diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-02-02 23:59:23 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2025-02-02 23:59:23 +0100 |
commit | 69b647a24ca5c86772409550bb9df8e9f79531ec (patch) | |
tree | e81885e7ec6d964cfc4437ab74105065d10ca4f5 | |
parent | 96940488c91b3136f018355b76fc69af4dd6e45f (diff) |
Core/Misc: Reduce code differences between branches
-rw-r--r-- | src/server/game/Entities/Player/PlayerTaxi.h | 12 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Handlers/ItemHandler.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 2 |
4 files changed, 12 insertions, 14 deletions
diff --git a/src/server/game/Entities/Player/PlayerTaxi.h b/src/server/game/Entities/Player/PlayerTaxi.h index c8c48b0958f..0b81dd6066f 100644 --- a/src/server/game/Entities/Player/PlayerTaxi.h +++ b/src/server/game/Entities/Player/PlayerTaxi.h @@ -44,15 +44,15 @@ class TC_GAME_API PlayerTaxi bool IsTaximaskNodeKnown(uint32 nodeidx) const { - uint32 field = uint32((nodeidx - 1) / 8); - uint32 submask = 1 << ((nodeidx-1) % 8); - return (m_taximask[field] & submask) == submask; + uint32 field = uint32((nodeidx - 1) / (sizeof(TaxiMask::value_type) * 8)); + TaxiMask::value_type submask = TaxiMask::value_type(1 << ((nodeidx - 1) % (sizeof(TaxiMask::value_type) * 8))); + return (m_taximask[field] & submask) != 0; } bool SetTaximaskNode(uint32 nodeidx) { - uint32 field = uint32((nodeidx - 1) / 8); - uint32 submask = 1 << ((nodeidx- 1) % 8); - if ((m_taximask[field] & submask) != submask) + uint32 field = uint32((nodeidx - 1) / (sizeof(TaxiMask::value_type) * 8)); + TaxiMask::value_type submask = TaxiMask::value_type(1 << ((nodeidx - 1) % (sizeof(TaxiMask::value_type) * 8))); + if ((m_taximask[field] & submask) == 0) { m_taximask[field] |= submask; return true; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 4a7993e1b2e..5c9ab449f93 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6734,8 +6734,8 @@ uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, ui if (!node || node->ContinentID != mapid || !isVisibleForFaction(node) || node->GetFlags().HasFlag(TaxiNodeFlags::IgnoreForFindNearest)) continue; - uint32 field = uint32((node->ID - 1) / 8); - uint32 submask = 1 << ((node->ID - 1) % 8); + uint32 field = uint32((node->ID - 1) / (sizeof(TaxiMask::value_type) * 8)); + TaxiMask::value_type submask = TaxiMask::value_type(1 << ((node->ID - 1) % (sizeof(TaxiMask::value_type) * 8))); // skip not taxi network nodes if ((sTaxiNodesMask[field] & submask) == 0) diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 09bd20d0287..455902c04bf 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -561,13 +561,11 @@ void WorldSession::HandleBuyItemOpcode(WorldPackets::Item::BuyItem& packet) { case ITEM_VENDOR_TYPE_ITEM: { - Item* bagItem = _player->GetItemByGuid(packet.ContainerGUID); - uint8 bag = NULL_BAG; - if (bagItem && bagItem->IsBag()) - bag = bagItem->GetSlot(); - else if (packet.ContainerGUID == GetPlayer()->GetGUID()) // The client sends the player guid when trying to store an item in the default backpack + if (packet.ContainerGUID == GetPlayer()->GetGUID()) // The client sends the player guid when trying to store an item in the default backpack bag = INVENTORY_SLOT_BAG_0; + else if (Item* bagItem = _player->GetItemByGuid(packet.ContainerGUID)) + bag = bagItem->GetSlot(); GetPlayer()->BuyItemFromVendorSlot(packet.VendorGUID, packet.Muid, packet.Item.ItemID, packet.Quantity, bag, packet.Slot); diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 09092589c5f..a6d92d63716 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -465,7 +465,7 @@ bool SpellEffectInfo::IsAura() const bool SpellEffectInfo::IsAura(AuraType aura) const { - return IsAura() && ApplyAuraName == uint32(aura); + return IsAura() && ApplyAuraName == aura; } bool SpellEffectInfo::IsTargetingArea() const |