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| author | ModoX <moardox@gmail.com> | 2024-01-01 02:37:57 +0100 |
|---|---|---|
| committer | ModoX <moardox@gmail.com> | 2024-01-01 02:38:12 +0100 |
| commit | 6a183e7c647e8a3192b91514862343dd9a89ba6e (patch) | |
| tree | 2801e1f2fbbbd1145e0b37b45b07053914345b56 | |
| parent | 38a80d7566e7a919ad5ab0bcd8b93aab52174e73 (diff) | |
Core/Waypoints: Also facing when orientation is set and node is last of path
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index fc8ab81069c..cde3f8f097b 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -382,7 +382,7 @@ void WaypointMovementGenerator<Creature>::StartMove(Creature* owner, bool relaun //! but formationDest contains global coordinates init.MoveTo(waypoint.x, waypoint.y, waypoint.z, _generatePath); - if (waypoint.orientation.has_value() && waypoint.delay > 0) + if (waypoint.orientation.has_value() && (waypoint.delay > 0 || _currentNode == _path->nodes.size() - 1)) init.SetFacing(*waypoint.orientation); switch (waypoint.moveType) |
