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authorJinnaix <37972361+Jinnaix@users.noreply.github.com>2020-08-29 14:31:58 +0200
committerShauren <shauren.trinity@gmail.com>2022-02-04 12:19:36 +0100
commit6830d883adcec99e288d594fa1bd7cf9577c5b7d (patch)
tree3fa1d4651170174dd14cadd43112de068350a173
parent4051ccd1bd4c3df2500b07ac66dcdab1b2bce98a (diff)
Core/Unit: send npcs home after fear runs out (#25347)
* Core/Unit: send npcs home after fear runs out * Whoops, wrong (cherry picked from commit 7e6f17a701cf8aaff092b17e544f1d13556913af)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index c4206927bbe..b582cb833c9 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10921,6 +10921,8 @@ void Unit::SetFeared(bool apply)
GetMotionMaster()->Remove(FLEEING_MOTION_TYPE);
if (GetVictim())
SetTarget(EnsureVictim()->GetGUID());
+ if (!IsPlayer() && !IsInCombat())
+ GetMotionMaster()->MoveTargetedHome();
}
}