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authorRic101 <colsupport25s@hotmail.com>2013-05-25 07:51:23 +0100
committerRic101 <colsupport25s@hotmail.com>2013-05-25 07:51:23 +0100
commit6820ca8bdae4fabcc09b1df6fc75852c9c6ba1d3 (patch)
tree3ed58a3b0bac130df1fb16f88ec392e795944bd6
parentb8d75db4f160c3044e9b9602962067b9d59ab78b (diff)
Core/Conditions: Implement CONDITION_CREATURE_TYPE - 24
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp18
-rw-r--r--src/server/game/Conditions/ConditionMgr.h2
2 files changed, 16 insertions, 4 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 67c81b35065..d89b885af42 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -317,6 +317,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
condMeets = unit->HasUnitState(ConditionValue1);
break;
}
+ case CONDITION_CREATURE_TYPE:
+ {
+ if (Creature* creature = object->ToCreature())
+ condMeets = creature->GetCreatureTemplate()->type == ConditionValue1;
+ break;
+ }
default:
condMeets = false;
break;
@@ -1988,9 +1994,15 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
break;
}
- case CONDITION_UNUSED_24:
- TC_LOG_ERROR(LOG_FILTER_SQL, "Found ConditionTypeOrReference = CONDITION_UNUSED_24 in `conditions` table - ignoring");
- return false;
+ case CONDITION_CREATURE_TYPE:
+ {
+ if (!cond->ConditionValue1 || cond->ConditionValue1 > CREATURE_TYPE_GAS_CLOUD)
+ {
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureType condition has non existing CreatureType in value1 (%u), skipped", cond->ConditionValue1);
+ return false;
+ }
+ break;
+ }
default:
break;
}
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index b49626747a6..8ef085d2d3c 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -57,7 +57,7 @@ enum ConditionTypes
CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState
CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
- CONDITION_UNUSED_24 = 24, //
+ CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1
CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask
CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)