diff options
author | click <none@none> | 2010-06-21 03:08:51 +0200 |
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committer | click <none@none> | 2010-06-21 03:08:51 +0200 |
commit | 6bdabae38e703fc1a536f7fa4b7f462c77a9e474 (patch) | |
tree | 5f7394f4f46322d05ea089aa07d376ac2409a028 | |
parent | 833302c687f6e59469c16a2985800b9aa140469e (diff) |
Remove obsolete script for Highlord Mograine (not active as boss in Naxxramas)
--HG--
branch : trunk
-rw-r--r-- | src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp | 179 |
1 files changed, 0 insertions, 179 deletions
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp b/src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp deleted file mode 100644 index 4eb72a3780e..00000000000 --- a/src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp +++ /dev/null @@ -1,179 +0,0 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/* ScriptData -SDName: Boss_Highlord_Mograine -SD%Complete: 100 -SDComment: SCRIPT OBSOLETE -SDCategory: Naxxramas -EndScriptData */ - -#include "precompiled.h" - -//All horsemen -#define SPELL_SHIELDWALL 29061 -#define SPELL_BESERK 26662 - -// highlord mograine -#define SPELL_MARK_OF_MOGRAINE 28834 -#define SPELL_RIGHTEOUS_FIRE 28882 // Applied as a 25% chance on melee hit to proc. me->GetVictim() - -#define SAY_TAUNT1 "Enough prattling. Let them come! We shall grind their bones to dust." -#define SAY_TAUNT2 "Conserve your anger! Harness your rage! You will all have outlets for your frustration soon enough." -#define SAY_TAUNT3 "Life is meaningless. It is in death that we are truly tested." -#define SAY_AGGRO1 "You seek death?" -#define SAY_AGGRO2 "None shall pass!" -#define SAY_AGGRO3 "Be still!" -#define SAY_SLAY1 "You will find no peace in death." -#define SAY_SLAY2 "The master's will is done." -#define SAY_SPECIAL "Bow to the might of the Highlord!" -#define SAY_DEATH "I... am... released! Perhaps it's not too late to - noo! I need... more time..." - -#define SOUND_TAUNT1 8842 -#define SOUND_TAUNT2 8843 -#define SOUND_TAUNT3 8844 -#define SOUND_AGGRO1 8835 -#define SOUND_AGGRO2 8836 -#define SOUND_AGGRO3 8837 -#define SOUND_SLAY1 8839 -#define SOUND_SLAY2 8840 -#define SOUND_SPECIAL 8841 -#define SOUND_DEATH 8838 - -#define SPIRIT_OF_MOGRAINE 16775 - -struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI -{ - boss_highlord_mograineAI(Creature *c) : ScriptedAI(c) {} - - uint32 Mark_Timer; - uint32 RighteousFire_Timer; - bool ShieldWall1; - bool ShieldWall2; - - void Reset() - { - Mark_Timer = 20000; // First Horsemen Mark is applied at 20 sec. - RighteousFire_Timer = 2000; // applied approx 1 out of 4 attacks - ShieldWall1 = true; - ShieldWall2 = true; - } - - void InitialYell() - { - if (!me->isInCombat()) - { - switch(rand()%3) - { - case 0: - DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(me,SOUND_AGGRO1); - break; - case 1: - DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(me,SOUND_AGGRO2); - break; - case 2: - DoYell(SAY_AGGRO3,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(me,SOUND_AGGRO3); - break; - } - } - } - - void KilledUnit() - { - switch(rand()%2) - { - case 0: - DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(me,SOUND_SLAY1); - break; - case 1: - DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(me,SOUND_SLAY2); - break; - } - } - - void JustDied(Unit* Killer) - { - DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(me, SOUND_DEATH); - } - - void Aggro(Unit *who) - { - InitialYell(); - } - - void UpdateAI(const uint32 diff) - { - if (!UpdateVictim()) - return; - - // Mark of Mograine - if (Mark_Timer < diff) - { - DoCast(me->getVictim(),SPELL_MARK_OF_MOGRAINE); - Mark_Timer = 12000; - }else Mark_Timer -= diff; - - // Shield Wall - All 4 horsemen will shield wall at 50% hp and 20% hp for 20 seconds - if (ShieldWall1 && (me->GetHealth()*100 / me->GetMaxHealth()) < 50) - { - if (ShieldWall1) - { - DoCast(me,SPELL_SHIELDWALL); - ShieldWall1 = false; - } - } - if (ShieldWall2 && (me->GetHealth()*100 / me->GetMaxHealth()) < 20) - { - if (ShieldWall2) - { - DoCast(me,SPELL_SHIELDWALL); - ShieldWall2 = false; - } - } - - // Righteous Fire - if (RighteousFire_Timer < diff) - { - if (rand()%4 == 1) // 1/4 - { - DoCast(me->getVictim(),SPELL_RIGHTEOUS_FIRE); - } - RighteousFire_Timer = 2000; - }else RighteousFire_Timer -= diff; - - DoMeleeAttackIfReady(); - } -}; -CreatureAI* GetAI_boss_highlord_mograine(Creature* pCreature) -{ - return new boss_highlord_mograineAI (pCreature); -} - -void AddSC_boss_highlord_mograine() -{ - Script *newscript; - newscript = new Script; - newscript->Name="boss_highlord_mograine"; - newscript->GetAI = &GetAI_boss_highlord_mograine; - newscript->RegisterSelf(); -} - |