aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGildor <gildor55@gmail.com>2017-10-04 21:37:05 +0200
committerShauren <shauren.trinity@gmail.com>2020-09-15 23:10:24 +0200
commit6c0af8743f48badbae43362ee61a61a22fde3fda (patch)
treed76b9830136964f14c8583b7cff88e819e850540
parentf5b2703124f33ca2516813a8e25ca471f48db577 (diff)
Core/Spells: EffectSanctuary should stop attack (#20492)
(cherry picked from commit 82e58a0c6fab207ffa29045cdd8c52be38de9d63)
-rw-r--r--src/server/game/Spells/SpellEffects.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index d0648afa059..27343ea9689 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3459,6 +3459,9 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
if (!unitTarget)
return;
+ if (unitTarget->GetTypeId() == TYPEID_PLAYER)
+ unitTarget->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
+
unitTarget->getHostileRefManager().UpdateVisibility();
Unit::AttackerSet const& attackers = unitTarget->getAttackers();