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author | Jinnaix <37972361+Jinnaix@users.noreply.github.com> | 2020-08-29 14:31:58 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-02-04 12:19:36 +0100 |
commit | 6830d883adcec99e288d594fa1bd7cf9577c5b7d (patch) | |
tree | 3fa1d4651170174dd14cadd43112de068350a173 | |
parent | 4051ccd1bd4c3df2500b07ac66dcdab1b2bce98a (diff) |
Core/Unit: send npcs home after fear runs out (#25347)
* Core/Unit: send npcs home after fear runs out
* Whoops, wrong
(cherry picked from commit 7e6f17a701cf8aaff092b17e544f1d13556913af)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c4206927bbe..b582cb833c9 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10921,6 +10921,8 @@ void Unit::SetFeared(bool apply) GetMotionMaster()->Remove(FLEEING_MOTION_TYPE); if (GetVictim()) SetTarget(EnsureVictim()->GetGUID()); + if (!IsPlayer() && !IsInCombat()) + GetMotionMaster()->MoveTargetedHome(); } } |