diff options
author | jackpoz <giacomopoz@gmail.com> | 2019-05-05 14:07:34 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2019-05-05 17:20:10 +0200 |
commit | 6dae4a747da558ca46a777186d4519c32fc1bf04 (patch) | |
tree | 277f6a3c38896fb2573d469c77d8fba256cde76c | |
parent | e253b695cc0db634954717262e5016240f03d541 (diff) |
Core/Vehicles: Fix accessories disappearing on reset
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp | 3 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 4cca5d1d609..81b860ccf20 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -167,9 +167,6 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) } Reset(); - - if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons! - me->GetVehicleKit()->Reset(true); } bool CreatureAI::UpdateVictim() diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index fe88746786e..ce7bb76ce09 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -24,6 +24,7 @@ #include "MovementDefines.h" #include "MoveSpline.h" #include "MoveSplineInit.h" +#include "Vehicle.h" template<class T> HomeMovementGenerator<T>::HomeMovementGenerator() @@ -145,6 +146,8 @@ void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner, bool active, b owner->SetWalk(true); owner->SetSpawnHealth(); owner->LoadCreaturesAddon(); + if (owner->IsVehicle()) + owner->GetVehicleKit()->Reset(true); owner->AI()->JustReachedHome(); } } |