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authorSubv <s.v.h21@hotmail.com>2012-09-26 12:12:31 -0500
committerSubv <s.v.h21@hotmail.com>2012-09-26 12:17:26 -0500
commit693bdc6ce61a1a2e701a9cef03e0d80b196cf87c (patch)
tree7ffdb7e09d26607b6d1511de5d3fa63294b4e4f9
parenta83af13ded9ac683b70f572d06304fa6aa116614 (diff)
Miscellaneous: Minor codestyle change.
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1457206f574..b560f829306 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -5502,8 +5502,8 @@ void Player::RepopAtGraveyard()
ClosestGrave = bg->GetClosestGraveYard(this);
else
{
- if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
- ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveYard(this);
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
+ ClosestGrave = bf->GetClosestGraveYard(this);
else
ClosestGrave = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam());
}