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author | ariel- <ariel-@users.noreply.github.com> | 2017-06-11 07:31:59 +0200 |
---|---|---|
committer | Carbenium <carbenium@outlook.com> | 2020-07-16 22:00:28 +0200 |
commit | 68131dbd92f2a9c7b932a7f23719f57adf66d90e (patch) | |
tree | ea42bb15afb50952eb5b1c9ab51b4492f7b210ed | |
parent | ca5cbad6f08674746dde7fd1922c7a22314eea4f (diff) |
Core/Spell: fix some spells that shouldn't allow stealth or invisibility
- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
(cherry picked from commit b58a364192ee3e30fa8e58f1aca617780321000b)
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index ee8fd5b4a5d..36220391e94 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2422,6 +2422,13 @@ void SpellInfo::_LoadAuraState() case 71465: // Divine Surge case 50241: // Evasive Charges return AURA_STATE_UNKNOWN22; + case 9991: // Touch of Zanzil + case 35325: // Glowing Blood + case 35328: // Lambent Blood + case 35329: // Vibrant Blood + case 35331: // Black Blood + case 49163: // Perpetual Instability + return AURA_STATE_FAERIE_FIRE; default: break; } |