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authorShauren <none@none>2010-08-03 17:00:02 +0200
committerShauren <none@none>2010-08-03 17:00:02 +0200
commit682ebafdc0280859aaa90e0aa898d54e64c23c0b (patch)
treef466bf847e087a179769da8f8f91330c6a677fec
parent049865129af230c5357beb90340b3dd622134496 (diff)
Removed useless code setting gameobject flag locked with each use of gameobject type 22
--HG-- branch : trunk
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index a799992d6b6..026dd8b1a32 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1328,8 +1328,6 @@ void GameObject::Use(Unit* user)
}
case GAMEOBJECT_TYPE_SPELLCASTER: //22
{
- SetUInt32Value(GAMEOBJECT_FLAGS,2);
-
GameObjectInfo const* info = GetGOInfo();
if (!info)
return;