diff options
author | MitchesD <majklprofik@seznam.cz> | 2014-09-04 21:04:51 +0200 |
---|---|---|
committer | MitchesD <majklprofik@seznam.cz> | 2014-09-04 21:04:51 +0200 |
commit | 680f90f37e6c488d70e8648c267ac3c2f17274cf (patch) | |
tree | dfaa0ec9feb5430313fce18df3d4f2b5d7967933 | |
parent | 5ad8dcc5d6a77622a1f59599b191903d0e804f26 (diff) |
Scripts/BF: The Maker rewritten to EventMap
-rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp | 98 |
1 files changed, 35 insertions, 63 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp index 53680739e55..67e09ba4ac9 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,13 +15,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_The_Maker -SD%Complete: 80 -SDComment: Mind control no support -SDCategory: Hellfire Citadel, Blood Furnace -EndScriptData */ - #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "blood_furnace.h" @@ -42,6 +34,14 @@ enum Spells SPELL_DOMINATION = 25772 }; +enum Events +{ + EVENT_ACID_SPRAY = 1, + EVENT_EXPLODING_BREAKER, + EVENT_DOMINATION, + EVENT_KNOCKDOWN +}; + class boss_the_maker : public CreatureScript { public: @@ -51,24 +51,15 @@ class boss_the_maker : public CreatureScript { boss_the_makerAI(Creature* creature) : BossAI(creature, DATA_THE_MAKER) { } - uint32 AcidSpray_Timer; - uint32 ExplodingBreaker_Timer; - uint32 Domination_Timer; - uint32 Knockdown_Timer; - - void Reset() override - { - _Reset(); - AcidSpray_Timer = 15000; - ExplodingBreaker_Timer = 6000; - Domination_Timer = 120000; - Knockdown_Timer = 10000; - } - void EnterCombat(Unit* /*who*/) override { _EnterCombat(); Talk(SAY_AGGRO); + + events.ScheduleEvent(EVENT_ACID_SPRAY, 15000); + events.ScheduleEvent(EVENT_EXPLODING_BREAKER, 6000); + events.ScheduleEvent(EVENT_DOMINATION, 120000); + events.ScheduleEvent(EVENT_KNOCKDOWN, 10000); } void KilledUnit(Unit* who) override @@ -83,49 +74,31 @@ class boss_the_maker : public CreatureScript Talk(SAY_DIE); } - void UpdateAI(uint32 diff) override + void ExecuteEvent(uint32 eventId) override { - if (!UpdateVictim()) - return; - - if (AcidSpray_Timer <= diff) - { - DoCastVictim(SPELL_ACID_SPRAY); - AcidSpray_Timer = 15000 + rand32() % 8000; - } - else - AcidSpray_Timer -=diff; - - if (ExplodingBreaker_Timer <= diff) + switch (eventId) { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_EXPLODING_BREAKER); - ExplodingBreaker_Timer = 4000 + rand32() % 8000; + case EVENT_ACID_SPRAY: + DoCastVictim(SPELL_ACID_SPRAY); + events.ScheduleEvent(EVENT_ACID_SPRAY, urand(15000, 23000)); + break; + case EVENT_EXPLODING_BREAKER: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true)) + DoCast(target, SPELL_EXPLODING_BREAKER); + events.ScheduleEvent(EVENT_EXPLODING_BREAKER, urand(4000, 12000)); + break; + case EVENT_DOMINATION: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true)) + DoCast(target, SPELL_DOMINATION); + events.ScheduleEvent(EVENT_DOMINATION, 120000); + break; + case EVENT_KNOCKDOWN: + DoCastVictim(SPELL_KNOCKDOWN); + events.ScheduleEvent(EVENT_KNOCKDOWN, urand(4000, 12000)); + break; + default: + break; } - else - ExplodingBreaker_Timer -=diff; - - /* // Disabled until Core Support for mind control - if (domination_timer_timer <= diff) - { - Unit* target; - target = SelectUnit(SELECT_TARGET_RANDOM, 0); - - DoCast(target, SPELL_DOMINATION); - - domination_timer = 120000; - } else domination_timer -=diff; - */ - - if (Knockdown_Timer <= diff) - { - DoCastVictim(SPELL_KNOCKDOWN); - Knockdown_Timer = 4000 + rand32() % 8000; - } - else - Knockdown_Timer -=diff; - - DoMeleeAttackIfReady(); } }; @@ -139,4 +112,3 @@ void AddSC_boss_the_maker() { new boss_the_maker(); } - |