diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-02-16 19:59:15 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-02-22 21:54:32 +0100 |
commit | 6d81f226a071b4ee62e2b637b8d0ff3f06989f85 (patch) | |
tree | 5d0613af59094eef6914c46e3c400b6db38d9c85 | |
parent | ccafdfa93c0405dd9d89a4c3b8853e6c7a083344 (diff) |
Core/Spells: allow players to absorb fire damage from environmental damage spell effects
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8603de75288..8c9f146cf63 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -744,8 +744,9 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) { case DAMAGE_LAVA: case DAMAGE_SLIME: + case DAMAGE_FIRE: { - DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_LAVA ? SPELL_SCHOOL_MASK_FIRE : SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, BASE_ATTACK); + DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_SLIME ? SPELL_SCHOOL_MASK_NATURE : SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, BASE_ATTACK); Unit::CalcAbsorbResist(dmgInfo); absorb = dmgInfo.GetAbsorb(); resist = dmgInfo.GetResist(); |