diff options
author | Shauren <none@none> | 2010-08-03 17:00:02 +0200 |
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committer | Shauren <none@none> | 2010-08-03 17:00:02 +0200 |
commit | 682ebafdc0280859aaa90e0aa898d54e64c23c0b (patch) | |
tree | f466bf847e087a179769da8f8f91330c6a677fec | |
parent | 049865129af230c5357beb90340b3dd622134496 (diff) |
Removed useless code setting gameobject flag locked with each use of gameobject type 22
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index a799992d6b6..026dd8b1a32 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1328,8 +1328,6 @@ void GameObject::Use(Unit* user) } case GAMEOBJECT_TYPE_SPELLCASTER: //22 { - SetUInt32Value(GAMEOBJECT_FLAGS,2); - GameObjectInfo const* info = GetGOInfo(); if (!info) return; |