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authorShauren <shauren.trinity@gmail.com>2021-03-03 17:43:04 +0100
committerShauren <shauren.trinity@gmail.com>2021-03-03 17:43:04 +0100
commit6879440acb03bf4ab567b0ad960e64431ab31a6a (patch)
treef31761867469b4970f2637d1b062c2b49134a4e9
parentc0f5f7d4ef4253826d3be5882ebdcf7f463cce5a (diff)
Core/Commands: Fixed .bnetaccount gameaccountcreate command generating too long passwords
-rw-r--r--src/server/scripts/Commands/cs_battlenet_account.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_battlenet_account.cpp b/src/server/scripts/Commands/cs_battlenet_account.cpp
index 8263a047636..748cfbe1aee 100644
--- a/src/server/scripts/Commands/cs_battlenet_account.cpp
+++ b/src/server/scripts/Commands/cs_battlenet_account.cpp
@@ -425,7 +425,7 @@ public:
std::string accountName = std::to_string(accountId) + '#' + std::to_string(uint32(index));
// Generate random hex string for password, these accounts must not be logged on with GRUNT
- std::array<uint8, 16> randPassword = Trinity::Crypto::GetRandomBytes<16>();
+ std::array<uint8, 8> randPassword = Trinity::Crypto::GetRandomBytes<8>();
switch (sAccountMgr->CreateAccount(accountName, ByteArrayToHexStr(randPassword), bnetAccountName, accountId, index))
{