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authorQAston <none@none>2009-07-08 13:00:08 +0200
committerQAston <none@none>2009-07-08 13:00:08 +0200
commit68b58c1433c2220db32e0f4c222daa76356a85d8 (patch)
tree55e4e5b3df268348bb9197fc36eb87f842f6e6fb
parentf28810576dc10701cbda179f62e8c8242048ef77 (diff)
*Implement attribute flag SPELL_ATTR_EX3_DISABLE_PROC - this fixes double proc of seal auras
*Add Judgement Anti-Parry/Dodge Passive spell for paladins. --HG-- branch : trunk
-rw-r--r--sql/updates/4397_world_playercreateinfo_spell_TDB.sql6
-rw-r--r--src/game/SharedDefines.h2
-rw-r--r--src/game/Spell.cpp9
-rw-r--r--src/game/Unit.cpp119
4 files changed, 76 insertions, 60 deletions
diff --git a/sql/updates/4397_world_playercreateinfo_spell_TDB.sql b/sql/updates/4397_world_playercreateinfo_spell_TDB.sql
new file mode 100644
index 00000000000..5bc5689bbf1
--- /dev/null
+++ b/sql/updates/4397_world_playercreateinfo_spell_TDB.sql
@@ -0,0 +1,6 @@
+DELETE FROM `playercreateinfo_spell` WHERE `spell` = 60091;
+INSERT INTO `playercreateinfo_spell` (`race`, `class`, `Spell`, `Note`) VALUES
+(1, 2, 60091, 'Judgement Anti-Parry/Dodge Passive'),
+(3, 2, 60091, 'Judgement Anti-Parry/Dodge Passive'),
+(10, 2, 60091, 'Judgement Anti-Parry/Dodge Passive'),
+(11, 2, 60091, 'Judgement Anti-Parry/Dodge Passive');
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 705c6c0fb6c..13d02702bb8 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -337,7 +337,7 @@ enum SpellCategory
#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
#define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 Soothe Animal, 39758, Mind Soothe
#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
-#define SPELL_ATTR_EX3_UNK19 0x00080000 // 19 spells triggered by spell with this flag can't proc caster auras and can proc from triggered (swings too - 20178)
+#define SPELL_ATTR_EX3_DISABLE_PROC 0x00080000 // 19 during aura proc no spells can trigger (20178, 20375)
#define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
#define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 3d4cf7bbf10..8864c5f683f 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -824,15 +824,6 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
{
m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
}
- // Check done for judgements to make them not trigger seal effects
- else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_UNK1)
- {
- // Rogue poisons
- if (m_spellInfo->SpellFamilyName && m_spellInfo->SpellFamilyFlags)
- m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
- else
- m_canTrigger=false;
- }
}
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 9cad6a6c66c..e2872012842 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -211,6 +211,10 @@ void Unit::Update( uint32 p_time )
m_Events.Update( p_time );
_UpdateSpells( p_time );
+ // If this is set during update SetCantProc(false) call is missing somewhere in the code
+ // Having this would prevent spells from being proced, so let's crash
+ assert(!m_procDeep)
+
if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time))
SendThreatListUpdate();
@@ -2785,11 +2789,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
tmp += resist_chance;
if (roll < tmp)
return SPELL_MISS_RESIST;
-
- // Ranged attack cannot be parry/dodge only deflect
- // Check damage class instead of attack type to correctly handle judgements
- // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
- if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
+
+ // Ranged attacks can only miss, resist and deflect
+ if (attType == RANGED_ATTACK)
{
// only if in front
if (pVictim->HasInArc(M_PI,this))
@@ -12641,6 +12643,9 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown)
cooldown = i->spellProcEvent->cooldown;
+ if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
+ SetCantProc(true);
+
// This bool is needed till separate aura effect procs are still here
bool handled = false;
if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
@@ -12665,8 +12670,8 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
{
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
// Don`t drop charge or add cooldown for not started trigger
- if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
+ if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ takeCharges=true;
break;
}
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
@@ -12684,47 +12689,57 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
case SPELL_AURA_DUMMY:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
- if (procDebug & 1)
- sLog.outError("Dummy aura of spell %d procs twice from one effect!",spellInfo->Id);
- procDebug |= 1;
+ if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ {
+ takeCharges=true;
+ if (procDebug & 1)
+ sLog.outError("Dummy aura of spell %d procs twice from one effect!",spellInfo->Id);
+ procDebug |= 1;
+ }
break;
}
case SPELL_AURA_OBS_MOD_ENERGY:
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
- if (procDebug & 2)
- sLog.outError("ObsModEnergy aura of spell %d procs twice from one effect!",spellInfo->Id);
- procDebug |= 2;
+ if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ {
+ takeCharges=true;
+ if (procDebug & 2)
+ sLog.outError("ObsModEnergy aura of spell %d procs twice from one effect!",spellInfo->Id);
+ procDebug |= 2;
+ }
break;
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
- if (procDebug & 16)
- sLog.outError("ModDamagePctTaken aura of spell %d procs twice from one effect!",spellInfo->Id);
- procDebug |= 16;
+ if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ {
+ takeCharges=true;
+ if (procDebug & 16)
+ sLog.outError("ModDamagePctTaken aura of spell %d procs twice from one effect!",spellInfo->Id);
+ procDebug |= 16;
+ }
break;
case SPELL_AURA_MOD_HASTE:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
- if (procDebug & 4)
- sLog.outError("Haste aura of spell %d procs twice from one effect!",spellInfo->Id);
- procDebug |= 4;
+ if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ {
+ takeCharges=true;
+ if (procDebug & 4)
+ sLog.outError("Haste aura of spell %d procs twice from one effect!",spellInfo->Id);
+ procDebug |= 4;
+ }
break;
}
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
- continue;
- if (procDebug & 8)
- sLog.outError("OverrideClassScripts aura of spell %d procs twice from one effect!",spellInfo->Id);
- procDebug |= 8;
+ if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
+ {
+ takeCharges=true;
+ if (procDebug & 8)
+ sLog.outError("OverrideClassScripts aura of spell %d procs twice from one effect!",spellInfo->Id);
+ procDebug |= 8;
+ }
break;
}
case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
@@ -12747,46 +12762,46 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
{
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- continue;
+ if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ takeCharges=true;
break;
}
case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
// Skip melee hits or instant cast spells
- if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
- continue;
+ if (procSpell && GetSpellCastTime(procSpell) != 0)
+ takeCharges=true;
break;
case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
// Skip Melee hits and spells ws wrong school
- if (procSpell == NULL || (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0)
- continue;
+ if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check
+ takeCharges=true;
break;
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
// Skip melee hits and spells ws wrong school or zero cost
- if (procSpell == NULL ||
- (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
+ if (procSpell &&
+ (procSpell->manaCost != 0 || procSpell->ManaCostPercentage != 0) && // Cost check
(triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check
- continue;
+ takeCharges=true;
break;
case SPELL_AURA_MECHANIC_IMMUNITY:
// Compare mechanic
- if (procSpell==NULL || procSpell->Mechanic != triggeredByAura->GetMiscValue())
- continue;
+ if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue())
+ takeCharges=true;
break;
case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
// Compare mechanic
- if (procSpell==NULL || procSpell->Mechanic != triggeredByAura->GetMiscValue())
- continue;
+ if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue())
+ takeCharges=true;
break;
case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
// Compare casters
- if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
- continue;
+ if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID())
+ takeCharges=true;
break;
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
- if (!procSpell)
- continue;
+ if (procSpell)
+ takeCharges=true;
break;
// These auras may not have charges - that means they have chance to remove based on dmg
case SPELL_AURA_MOD_FEAR:
@@ -12800,6 +12815,8 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if (roll_chance_f(chance))
RemoveAura(i->aura);
}
+ else
+ takeCharges=true;
break;
/*case SPELL_AURA_ADD_FLAT_MODIFIER:
case SPELL_AURA_ADD_PCT_MODIFIER:
@@ -12807,15 +12824,17 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
break;*/
default:
// nothing do, just charges counter
+ takeCharges=true;
break;
}
- takeCharges=true;
}
// Remove charge (aura can be removed by triggers)
if(useCharges && takeCharges)
{
i->aura->DropAuraCharge();
}
+ if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
+ SetCantProc(false);
}
// Cleanup proc requirements