315d43b2c1f478bd5f612e39f3a938bf6640ab6 (diff)
3.3.5 game event respawn (#23391)
* Core/GameEvent: Remove respawn times of Creature and GameObjects when starting/stopping an event * Add checks for pool * Remove the check for pools
-rw-r--r--src/server/game/Events/GameEventMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 8445ccba2ed..cefe3516a9e 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1263,6 +1263,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
// Spawn if necessary (loaded grids only)
Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId());
+ map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, *itr);
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(data->spawnPoint))
{
@@ -1290,6 +1291,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId());
+ map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, *itr);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (!map->Instanceable() && map->IsGridLoaded(data->spawnPoint))
{
@@ -1341,6 +1343,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map)
{
+ map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, *itr);
auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(*itr);
for (auto itr2 = creatureBounds.first; itr2 != creatureBounds.second;)
{
@@ -1371,6 +1374,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map)
{
+ map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, *itr);
auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(*itr);
for (auto itr2 = gameobjectBounds.first; itr2 != gameobjectBounds.second;)
{