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authorleak <none@none>2010-12-21 23:14:38 +0100
committerleak <none@none>2010-12-21 23:14:38 +0100
commit68ed96989af080433a0a45960791a0dbb694ca9e (patch)
tree2621fdc9c071822e356e070e8feefc17f850a231
parentc4b538a1b65764f0b84a62792087719eff85d392 (diff)
Core/Entities: Include prismatic sockets in gem equipment limitation checking. (Stops equipping more than 3 JC gems)
--HG-- branch : trunk
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 25508e747dc..35a43b8ab1a 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -10010,7 +10010,7 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32
return true;
}
- if (pProto->Socket[0].Color)
+ if (pProto->Socket[0].Color || pItem->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
{
tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
if (tempcount >= count)