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author | Gildor <gildor55@gmail.com> | 2017-10-04 21:37:05 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-09-15 23:10:24 +0200 |
commit | 6c0af8743f48badbae43362ee61a61a22fde3fda (patch) | |
tree | d76b9830136964f14c8583b7cff88e819e850540 | |
parent | f5b2703124f33ca2516813a8e25ca471f48db577 (diff) |
Core/Spells: EffectSanctuary should stop attack (#20492)
(cherry picked from commit 82e58a0c6fab207ffa29045cdd8c52be38de9d63)
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index d0648afa059..27343ea9689 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3459,6 +3459,9 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/) if (!unitTarget) return; + if (unitTarget->GetTypeId() == TYPEID_PLAYER) + unitTarget->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel + unitTarget->getHostileRefManager().UpdateVisibility(); Unit::AttackerSet const& attackers = unitTarget->getAttackers(); |