diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2016-08-20 22:19:49 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-08-20 22:19:49 -0300 |
| commit | 6d4eead3a9ca6ac74caa11cdf6fb754ddcc73005 (patch) | |
| tree | 8bad991e7934c51c59a636f08863a1d04ec86b87 | |
| parent | 1deb7d2df178a98bc1b1cde2ca99301e7ee85ecb (diff) | |
Core/Entities: fix a crash that would happen whenever a player logged back in to an ended arena battle. Thanks Nawuko for the input
Closes #17825
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e3aec9e462f..dce0d9b6ad7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17113,7 +17113,10 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) { // leave bg if (player_at_bg) + { + player_at_bg = false; currentBg->RemovePlayerAtLeave(GetGUID(), false, true); + } // Do not look for instance if bg not found WorldLocation const& _loc = GetBattlegroundEntryPoint(); |
