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authorModoX <moardox@gmail.com>2024-01-01 02:37:57 +0100
committerModoX <moardox@gmail.com>2024-01-01 02:38:12 +0100
commit6a183e7c647e8a3192b91514862343dd9a89ba6e (patch)
tree2801e1f2fbbbd1145e0b37b45b07053914345b56
parent38a80d7566e7a919ad5ab0bcd8b93aab52174e73 (diff)
Core/Waypoints: Also facing when orientation is set and node is last of path
-rw-r--r--src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index fc8ab81069c..cde3f8f097b 100644
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -382,7 +382,7 @@ void WaypointMovementGenerator<Creature>::StartMove(Creature* owner, bool relaun
//! but formationDest contains global coordinates
init.MoveTo(waypoint.x, waypoint.y, waypoint.z, _generatePath);
- if (waypoint.orientation.has_value() && waypoint.delay > 0)
+ if (waypoint.orientation.has_value() && (waypoint.delay > 0 || _currentNode == _path->nodes.size() - 1))
init.SetFacing(*waypoint.orientation);
switch (waypoint.moveType)