diff options
author | maximius <none@none> | 2009-09-29 22:05:49 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-09-29 22:05:49 -0700 |
commit | 693251497a751821711262382442b54b91446231 (patch) | |
tree | 217ccf868949eddc23798c04f43706bd1f5a6ead | |
parent | 09bb578d86d40e843c86c3d34b300893e17eb0fa (diff) |
*Friends shouldn't fight friends, even if that means you have to watch your friends kill each other.
--HG--
branch : trunk
-rw-r--r-- | src/game/Creature.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index a9a7b6bf838..305df6ad20e 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -2171,6 +2171,9 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction / // friendlies and other mobs they shouldn't attack bool Creature::_IsTargetAcceptable(const Unit* target) const { + if(IsFriendlyTo(target)) // friends shouldn't fight friends + return false; + const Unit* targetVictim = target->getAttackerForHelper(); if(!targetVictim) // if target does not have a victim, the target is acceptable |