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authorchaodhib <chaodhib@gmail.com>2015-09-01 23:21:43 +0200
committerchaodhib <chaodhib@gmail.com>2015-09-03 19:39:02 +0200
commit6d080d0c44b943fe93ad93b07a99d481975f9d58 (patch)
treee9f6ca13dc10f971f1fdec1303342b2be548c0d1
parent1e71aba2ee656a8407dec63a69d0879e16a070e2 (diff)
Core/Spells: Make players immune to the taunt aura.
-rw-r--r--src/server/game/Entities/Player/Player.cpp11
-rw-r--r--src/server/game/Entities/Player/Player.h2
2 files changed, 13 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 88d7dfa6381..3e4e516edc4 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2510,6 +2510,17 @@ void Player::RemoveFromWorld()
}
}
+bool Player::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const
+{
+ // players are immune to taunt (the aura and the spell effect).
+ if (spellInfo->Effects[index].IsAura(SPELL_AURA_MOD_TAUNT))
+ return true;
+ if (spellInfo->Effects[index].IsEffect(SPELL_EFFECT_ATTACK_ME))
+ return true;
+
+ return Unit::IsImmunedToSpellEffect(spellInfo, index);
+}
+
void Player::RegenerateAll()
{
//if (m_regenTimer <= 500)
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index a031840a1d8..ef252e0243b 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1118,6 +1118,8 @@ class Player : public Unit, public GridObject<Player>
static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
+ bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const override; // override Unit::IsImmunedToSpellEffect
+
void SetInWater(bool apply);
bool IsInWater() const override { return m_isInWater; }