diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-10-26 11:35:06 +0200 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2021-01-13 22:04:52 +0100 |
| commit | 6a69dcced2e5bb6227eff28c48c4636cfdb23a1e (patch) | |
| tree | 5284ee2130d7db8128d55000d2ff9ac4162e2abc | |
| parent | 097335f2c4db5ce8ff773ec73b179a1f26b504fe (diff) | |
Core/Map: Fix a crash bug when teleporting out of map before being fully added to that map. Closes #20289.
(cherry picked from commit bf81a7b207b28d0a873cc9e3f2ece6a322d80256)
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 18cec686cc5..c1fd2dd26f3 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7088,6 +7088,8 @@ void Player::UpdateArea(uint32 newArea) void Player::UpdateZone(uint32 newZone, uint32 newArea) { + if (!IsInWorld()) + return; uint32 const oldZone = m_zoneUpdateId; m_zoneUpdateId = newZone; m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; |
