diff options
| author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-12-01 01:27:08 +0100 | 
|---|---|---|
| committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-12-01 01:27:08 +0100 | 
| commit | 6e13263c7a0ae4c8eecdf4fd9560339e2d3d9787 (patch) | |
| tree | cee5d2f63260ad86eeb33a7b5ac5d4df190930ea | |
| parent | 274a7894fc48a3681795a203d8a29b4f481c6407 (diff) | |
Core/AI: Good bye, Good bye my beloved EventAI system :(
| -rw-r--r-- | sql/updates/auth/2013_12_01_00_auth_rbac_permissions.sql | 1 | ||||
| -rw-r--r-- | sql/updates/world/2013_12_01_00_world_creature_ai.sql | 4 | ||||
| -rw-r--r-- | src/server/game/AI/CreatureAIRegistry.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/EventAI/CreatureEventAI.cpp | 1327 | ||||
| -rw-r--r-- | src/server/game/AI/EventAI/CreatureEventAI.h | 630 | ||||
| -rw-r--r-- | src/server/game/AI/EventAI/CreatureEventAIMgr.cpp | 680 | ||||
| -rw-r--r-- | src/server/game/AI/EventAI/CreatureEventAIMgr.h | 46 | ||||
| -rw-r--r-- | src/server/game/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/server/game/World/World.cpp | 7 | ||||
| -rw-r--r-- | src/server/scripts/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 29 | ||||
| -rw-r--r-- | src/server/worldserver/CMakeLists.txt | 1 | 
12 files changed, 5 insertions, 2724 deletions
diff --git a/sql/updates/auth/2013_12_01_00_auth_rbac_permissions.sql b/sql/updates/auth/2013_12_01_00_auth_rbac_permissions.sql new file mode 100644 index 00000000000..4db0cc4b509 --- /dev/null +++ b/sql/updates/auth/2013_12_01_00_auth_rbac_permissions.sql @@ -0,0 +1 @@ +DELETE FROM `rbac_permissions` WHERE `id`=614 diff --git a/sql/updates/world/2013_12_01_00_world_creature_ai.sql b/sql/updates/world/2013_12_01_00_world_creature_ai.sql new file mode 100644 index 00000000000..e10c64a59fe --- /dev/null +++ b/sql/updates/world/2013_12_01_00_world_creature_ai.sql @@ -0,0 +1,4 @@ +DROP TABLE `creature_ai_scripts`; +DROP TABLE `creature_ai_texts`; + +DELETE FROM `command` WHERE `name`='reload all eventai'; diff --git a/src/server/game/AI/CreatureAIRegistry.cpp b/src/server/game/AI/CreatureAIRegistry.cpp index 8f035667a34..8b74db24a42 100644 --- a/src/server/game/AI/CreatureAIRegistry.cpp +++ b/src/server/game/AI/CreatureAIRegistry.cpp @@ -22,7 +22,6 @@  #include "GuardAI.h"  #include "PetAI.h"  #include "TotemAI.h" -#include "CreatureEventAI.h"  #include "RandomMovementGenerator.h"  #include "MovementGeneratorImpl.h"  #include "CreatureAIRegistry.h" @@ -46,7 +45,6 @@ namespace AIRegistry          (new CreatureAIFactory<CombatAI>("CombatAI"))->RegisterSelf();          (new CreatureAIFactory<ArcherAI>("ArcherAI"))->RegisterSelf();          (new CreatureAIFactory<TurretAI>("TurretAI"))->RegisterSelf(); -        (new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();          (new CreatureAIFactory<VehicleAI>("VehicleAI"))->RegisterSelf();          (new CreatureAIFactory<SmartAI>("SmartAI"))->RegisterSelf(); diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp deleted file mode 100644 index 8e2e4e8dc2e..00000000000 --- a/src/server/game/AI/EventAI/CreatureEventAI.cpp +++ /dev/null @@ -1,1327 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Common.h" -#include "CreatureEventAI.h" -#include "CreatureEventAIMgr.h" -#include "ObjectMgr.h" -#include "Spell.h" -#include "World.h" -#include "Cell.h" -#include "CellImpl.h" -#include "GameEventMgr.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "InstanceScript.h" -#include "SpellMgr.h" -#include "CreatureAIImpl.h" -#include "ConditionMgr.h" - -bool CreatureEventAIHolder::UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax) -{ -    if (repeatMin == repeatMax) -        Time = repeatMin; -    else if (repeatMax > repeatMin) -        Time = urand(repeatMin, repeatMax); -    else -    { -        TC_LOG_ERROR("sql.sql", "CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature->GetEntry(), Event.event_id, Event.event_type); -        Enabled = false; -        return false; -    } - -    return true; -} - -int CreatureEventAI::Permissible(const Creature* creature) -{ -    if (creature->GetAIName() == "EventAI") -        return PERMIT_BASE_SPECIAL; -    return PERMIT_BASE_NO; -} - -CreatureEventAI::CreatureEventAI(Creature* c) : CreatureAI(c) -{ -    // Need make copy for filter unneeded steps and safe in case table reload -    CreatureEventAI_Event_Map::const_iterator CreatureEvents = sEventAIMgr->GetCreatureEventAIMap().find(me->GetEntry()); -    if (CreatureEvents != sEventAIMgr->GetCreatureEventAIMap().end()) -    { -        std::vector<CreatureEventAI_Event>::const_iterator i; -        for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i) -        { -            //Debug check -            #ifndef TRINITY_DEBUG -            if ((*i).event_flags & EFLAG_DEBUG_ONLY) -                continue; -            #endif -            if (me->GetMap()->IsDungeon()) -            { -                if ((1 << (me->GetMap()->GetSpawnMode()+1)) & (*i).event_flags) -                { -                    //event flagged for instance mode -                    m_CreatureEventAIList.push_back(CreatureEventAIHolder(*i)); -                } -                continue; -            } -            m_CreatureEventAIList.push_back(CreatureEventAIHolder(*i)); -        } -        //EventMap had events but they were not added because they must be for instance -        if (m_CreatureEventAIList.empty()) -            TC_LOG_ERROR("misc", "CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", me->GetEntry()); -    } -    else -        TC_LOG_ERROR("misc", "CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", me->GetEntry()); - -    m_bEmptyList = m_CreatureEventAIList.empty(); -    m_Phase = 0; -    m_CombatMovementEnabled = true; -    m_MeleeEnabled = true; -    m_AttackDistance = 0.0f; -    m_AttackAngle = 0.0f; - -    m_InvincibilityHpLevel = 0; - -    //Handle Spawned Events -    if (!m_bEmptyList) -    { -        for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -            if (SpawnedEventConditionsCheck((*i).Event)) -                ProcessEvent(*i); -    } -} - -bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionInvoker /*=NULL*/) -{ -    if (!holder.Enabled || holder.Time) -        return false; - -    //Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask) -    if (holder.Event.event_inverse_phase_mask & (1 << m_Phase)) -        return false; - -    CreatureEventAI_Event const& event = holder.Event; - -    //Check event conditions based on the event type, also reset events -    switch (event.event_type) -    { -        case EVENT_T_TIMER: -            if (!me->IsInCombat()) -                return false; - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.timer.repeatMin, event.timer.repeatMax); -            break; -        case EVENT_T_TIMER_OOC: -            if (me->IsInCombat()) -                return false; - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.timer.repeatMin, event.timer.repeatMax); -            break; -        case EVENT_T_HP: -        { -            if (!me->IsInCombat() || !me->GetMaxHealth()) -                return false; - -            uint32 perc = uint32(me->GetHealthPct()); - -            if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) -                return false; - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax); -            break; -        } -        case EVENT_T_MANA: -        { -            if (!me->IsInCombat() || !me->GetMaxPower(POWER_MANA)) -                return false; - -            uint32 perc = (me->GetPower(POWER_MANA)*100) / me->GetMaxPower(POWER_MANA); - -            if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) -                return false; - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax); -            break; -        } -        case EVENT_T_AGGRO: -            break; -        case EVENT_T_KILL: -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.kill.repeatMin, event.kill.repeatMax); -            break; -        case EVENT_T_DEATH: -        case EVENT_T_EVADE: -            break; -        case EVENT_T_SPELLHIT: -            //Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.spell_hit.repeatMin, event.spell_hit.repeatMax); -            break; -        case EVENT_T_RANGE: -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.range.repeatMin, event.range.repeatMax); -            break; -        case EVENT_T_OOC_LOS: -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.ooc_los.repeatMin, event.ooc_los.repeatMax); -            break; -        case EVENT_T_RESET: -        case EVENT_T_SPAWNED: -            break; -        case EVENT_T_TARGET_HP: -        { -            if (!me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxHealth()) -                return false; - -            uint32 perc = uint32(me->GetVictim()->GetHealthPct()); - -            if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) -                return false; - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax); -            break; -        } -        case EVENT_T_TARGET_CASTING: -            if (!me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->IsNonMeleeSpellCasted(false, false, true)) -                return false; - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.target_casting.repeatMin, event.target_casting.repeatMax); -            break; -        case EVENT_T_FRIENDLY_HP: -        { -            if (!me->IsInCombat()) -                return false; - -            Unit* unit = DoSelectLowestHpFriendly((float)event.friendly_hp.radius, event.friendly_hp.hpDeficit); -            if (!unit) -                return false; - -            actionInvoker = unit; - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.friendly_hp.repeatMin, event.friendly_hp.repeatMax); -            break; -        } -        case EVENT_T_FRIENDLY_IS_CC: -        { -            if (!me->IsInCombat()) -                return false; - -            std::list<Creature*> pList; -            DoFindFriendlyCC(pList, (float)event.friendly_is_cc.radius); - -            //List is empty -            if (pList.empty()) -                return false; - -            //We don't really care about the whole list, just return first available -            actionInvoker = *(pList.begin()); - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.friendly_is_cc.repeatMin, event.friendly_is_cc.repeatMax); -            break; -        } -        case EVENT_T_FRIENDLY_MISSING_BUFF: -        { -            std::list<Creature*> pList; -            DoFindFriendlyMissingBuff(pList, (float)event.friendly_buff.radius, event.friendly_buff.spellId); - -            //List is empty -            if (pList.empty()) -                return false; - -            //We don't really care about the whole list, just return first available -            actionInvoker = *(pList.begin()); - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.friendly_buff.repeatMin, event.friendly_buff.repeatMax); -            break; -        } -        case EVENT_T_SUMMONED_UNIT: -        { -            //Prevent event from occuring on no unit or non creatures -            if (!actionInvoker || actionInvoker->GetTypeId() != TYPEID_UNIT) -                return false; - -            //Creature id doesn't match up -            if (actionInvoker->ToCreature()->GetEntry() != event.summon_unit.creatureId) -                return false; - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.summon_unit.repeatMin, event.summon_unit.repeatMax); -            break; -        } -        case EVENT_T_TARGET_MANA: -        { -            if (!me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxPower(POWER_MANA)) -                return false; - -            uint32 perc = (me->GetVictim()->GetPower(POWER_MANA)*100) / me->GetVictim()->GetMaxPower(POWER_MANA); - -            if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) -                return false; - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax); -            break; -        } -        case EVENT_T_REACHED_HOME: -        case EVENT_T_RECEIVE_EMOTE: -            break; -        case EVENT_T_BUFFED: -        { -            //Note: checked only aura for effect 0, if need check aura for effect 1/2 then -            // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx) -            Aura const* aura = me->GetAura(event.buffed.spellId); -            if (!aura || aura->GetStackAmount() < event.buffed.amount) -                return false; - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.buffed.repeatMin, event.buffed.repeatMax); -            break; -        } -        case EVENT_T_TARGET_BUFFED: -        { -            //Prevent event from occuring on no unit -            if (!actionInvoker) -                return false; - -            //Note: checked only aura for effect 0, if need check aura for effect 1/2 then -            // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx) -            Aura const* aura = actionInvoker->GetAura(event.buffed.spellId); -            if (!aura || aura->GetStackAmount() < event.buffed.amount) -                return false; - -            //Repeat Timers -            holder.UpdateRepeatTimer(me, event.buffed.repeatMin, event.buffed.repeatMax); -            break; -        } -        default: -            TC_LOG_ERROR("sql.sql", "CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", me->GetEntry(), holder.Event.event_id, holder.Event.event_type); -            break; -    } - -    //Disable non-repeatable events -    if (!(holder.Event.event_flags & EFLAG_REPEATABLE)) -        holder.Enabled = false; - -    //Store random here so that all random actions match up -    uint32 rnd = rand(); - -    //Return if chance for event is not met -    if (holder.Event.event_chance <= rnd % 100) -        return false; - -    //Process actions -    for (uint8 j = 0; j < MAX_ACTIONS; ++j) -        ProcessAction(holder.Event.action[j], rnd, holder.Event.event_id, actionInvoker); - -    return true; -} - -void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 eventId, Unit* actionInvoker) -{ -    switch (action.type) -    { -        case ACTION_T_TEXT: -        { -            if (!action.text.TextId1) -                return; - -            int32 temp = action.text.TextId1; - -            if (action.text.TextId2 && action.text.TextId3) -                temp = RAND(action.text.TextId1, action.text.TextId2, action.text.TextId3); -            else if (action.text.TextId2 && urand(0, 1)) -                temp = action.text.TextId2; - -            if (temp) -            { -                Unit* target = NULL; - -                if (actionInvoker) -                { -                    if (actionInvoker->GetTypeId() == TYPEID_PLAYER) -                        target = actionInvoker; -                    else if (Unit* owner = actionInvoker->GetOwner()) -                    { -                        if (owner->GetTypeId() == TYPEID_PLAYER) -                            target = owner; -                    } -                } -                else -                { -                    target = me->GetVictim(); -                    if (target && target->GetTypeId() != TYPEID_PLAYER) -                        if (Unit* owner = target->GetOwner()) -                            if (owner->GetTypeId() == TYPEID_PLAYER) -                                target = owner; -                } - -                DoScriptText(temp, me, target); -            } -            break; -        } -        case ACTION_T_SET_FACTION: -        { -            if (action.set_faction.factionId) -                me->setFaction(action.set_faction.factionId); -            else -            { -                if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(me->GetEntry())) -                { -                    //if no id provided, assume reset and then use default -                    if (me->getFaction() != ci->faction_A) -                        me->setFaction(ci->faction_A); -                } -            } -            break; -        } -        case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: -        { -            if (action.morph.creatureId || action.morph.modelId) -            { -                //set model based on entry from creature_template -                if (action.morph.creatureId) -                { -                    if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(action.morph.creatureId)) -                        me->SetDisplayId(ObjectMgr::ChooseDisplayId(ci)); -                } -                //if no param1, then use value from param2 (modelId) -                else -                    me->SetDisplayId(action.morph.modelId); -            } -            else -                me->DeMorph(); -            break; -        } -        case ACTION_T_SOUND: -            me->PlayDirectSound(action.sound.soundId); -            break; -        case ACTION_T_EMOTE: -            me->HandleEmoteCommand(action.emote.emoteId); -            break; -        case ACTION_T_RANDOM_SOUND: -        { -            int32 temp = GetRandActionParam(rnd, action.random_sound.soundId1, action.random_sound.soundId2, action.random_sound.soundId3); -            if (temp >= 0) -                me->PlayDirectSound(temp); -            break; -        } -        case ACTION_T_RANDOM_EMOTE: -        { -            int32 temp = GetRandActionParam(rnd, action.random_emote.emoteId1, action.random_emote.emoteId2, action.random_emote.emoteId3); -            if (temp >= 0) -                me->HandleEmoteCommand(temp); -            break; -        } -        case ACTION_T_CAST: -        { -            Unit* target = GetTargetByType(action.cast.target, actionInvoker); -            Unit* caster = me; - -            if (!target) -                return; - -            if (action.cast.castFlags & CAST_FORCE_TARGET_SELF) -                caster = target; - -            //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered -            bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTERRUPT_PREVIOUS)); - -            // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them -            if (action.cast.castFlags & CAST_AURA_NOT_PRESENT) -            { -                if (target->HasAura(action.cast.spellId)) -                    return; -            } - -            if (canCast) -            { -                const SpellInfo* tSpell = sSpellMgr->GetSpellInfo(action.cast.spellId); - -                //Verify that spell exists -                if (tSpell) -                { -                    //Check if cannot cast spell -                    if (!(action.cast.castFlags & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)) && -                        !CanCast(target, tSpell, (action.cast.castFlags & CAST_TRIGGERED))) -                    { -                        //Melee current victim if flag not set -                        if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM)) -                        { -                            if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) -                            { -                                m_AttackDistance = 0.0f; -                                m_AttackAngle = 0.0f; - -                                me->GetMotionMaster()->MoveChase(me->GetVictim(), m_AttackDistance, m_AttackAngle); -                            } -                        } -                    } -                    else -                    { -                        //Interrupt any previous spell -                        if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTERRUPT_PREVIOUS) -                            caster->InterruptNonMeleeSpells(false); - -                        caster->CastSpell(target, action.cast.spellId, (action.cast.castFlags & CAST_TRIGGERED)); -                    } -                } -                else -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", eventId, me->GetEntry(), action.cast.spellId); -            } -            break; -        } -        case ACTION_T_THREAT_SINGLE_PCT: -            if (Unit* target = GetTargetByType(action.threat_single_pct.target, actionInvoker)) -                me->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent); -            break; -        case ACTION_T_THREAT_ALL_PCT: -        { -            ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList(); -            for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i) -                if (Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid())) -                    me->getThreatManager().modifyThreatPercent(unit, action.threat_all_pct.percent); -            break; -        } -        case ACTION_T_QUEST_EVENT: -            if (Unit* target = GetTargetByType(action.quest_event.target, actionInvoker)) -                if (target->GetTypeId() == TYPEID_PLAYER) -                    target->ToPlayer()->AreaExploredOrEventHappens(action.quest_event.questId); -            break; -        case ACTION_T_SET_UNIT_FIELD: -        { -            Unit* target = GetTargetByType(action.set_unit_field.target, actionInvoker); - -            // not allow modify important for integrity object fields -            if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END) -                return; - -            if (target) -                target->SetUInt32Value(action.set_unit_field.field, action.set_unit_field.value); - -            break; -        } -        case ACTION_T_SET_UNIT_FLAG: -            if (Unit* target = GetTargetByType(action.unit_flag.target, actionInvoker)) -                target->SetFlag(UNIT_FIELD_FLAGS, action.unit_flag.value); -            break; -        case ACTION_T_REMOVE_UNIT_FLAG: -            if (Unit* target = GetTargetByType(action.unit_flag.target, actionInvoker)) -                target->RemoveFlag(UNIT_FIELD_FLAGS, action.unit_flag.value); -            break; -        case ACTION_T_AUTO_ATTACK: -            m_MeleeEnabled = action.auto_attack.state != 0; -            break; -        case ACTION_T_COMBAT_MOVEMENT: -            // ignore no affect case -            if (m_CombatMovementEnabled == (action.combat_movement.state != 0)) -                return; - -            m_CombatMovementEnabled = action.combat_movement.state != 0; - -            //Allow movement (create new targeted movement gen only if idle) -            if (m_CombatMovementEnabled) -            { -                Unit* victim = me->GetVictim(); -                if (me->IsInCombat() && victim) -                { -                    if (action.combat_movement.melee) -                    { -                        me->AddUnitState(UNIT_STATE_MELEE_ATTACKING); -                        me->SendMeleeAttackStart(victim); -                    } -                    if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE) -                        me->GetMotionMaster()->MoveChase(victim, m_AttackDistance, m_AttackAngle); // Targeted movement generator will start melee automatically, no need to send it explicitly -                } -            } -            else -            { -                if (me->IsInCombat()) -                { -                    Unit* victim = me->GetVictim(); -                    if (action.combat_movement.melee && victim) -                    { -                        me->ClearUnitState(UNIT_STATE_MELEE_ATTACKING); -                        me->SendMeleeAttackStop(victim); -                    } -                    if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) -                        me->GetMotionMaster()->MoveIdle(); -                } -            } -            break; -        case ACTION_T_SET_PHASE: -            m_Phase = action.set_phase.phase; -            break; -        case ACTION_T_INC_PHASE: -        { -            int32 new_phase = int32(m_Phase)+action.set_inc_phase.step; -            if (new_phase < 0) -            { -                TC_LOG_ERROR("sql.sql", "CreatureEventAI: Event %d decrease m_Phase under 0. CreatureEntry = %d", eventId, me->GetEntry()); -                m_Phase = 0; -            } -            else if (new_phase >= MAX_PHASE) -            { -                TC_LOG_ERROR("sql.sql", "CreatureEventAI: Event %d incremented m_Phase above %u. m_Phase mask cannot be used with phases past %u. CreatureEntry = %d", eventId, MAX_PHASE-1, MAX_PHASE-1, me->GetEntry()); -                m_Phase = MAX_PHASE-1; -            } -            else -                m_Phase = new_phase; - -            break; -        } -        case ACTION_T_EVADE: -            EnterEvadeMode(); -            break; -        case ACTION_T_FLEE_FOR_ASSIST: -            me->DoFleeToGetAssistance(); -            break; -        case ACTION_T_QUEST_EVENT_ALL: -            if (actionInvoker && actionInvoker->GetTypeId() == TYPEID_PLAYER) -            { -                if (Unit* Temp = Unit::GetUnit(*me, actionInvoker->GetGUID())) -                    if (Temp->GetTypeId() == TYPEID_PLAYER) -                        Temp->ToPlayer()->GroupEventHappens(action.quest_event_all.questId, me); -            } -            break; -        case ACTION_T_REMOVEAURASFROMSPELL: -            if (Unit* target = GetTargetByType(action.remove_aura.target, actionInvoker)) -                target->RemoveAurasDueToSpell(action.remove_aura.spellId); -            break; -        case ACTION_T_RANGED_MOVEMENT: -            m_AttackDistance = (float)action.ranged_movement.distance; -            m_AttackAngle = action.ranged_movement.angle/180.0f*M_PI; - -            if (m_CombatMovementEnabled) -            { -                me->GetMotionMaster()->MoveChase(me->GetVictim(), m_AttackDistance, m_AttackAngle); -            } -            break; -        case ACTION_T_RANDOM_PHASE: -            m_Phase = GetRandActionParam(rnd, action.random_phase.phase1, action.random_phase.phase2, action.random_phase.phase3); -            break; -        case ACTION_T_RANDOM_PHASE_RANGE: -            if (action.random_phase_range.phaseMin <= action.random_phase_range.phaseMax) -                m_Phase = urand(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax); -            else -                TC_LOG_ERROR("sql.sql", "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 < Param1. Event = %d. CreatureEntry = %d", eventId, me->GetEntry()); -            break; -        case ACTION_T_KILLED_MONSTER: -            //first attempt player who tapped creature -            if (Player* player = me->GetLootRecipient()) -                player->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, player);    // player as param is a hacky solution not to use GUID -            else -            { -                //if not available, use actionInvoker -                if (Unit* target = GetTargetByType(action.killed_monster.target, actionInvoker)) -                    if (Player* player2 = target->GetCharmerOrOwnerPlayerOrPlayerItself()) -                        player2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, player2); -            } -            break; -        case ACTION_T_SET_INST_DATA: -        { -            InstanceScript* instance = me->GetInstanceScript(); -            if (!instance) -            { -                TC_LOG_ERROR("sql.sql", "CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", eventId, me->GetEntry()); -                return; -            } - -            instance->SetData(action.set_inst_data.field, action.set_inst_data.value); -            break; -        } -        case ACTION_T_SET_INST_DATA64: -        { -            Unit* target = GetTargetByType(action.set_inst_data64.target, actionInvoker); -            if (!target) -            { -                TC_LOG_ERROR("sql.sql", "CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", eventId, me->GetEntry()); -                return; -            } - -            InstanceScript* instance = me->GetInstanceScript(); -            if (!instance) -            { -                TC_LOG_ERROR("sql.sql", "CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", eventId, me->GetEntry()); -                return; -            } - -            instance->SetData64(action.set_inst_data64.field, target->GetGUID()); -            break; -        } -        case ACTION_T_UPDATE_TEMPLATE: -            if (me->GetEntry() == action.update_template.creatureId) -            { -                TC_LOG_ERROR("sql.sql", "CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", eventId, me->GetEntry()); -                return; -            } - -            me->UpdateEntry(action.update_template.creatureId, action.update_template.team ? HORDE : ALLIANCE); -            break; -        case ACTION_T_DIE: -            if (me->isDead()) -            { -                TC_LOG_ERROR("sql.sql", "CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", eventId, me->GetEntry()); -                return; -            } -            me->Kill(me); -            break; -        case ACTION_T_ZONE_COMBAT_PULSE: -        { -            me->SetInCombatWithZone(); -            break; -        } -        case ACTION_T_CALL_FOR_HELP: -        { -            me->CallForHelp((float)action.call_for_help.radius); -            break; -        } -        break; - -        // TRINITY ONLY -        case ACTION_T_MOVE_RANDOM_POINT: //dosen't work in combat -        { -            float x, y, z; -            me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)action.raw.param1); -            me->GetMotionMaster()->MovePoint(0, x, y, z); -            break; -        } -        case ACTION_T_SET_STAND_STATE: -            me->SetStandState(UnitStandStateType(action.raw.param1)); -            break; -        case ACTION_T_SET_PHASE_MASK: -            me->SetPhaseMask(action.raw.param1, true); -            break; -        case ACTION_T_SET_VISIBILITY: -            me->SetVisible(bool(action.raw.param1)); -            break; -        case ACTION_T_SET_ACTIVE: -            me->setActive(action.raw.param1 ? true : false); -            break; -        case ACTION_T_SET_AGGRESSIVE: -            me->SetReactState(ReactStates(action.raw.param1)); -            break; -        case ACTION_T_ATTACK_START_PULSE: -            AttackStart(me->SelectNearestTarget((float)action.raw.param1)); -            break; -        case ACTION_T_SUMMON_GO: -        { -            float x, y, z; -            me->GetPosition(x, y, z); -            GameObject* object = me->SummonGameObject(action.raw.param1, x, y, z, 0, 0, 0, 0, 0, action.raw.param2); -            if (!object) -                TC_LOG_ERROR("scripts", "EventAI failed to spawn object %u. Spawn event %d is on creature %d", action.raw.param1, eventId, me->GetEntry()); - -            break; -        } -        case ACTION_T_SET_SHEATH: -        { -            me->SetSheath(SheathState(action.set_sheath.sheath)); -            break; -        } -        case ACTION_T_FORCE_DESPAWN: -        { -            me->DespawnOrUnsummon(action.forced_despawn.msDelay); -            break; -        } -        case ACTION_T_SET_INVINCIBILITY_HP_LEVEL: -        { -            if (action.invincibility_hp_level.is_percent) -                m_InvincibilityHpLevel = me->CountPctFromMaxHealth(action.invincibility_hp_level.hp_level); -            else -                m_InvincibilityHpLevel = action.invincibility_hp_level.hp_level; -            break; -        } -        case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL: -        { -            if (action.mount.creatureId || action.mount.modelId) -            { -                // set model based on entry from creature_template -                if (action.mount.creatureId) -                { -                    if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(action.mount.creatureId)) -                        me->Mount(ObjectMgr::ChooseDisplayId(cInfo)); -                } -                //if no param1, then use value from param2 (modelId) -                else -                    me->Mount(action.mount.modelId); -            } -            else -                me->Dismount(); - -            break; -        } -        default: -            break; -    } -} - -void CreatureEventAI::JustRespawned() -{ -    Reset(); - -    if (m_bEmptyList) -        return; - -    //Handle Spawned Events -    for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -        if (SpawnedEventConditionsCheck((*i).Event)) -            ProcessEvent(*i); -} - -void CreatureEventAI::Reset() -{ -    m_EventUpdateTime = EVENT_UPDATE_TIME; -    m_EventDiff = 0; - -    if (m_bEmptyList) -        return; - -    for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -    { -        if ((*i).Event.event_type == EVENT_T_RESET) -            ProcessEvent(*i); -    } - -    //Reset all events to enabled -    for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -    { -        CreatureEventAI_Event const& event = (*i).Event; -        switch (event.event_type) -        { -            //Reset all out of combat timers -            case EVENT_T_TIMER_OOC: -            { -                if ((*i).UpdateRepeatTimer(me, event.timer.initialMin, event.timer.initialMax)) -                    (*i).Enabled = true; -                break; -            } -            default: -                /// @todo enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void EnterCombat() -                //(*i).Enabled = true; -                //(*i).Time = 0; -                break; -        } -    } -} - -void CreatureEventAI::JustReachedHome() -{ -    if (!m_bEmptyList) -    { -        for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -        { -            if ((*i).Event.event_type == EVENT_T_REACHED_HOME) -                ProcessEvent(*i); -        } -    } - -    Reset(); -} - -void CreatureEventAI::EnterEvadeMode() -{ -    CreatureAI::EnterEvadeMode(); - -    if (m_bEmptyList) -        return; - -    //Handle Evade events -    for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -    { -        if ((*i).Event.event_type == EVENT_T_EVADE) -            ProcessEvent(*i); -    } -} - -void CreatureEventAI::JustDied(Unit* killer) -{ -    Reset(); - -    if (m_bEmptyList) -        return; - -    //Handle Evade events -    for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -    { -        if ((*i).Event.event_type == EVENT_T_DEATH) -            ProcessEvent(*i, killer); -    } - -    // reset phase after any death state events -    m_Phase = 0; -} - -void CreatureEventAI::KilledUnit(Unit* victim) -{ -    if (m_bEmptyList || victim->GetTypeId() != TYPEID_PLAYER) -        return; - -    for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -    { -        if ((*i).Event.event_type == EVENT_T_KILL) -            ProcessEvent(*i, victim); -    } -} - -void CreatureEventAI::JustSummoned(Creature* unit) -{ -    if (m_bEmptyList || !unit) -        return; - -    for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -    { -        if ((*i).Event.event_type == EVENT_T_SUMMONED_UNIT) -            ProcessEvent(*i, unit); -    } -} - -void CreatureEventAI::EnterCombat(Unit* enemy) -{ -    //Check for on combat start events -    if (!m_bEmptyList) -    { -        for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -        { -            CreatureEventAI_Event const& event = (*i).Event; -            switch (event.event_type) -            { -                case EVENT_T_AGGRO: -                    (*i).Enabled = true; -                    ProcessEvent(*i, enemy); -                    break; -                    //Reset all in combat timers -                case EVENT_T_TIMER: -                    if ((*i).UpdateRepeatTimer(me, event.timer.initialMin, event.timer.initialMax)) -                        (*i).Enabled = true; -                    break; -                    //All normal events need to be re-enabled and their time set to 0 -                default: -                    (*i).Enabled = true; -                    (*i).Time = 0; -                    break; -            } -        } -    } - -    m_EventUpdateTime = EVENT_UPDATE_TIME; -    m_EventDiff = 0; -} - -void CreatureEventAI::AttackStart(Unit* who) -{ -    if (!who) -        return; - -    if (me->Attack(who, m_MeleeEnabled)) -    { -        if (m_CombatMovementEnabled) -        { -            me->GetMotionMaster()->MoveChase(who, m_AttackDistance, m_AttackAngle); -        } -        else -        { -            me->GetMotionMaster()->MoveIdle(); -        } -    } -} - -void CreatureEventAI::MoveInLineOfSight(Unit* who) -{ -    if (me->GetVictim()) -        return; - -    //Check for OOC LOS Event -    if (!m_bEmptyList) -    { -        for (CreatureEventAIList::iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr) -        { -            if ((*itr).Event.event_type == EVENT_T_OOC_LOS) -            { -                //can trigger if closer than fMaxAllowedRange -                float fMaxAllowedRange = (float)((*itr).Event.ooc_los.maxRange); - -                //if range is ok and we are actually in LOS -                if (me->IsWithinDistInMap(who, fMaxAllowedRange) && me->IsWithinLOSInMap(who)) -                { -                    //if friendly event&&who is not hostile OR hostile event&&who is hostile -                    if (((*itr).Event.ooc_los.noHostile && !me->IsHostileTo(who)) || -                        ((!(*itr).Event.ooc_los.noHostile) && me->IsHostileTo(who))) -                        ProcessEvent(*itr, who); -                } -            } -        } -    } - -    CreatureAI::MoveInLineOfSight(who); -} - -void CreatureEventAI::SpellHit(Unit* unit, const SpellInfo* spell) -{ -    if (m_bEmptyList) -        return; - -    for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -        if ((*i).Event.event_type == EVENT_T_SPELLHIT) -            //If spell id matches (or no spell id) & if spell school matches (or no spell school) -            if (!(*i).Event.spell_hit.spellId || spell->Id == (*i).Event.spell_hit.spellId) -                if (spell->SchoolMask & (*i).Event.spell_hit.schoolMask) -                    ProcessEvent(*i, unit); -} - -void CreatureEventAI::UpdateAI(uint32 diff) -{ -    //Check if we are in combat (also updates calls threat update code) -    bool Combat = UpdateVictim(); - -    if (!m_bEmptyList) -    { -        //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events -        if (m_EventUpdateTime <= diff) -        { -            m_EventDiff += diff; - -            //Check for time based events -            for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) -            { -                //Decrement Timers -                if ((*i).Time) -                { -                    if (m_EventDiff <= (*i).Time) -                    { -                        //Do not decrement timers if event cannot trigger in this phase -                        if (!((*i).Event.event_inverse_phase_mask & (1 << m_Phase))) -                            (*i).Time -= m_EventDiff; - -                        //Skip processing of events that have time remaining -                        continue; -                    } -                    else (*i).Time = 0; -                } - -                //Events that are updated every EVENT_UPDATE_TIME -                switch ((*i).Event.event_type) -                { -                    case EVENT_T_TIMER_OOC: -                        ProcessEvent(*i); -                        break; -                    case EVENT_T_TIMER: -                    case EVENT_T_MANA: -                    case EVENT_T_HP: -                    case EVENT_T_TARGET_HP: -                    case EVENT_T_TARGET_CASTING: -                    case EVENT_T_FRIENDLY_HP: -                        if (me->GetVictim()) -                            ProcessEvent(*i); -                        break; -                    case EVENT_T_RANGE: -                        if (me->GetVictim()) -                            if (me->IsInMap(me->GetVictim()) && me->InSamePhase(me->GetVictim())) -                                if (me->IsInRange(me->GetVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist)) -                                    ProcessEvent(*i); -                        break; -                    default: -                        break; -                } -            } - -            m_EventDiff = 0; -            m_EventUpdateTime = EVENT_UPDATE_TIME; -        } -        else -        { -            m_EventDiff += diff; -            m_EventUpdateTime -= diff; -        } -    } - -    //Melee Auto-Attack -    if (Combat && m_MeleeEnabled) -        DoMeleeAttackIfReady(); -} - -inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3) -{ -    switch (rnd % 3) -    { -        case 0: return param1; -        case 1: return param2; -        case 2: break; -    } - -    return param3; -} - -inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3) -{ -    switch (rnd % 3) -    { -        case 0: return param1; -        case 1: return param2; -        case 2: break; -    } - -    return param3; -} - -inline Unit* CreatureEventAI::GetTargetByType(uint32 target, Unit* actionInvoker) -{ -    switch (target) -    { -        case TARGET_T_SELF: -            return me; -        case TARGET_T_HOSTILE: -            return me->GetVictim(); -        case TARGET_T_HOSTILE_SECOND_AGGRO: -            return SelectTarget(SELECT_TARGET_TOPAGGRO, 1); -        case TARGET_T_HOSTILE_LAST_AGGRO: -            return SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0); -        case TARGET_T_HOSTILE_RANDOM: -            return SelectTarget(SELECT_TARGET_RANDOM, 0); -        case TARGET_T_HOSTILE_RANDOM_NOT_TOP: -            return SelectTarget(SELECT_TARGET_RANDOM, 1); -        case TARGET_T_ACTION_INVOKER: -            return actionInvoker; -        default: -            return NULL; -    }; -} - -Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff) -{ -    CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY())); -    Cell cell(p); -    cell.SetNoCreate(); - -    Unit* unit = NULL; - -    Trinity::MostHPMissingInRange u_check(me, range, minHPDiff); -    Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check); - -    /* -    typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes; -    This means that if we only search grid then we cannot possibly return pets or players so this is safe -    */ -    TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer >  grid_unit_searcher(searcher); - -    cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, range); -    return unit; -} - -void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range) -{ -    CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY())); -    Cell cell(p); -    cell.SetNoCreate(); - -    Trinity::FriendlyCCedInRange u_check(me, range); -    Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, _list, u_check); - -    TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange>, GridTypeMapContainer >  grid_creature_searcher(searcher); - -    cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range); -} - -void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid) -{ -    CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY())); -    Cell cell(p); -    cell.SetNoCreate(); - -    Trinity::FriendlyMissingBuffInRange u_check(me, range, spellid); -    Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, _list, u_check); - -    TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange>, GridTypeMapContainer >  grid_creature_searcher(searcher); - -    cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range); -} - -// ********************************* -// *** Functions used globally *** - -void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* target) -{ -    if (!source) -    { -        TC_LOG_ERROR("sql.sql", "CreatureEventAI: DoScriptText entry %i, invalid Source pointer.", textEntry); -        return; -    } - -    if (textEntry >= 0) -    { -        TC_LOG_ERROR("sql.sql", "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry); -        return; -    } - -    CreatureEventAI_TextMap::const_iterator i = sEventAIMgr->GetCreatureEventAITextMap().find(textEntry); - -    if (i == sEventAIMgr->GetCreatureEventAITextMap().end()) -    { -        TC_LOG_ERROR("sql.sql", "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry); -        return; -    } - -    TC_LOG_DEBUG("scripts.ai", "CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", textEntry, (*i).second.SoundId, (*i).second.Type, (*i).second.Language, (*i).second.Emote); - -    if ((*i).second.SoundId) -    { -        if (sSoundEntriesStore.LookupEntry((*i).second.SoundId)) -            source->PlayDirectSound((*i).second.SoundId); -        else -            TC_LOG_ERROR("sql.sql", "CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.", textEntry, (*i).second.SoundId); -    } - -    if ((*i).second.Emote) -    { -        if (source->GetTypeId() == TYPEID_UNIT || source->GetTypeId() == TYPEID_PLAYER) -        { -            ((Unit*)source)->HandleEmoteCommand((*i).second.Emote); -        } -        else -            TC_LOG_ERROR("sql.sql", "CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, source->GetTypeId()); -    } - -    switch ((*i).second.Type) -    { -        case CHAT_TYPE_SAY: -            source->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0); -            break; -        case CHAT_TYPE_YELL: -            source->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0); -            break; -        case CHAT_TYPE_TEXT_EMOTE: -            source->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0); -            break; -        case CHAT_TYPE_BOSS_EMOTE: -            source->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true); -            break; -        case CHAT_TYPE_WHISPER: -        { -            if (target && target->GetTypeId() == TYPEID_PLAYER) -                source->MonsterWhisper(textEntry, target->GetGUID()); -            else TC_LOG_ERROR("sql.sql", "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry); -        }break; -        case CHAT_TYPE_BOSS_WHISPER: -        { -            if (target && target->GetTypeId() == TYPEID_PLAYER) -                source->MonsterWhisper(textEntry, target->GetGUID(), true); -            else TC_LOG_ERROR("sql.sql", "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry); -        }break; -        case CHAT_TYPE_ZONE_YELL: -            source->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0); -            break; -    } -} - -bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool triggered) -{ -    //No target so we can't cast -    if (!target || !spell) -        return false; - -    //Silenced so we can't cast -    if (!triggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) -        return false; - -    //Check for power -    if (!triggered && me->GetPower((Powers)spell->PowerType) < uint32(spell->CalcPowerCost(me, spell->GetSchoolMask()))) -        return false; - -    //Unit is out of range of this spell -    if (!me->IsInRange(target, spell->GetMinRange(false), spell->GetMaxRange(false))) -        return false; - -    //Spell is on cooldown -    if (me->HasSpellCooldown(spell->Id)) -        return false; - -    return true; -} - -void CreatureEventAI::ReceiveEmote(Player* player, uint32 textEmote) -{ -    if (m_bEmptyList) -        return; - -    for (CreatureEventAIList::iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr) -    { -        if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE) -        { -            if ((*itr).Event.receive_emote.emoteId != textEmote) -                return; - -            Condition cond; -            cond.ConditionType = ConditionTypes((*itr).Event.receive_emote.condition); -            cond.ConditionValue1 = (*itr).Event.receive_emote.conditionValue1; -            cond.ConditionValue2 = (*itr).Event.receive_emote.conditionValue2; - -            ConditionSourceInfo srcInfo = ConditionSourceInfo(player); -            if (cond.Meets(srcInfo)) -            { -                TC_LOG_DEBUG("scripts.ai", "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing"); -                ProcessEvent(*itr, player); -            } -        } -    } -} - -void CreatureEventAI::DamageTaken(Unit* /*done_by*/, uint32& damage) -{ -    if (m_InvincibilityHpLevel > 0 && me->GetHealth() < m_InvincibilityHpLevel+damage) -    { -        if (me->GetHealth() <= m_InvincibilityHpLevel) -            damage = 0; -        else -            damage = me->GetHealth() - m_InvincibilityHpLevel; -    } -} - -bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& event) -{ -    if (event.event_type != EVENT_T_SPAWNED) -        return false; - -    switch (event.spawned.condition) -    { -        case SPAWNED_EVENT_ALWAY: -            // always -            return true; -        case SPAWNED_EVENT_MAP: -            // map ID check -            return me->GetMapId() == event.spawned.conditionValue1; -        case SPAWNED_EVENT_ZONE: -        { -            // zone ID check -            uint32 zone, area; -            me->GetZoneAndAreaId(zone, area); -            return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1; -        } -        default: -            break; -    } - -    return false; -} diff --git a/src/server/game/AI/EventAI/CreatureEventAI.h b/src/server/game/AI/EventAI/CreatureEventAI.h deleted file mode 100644 index c16f0901b05..00000000000 --- a/src/server/game/AI/EventAI/CreatureEventAI.h +++ /dev/null @@ -1,630 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef TRINITY_CREATURE_EAI_H -#define TRINITY_CREATURE_EAI_H - -#include "Common.h" -#include "Creature.h" -#include "CreatureAI.h" -#include "Unit.h" - -class Player; -class WorldObject; - -#define EVENT_UPDATE_TIME               500 -#define MAX_ACTIONS                     3 -#define MAX_PHASE                       32 - -enum EventAI_Type -{ -    EVENT_T_TIMER                   = 0,                    // InitialMin, InitialMax, RepeatMin, RepeatMax -    EVENT_T_TIMER_OOC               = 1,                    // InitialMin, InitialMax, RepeatMin, RepeatMax -    EVENT_T_HP                      = 2,                    // HPMax%, HPMin%, RepeatMin, RepeatMax -    EVENT_T_MANA                    = 3,                    // ManaMax%, ManaMin% RepeatMin, RepeatMax -    EVENT_T_AGGRO                   = 4,                    // NONE -    EVENT_T_KILL                    = 5,                    // RepeatMin, RepeatMax -    EVENT_T_DEATH                   = 6,                    // NONE -    EVENT_T_EVADE                   = 7,                    // NONE -    EVENT_T_SPELLHIT                = 8,                    // SpellID, School, RepeatMin, RepeatMax -    EVENT_T_RANGE                   = 9,                    // MinDist, MaxDist, RepeatMin, RepeatMax -    EVENT_T_OOC_LOS                 = 10,                   // NoHostile, MaxRnage, RepeatMin, RepeatMax -    EVENT_T_SPAWNED                 = 11,                   // Condition, CondValue1 -    EVENT_T_TARGET_HP               = 12,                   // HPMax%, HPMin%, RepeatMin, RepeatMax -    EVENT_T_TARGET_CASTING          = 13,                   // RepeatMin, RepeatMax -    EVENT_T_FRIENDLY_HP             = 14,                   // HPDeficit, Radius, RepeatMin, RepeatMax -    EVENT_T_FRIENDLY_IS_CC          = 15,                   // DispelType, Radius, RepeatMin, RepeatMax -    EVENT_T_FRIENDLY_MISSING_BUFF   = 16,                   // SpellId, Radius, RepeatMin, RepeatMax -    EVENT_T_SUMMONED_UNIT           = 17,                   // CreatureId, RepeatMin, RepeatMax -    EVENT_T_TARGET_MANA             = 18,                   // ManaMax%, ManaMin%, RepeatMin, RepeatMax -    EVENT_T_QUEST_ACCEPT            = 19,                   // QuestID -    EVENT_T_QUEST_COMPLETE          = 20,                   // -    EVENT_T_REACHED_HOME            = 21,                   // NONE -    EVENT_T_RECEIVE_EMOTE           = 22,                   // EmoteId, Condition, CondValue1, CondValue2 -    EVENT_T_BUFFED                  = 23,                   // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max -    EVENT_T_TARGET_BUFFED           = 24,                   // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max -    EVENT_T_RESET                   = 35,                   // Is it called after combat, when the creature respawn and spawn. -- TRINITY ONLY - -    EVENT_T_END -}; - -enum EventAI_ActionType -{ -    ACTION_T_NONE                       = 0,                // No action -    ACTION_T_TEXT                       = 1,                // TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values. -    ACTION_T_SET_FACTION                = 2,                // FactionId (or 0 for default) -    ACTION_T_MORPH_TO_ENTRY_OR_MODEL    = 3,                // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph) -    ACTION_T_SOUND                      = 4,                // SoundId -    ACTION_T_EMOTE                      = 5,                // EmoteId -    ACTION_T_RANDOM_SAY                 = 6,                // UNUSED -    ACTION_T_RANDOM_YELL                = 7,                // UNUSED -    ACTION_T_RANDOM_TEXTEMOTE           = 8,                // UNUSED -    ACTION_T_RANDOM_SOUND               = 9,                // SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field) -    ACTION_T_RANDOM_EMOTE               = 10,               // EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field) -    ACTION_T_CAST                       = 11,               // SpellId, Target, CastFlags -    ACTION_T_SUMMON                     = 12,               // CreatureID, Target, Duration in ms -    ACTION_T_THREAT_SINGLE_PCT          = 13,               // Threat%, Target -    ACTION_T_THREAT_ALL_PCT             = 14,               // Threat% -    ACTION_T_QUEST_EVENT                = 15,               // QuestID, Target -    // none                             = 16, -    ACTION_T_SET_UNIT_FIELD             = 17,               // Field_Number, Value, Target -    ACTION_T_SET_UNIT_FLAG              = 18,               // Flags (may be more than one field OR'd together), Target -    ACTION_T_REMOVE_UNIT_FLAG           = 19,               // Flags (may be more than one field OR'd together), Target -    ACTION_T_AUTO_ATTACK                = 20,               // AllowAttackState (0 = stop attack, anything else means continue attacking) -    ACTION_T_COMBAT_MOVEMENT            = 21,               // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) -    ACTION_T_SET_PHASE                  = 22,               // Phase -    ACTION_T_INC_PHASE                  = 23,               // Value (may be negative to decrement phase, should not be 0) -    ACTION_T_EVADE                      = 24,               // No Params -    ACTION_T_FLEE_FOR_ASSIST            = 25,               // No Params -    ACTION_T_QUEST_EVENT_ALL            = 26,               // QuestID -    // none                             = 27, -    ACTION_T_REMOVEAURASFROMSPELL       = 28,               // Target, Spellid -    ACTION_T_RANGED_MOVEMENT            = 29,               // Distance, Angle -    ACTION_T_RANDOM_PHASE               = 30,               // PhaseId1, PhaseId2, PhaseId3 -    ACTION_T_RANDOM_PHASE_RANGE         = 31,               // PhaseMin, PhaseMax -    ACTION_T_SUMMON_ID                  = 32,               // CreatureId, Target, SpawnId -    ACTION_T_KILLED_MONSTER             = 33,               // CreatureId, Target -    ACTION_T_SET_INST_DATA              = 34,               // Field, Data -    ACTION_T_SET_INST_DATA64            = 35,               // Field, Target -    ACTION_T_UPDATE_TEMPLATE            = 36,               // Entry, Team -    ACTION_T_DIE                        = 37,               // No Params -    ACTION_T_ZONE_COMBAT_PULSE          = 38,               // No Params -    ACTION_T_CALL_FOR_HELP              = 39,               // Radius -    ACTION_T_SET_SHEATH                 = 40,               // Sheath (0-passive, 1-melee, 2-ranged) -    ACTION_T_FORCE_DESPAWN              = 41,               // No Params -    ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42,               // MinHpValue, format(0-flat, 1-percent from max health) -    ACTION_T_MOUNT_TO_ENTRY_OR_MODEL    = 43,               // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount) - -    ACTION_T_SET_PHASE_MASK             = 97, -    ACTION_T_SET_STAND_STATE            = 98, -    ACTION_T_MOVE_RANDOM_POINT          = 99, -    ACTION_T_SET_VISIBILITY             = 100, -    ACTION_T_SET_ACTIVE                 = 101,  //Apply -    ACTION_T_SET_AGGRESSIVE             = 102,  //Apply -    ACTION_T_ATTACK_START_PULSE         = 103,  //Distance -    ACTION_T_SUMMON_GO                  = 104,  //GameObjectID, DespawnTime in ms - -    ACTION_T_END                        = 105 -}; - -enum Target -{ -    //Self (me) -    TARGET_T_SELF = 0,                                      //Self cast - -    //Hostile targets (if pet then returns pet owner) -    TARGET_T_HOSTILE,                                       //Our current target (ie: highest aggro) -    TARGET_T_HOSTILE_SECOND_AGGRO,                          //Second highest aggro (generaly used for cleaves and some special attacks) -    TARGET_T_HOSTILE_LAST_AGGRO,                            //Dead last on aggro (no idea what this could be used for) -    TARGET_T_HOSTILE_RANDOM,                                //Just any random target on our threat list -    TARGET_T_HOSTILE_RANDOM_NOT_TOP,                        //Any random target except top threat - -    //Invoker targets (if pet then returns pet owner) -    TARGET_T_ACTION_INVOKER,                                //Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF) - -    //Hostile targets (including pets) -    TARGET_T_HOSTILE_WPET,                                  //Current target (can be a pet) -    TARGET_T_HOSTILE_WPET_SECOND_AGGRO,                     //Second highest aggro (generaly used for cleaves and some special attacks) -    TARGET_T_HOSTILE_WPET_LAST_AGGRO,                       //Dead last on aggro (no idea what this could be used for) -    TARGET_T_HOSTILE_WPET_RANDOM,                           //Just any random target on our threat list -    TARGET_T_HOSTILE_WPET_RANDOM_NOT_TOP,                   //Any random target except top threat - -    TARGET_T_ACTION_INVOKER_WPET, - -    TARGET_T_END -}; - -enum CastFlags -{ -    CAST_INTERRUPT_PREVIOUS     = 0x01,                     //Interrupt any spell casting -    CAST_TRIGGERED              = 0x02,                     //Triggered (this makes spell cost zero mana and have no cast time) -    CAST_FORCE_CAST             = 0x04,                     //Forces cast even if creature is out of mana or out of range -    CAST_NO_MELEE_IF_OOM        = 0x08,                     //Prevents creature from entering melee if out of mana or out of range -    CAST_FORCE_TARGET_SELF      = 0x10,                     //Forces the target to cast this spell on itself -    CAST_AURA_NOT_PRESENT       = 0x20                      //Only casts the spell if the target does not have an aura from the spell -}; - -enum EventFlags -{ -    EFLAG_REPEATABLE            = 0x01,                     //Event repeats -    EFLAG_DIFFICULTY_0          = 0x02,                     //Event only occurs in instance difficulty 0 -    EFLAG_DIFFICULTY_1          = 0x04,                     //Event only occurs in instance difficulty 1 -    EFLAG_DIFFICULTY_2          = 0x08,                     //Event only occurs in instance difficulty 2 -    EFLAG_DIFFICULTY_3          = 0x10,                     //Event only occurs in instance difficulty 3 -    EFLAG_RESERVED_5            = 0x20, -    EFLAG_RESERVED_6            = 0x40, -    EFLAG_DEBUG_ONLY            = 0x80,                     //Event only occurs in debug build - -    EFLAG_DIFFICULTY_ALL        = (EFLAG_DIFFICULTY_0|EFLAG_DIFFICULTY_1|EFLAG_DIFFICULTY_2|EFLAG_DIFFICULTY_3) -}; - -enum SpawnedEventMode -{ -    SPAWNED_EVENT_ALWAY = 0, -    SPAWNED_EVENT_MAP   = 1, -    SPAWNED_EVENT_ZONE  = 2 -}; - -// String text additional data, used in (CreatureEventAI) -struct StringTextData -{ -    uint32 SoundId; -    uint8  Type; -    uint32 Language; -    uint32 Emote; -}; -// Text Maps -typedef UNORDERED_MAP<int32, StringTextData> CreatureEventAI_TextMap; - -struct CreatureEventAI_Action -{ -    EventAI_ActionType type: 16; -    union -    { -        // ACTION_T_TEXT                                    = 1 -        struct -        { -            int32 TextId1; -            int32 TextId2; -            int32 TextId3; -        } text; -        // ACTION_T_SET_FACTION                             = 2 -        struct -        { -            uint32 factionId;                               // faction or 0 for default) -        } set_faction; -        // ACTION_T_MORPH_TO_ENTRY_OR_MODEL                 = 3 -        struct -        { -            uint32 creatureId;                              // set one from fields (or 0 for both to demorph) -            uint32 modelId; -        } morph; -        // ACTION_T_SOUND                                   = 4 -        struct -        { -            uint32 soundId; -        } sound; -        // ACTION_T_EMOTE                                   = 5 -        struct -        { -            uint32 emoteId; -        } emote; -        // ACTION_T_RANDOM_SOUND                            = 9 -        struct -        { -            int32 soundId1;                                 // (-1 in any field means no output if randomed that field) -            int32 soundId2; -            int32 soundId3; -        } random_sound; -        // ACTION_T_RANDOM_EMOTE                            = 10 -        struct -        { -            int32 emoteId1;                                 // (-1 in any field means no output if randomed that field) -            int32 emoteId2; -            int32 emoteId3; -        } random_emote; -        // ACTION_T_CAST                                    = 11 -        struct -        { -            uint32 spellId; -            uint32 target; -            uint32 castFlags; -        } cast; -        // ACTION_T_SUMMON                                  = 12 -        struct -        { -            uint32 creatureId; -            uint32 target; -            uint32 duration; -        } summon; -        // ACTION_T_THREAT_SINGLE_PCT                       = 13 -        struct -        { -            int32 percent; -            uint32 target; -        } threat_single_pct; -        // ACTION_T_THREAT_ALL_PCT                          = 14 -        struct -        { -            int32 percent; -        } threat_all_pct; -        // ACTION_T_QUEST_EVENT                             = 15 -        struct -        { -            uint32 questId; -            uint32 target; -        } quest_event; -        // ACTION_T_SET_UNIT_FIELD                          = 17 -        struct -        { -            uint32 field; -            uint32 value; -            uint32 target; -        } set_unit_field; -        // ACTION_T_SET_UNIT_FLAG                           = 18,  // value provided mask bits that will be set -        // ACTION_T_REMOVE_UNIT_FLAG                        = 19,  // value provided mask bits that will be clear -        struct -        { -            uint32 value; -            uint32 target; -        } unit_flag; -        // ACTION_T_AUTO_ATTACK                             = 20 -        struct -        { -            uint32 state;                                   // 0 = stop attack, anything else means continue attacking -        } auto_attack; -        // ACTION_T_COMBAT_MOVEMENT                         = 21 -        struct -        { -            uint32 state;                                   // 0 = stop combat based movement, anything else continue attacking -            uint32 melee;                                   // if set: at stop send melee combat stop if in combat, use for terminate melee fighting state for switch to ranged -        } combat_movement; -        // ACTION_T_SET_PHASE                               = 22 -        struct -        { -            uint32 phase; -        } set_phase; -        // ACTION_T_INC_PHASE                               = 23 -        struct -        { -            int32 step; -        } set_inc_phase; -        // ACTION_T_QUEST_EVENT_ALL                         = 26 -        struct -        { -            uint32 questId; -        } quest_event_all; -        // ACTION_T_REMOVEAURASFROMSPELL                    = 28 -        struct -        { -            uint32 target; -            uint32 spellId; -        } remove_aura; -        // ACTION_T_RANGED_MOVEMENT                         = 29 -        struct -        { -            uint32 distance; -            int32  angle; -        } ranged_movement; -        // ACTION_T_RANDOM_PHASE                            = 30 -        struct -        { -            uint32 phase1; -            uint32 phase2; -            uint32 phase3; -        } random_phase; -        // ACTION_T_RANDOM_PHASE_RANGE                      = 31 -        struct -        { -            uint32 phaseMin; -            uint32 phaseMax; -        } random_phase_range; -        // ACTION_T_SUMMON_ID                               = 32 -        struct -        { -            uint32 creatureId; -            uint32 target; -            uint32 spawnId; -        } summon_id; -        // ACTION_T_KILLED_MONSTER                          = 33 -        struct -        { -            uint32 creatureId; -            uint32 target; -        } killed_monster; -        // ACTION_T_SET_INST_DATA                           = 34 -        struct -        { -            uint32 field; -            uint32 value; -        } set_inst_data; -        // ACTION_T_SET_INST_DATA64                         = 35 -        struct -        { -            uint32 field; -            uint32 target; -        } set_inst_data64; -        // ACTION_T_UPDATE_TEMPLATE                         = 36 -        struct -        { -            uint32 creatureId; -            uint32 team; -        } update_template; -        // ACTION_T_CALL_FOR_HELP                           = 39 -        struct -        { -            uint32 radius; -        } call_for_help; -        // ACTION_T_SET_SHEATH                              = 40 -        struct -        { -            uint32 sheath; -        } set_sheath; -        // ACTION_T_FORCE_DESPAWN                           = 41 -        struct -        { -            uint32 msDelay; -        } forced_despawn; -        // ACTION_T_SET_INVINCIBILITY_HP_LEVEL              = 42 -        struct -        { -            uint32 hp_level; -            uint32 is_percent; -        } invincibility_hp_level; -        // ACTION_T_MOUNT_TO_ENTRY_OR_MODEL                 = 43 -        struct -        { -            uint32 creatureId;                              // set one from fields (or 0 for both to dismount) -            uint32 modelId; -        } mount; -        // RAW -        struct -        { -            uint32 param1; -            uint32 param2; -            uint32 param3; -        } raw; -    }; -}; - -struct CreatureEventAI_Event -{ -    uint32 event_id; - -    uint32 creature_id; - -    uint32 event_inverse_phase_mask; - -    EventAI_Type event_type : 16; -    uint8 event_chance : 8; -    uint8 event_flags  : 8; - -    union -    { -        // EVENT_T_TIMER                                    = 0 -        // EVENT_T_TIMER_OOC                                = 1 -        struct -        { -            uint32 initialMin; -            uint32 initialMax; -            uint32 repeatMin; -            uint32 repeatMax; -        } timer; -        // EVENT_T_HP                                       = 2 -        // EVENT_T_MANA                                     = 3 -        // EVENT_T_TARGET_HP                                = 12 -        // EVENT_T_TARGET_MANA                              = 18 -        struct -        { -            uint32 percentMax; -            uint32 percentMin; -            uint32 repeatMin; -            uint32 repeatMax; -        } percent_range; -        // EVENT_T_KILL                                     = 5 -        struct -        { -            uint32 repeatMin; -            uint32 repeatMax; -        } kill; -        // EVENT_T_SPELLHIT                                 = 8 -        struct -        { -            uint32 spellId; -            uint32 schoolMask;                              // -1 ( == 0xffffffff) is ok value for full mask, or must be more limited mask like (0 < 1) = 1 for normal/physical school -            uint32 repeatMin; -            uint32 repeatMax; -        } spell_hit; -        // EVENT_T_RANGE                                    = 9 -        struct -        { -            uint32 minDist; -            uint32 maxDist; -            uint32 repeatMin; -            uint32 repeatMax; -        } range; -        // EVENT_T_OOC_LOS                                  = 10 -        struct -        { -            uint32 noHostile; -            uint32 maxRange; -            uint32 repeatMin; -            uint32 repeatMax; -        } ooc_los; -        // EVENT_T_SPAWNED                                  = 11 -        struct -        { -            uint32 condition; -            uint32 conditionValue1; -        } spawned; -        // EVENT_T_TARGET_CASTING                           = 13 -        struct -        { -            uint32 repeatMin; -            uint32 repeatMax; -        } target_casting; -        // EVENT_T_FRIENDLY_HP                              = 14 -        struct -        { -            uint32 hpDeficit; -            uint32 radius; -            uint32 repeatMin; -            uint32 repeatMax; -        } friendly_hp; -        // EVENT_T_FRIENDLY_IS_CC                           = 15 -        struct -        { -            uint32 dispelType;                              // unused ? -            uint32 radius; -            uint32 repeatMin; -            uint32 repeatMax; -        } friendly_is_cc; -        // EVENT_T_FRIENDLY_MISSING_BUFF                    = 16 -        struct -        { -            uint32 spellId; -            uint32 radius; -            uint32 repeatMin; -            uint32 repeatMax; -        } friendly_buff; -        // EVENT_T_SUMMONED_UNIT                            = 17 -        struct -        { -            uint32 creatureId; -            uint32 repeatMin; -            uint32 repeatMax; -        } summon_unit; -        // EVENT_T_QUEST_ACCEPT                             = 19 -        // EVENT_T_QUEST_COMPLETE                           = 20 -        struct -        { -            uint32 questId; -        } quest; -        // EVENT_T_RECEIVE_EMOTE                            = 22 -        struct -        { -            uint32 emoteId; -            uint32 condition; -            uint32 conditionValue1; -            uint32 conditionValue2; -        } receive_emote; -        // EVENT_T_BUFFED                                   = 23 -        // EVENT_T_TARGET_BUFFED                            = 24 -        struct -        { -            uint32 spellId; -            uint32 amount; -            uint32 repeatMin; -            uint32 repeatMax; -        } buffed; - -        // RAW -        struct -        { -            uint32 param1; -            uint32 param2; -            uint32 param3; -            uint32 param4; -        } raw; -    }; - -    CreatureEventAI_Action action[MAX_ACTIONS]; -}; -//Event_Map -typedef UNORDERED_MAP<uint32, std::vector<CreatureEventAI_Event> > CreatureEventAI_Event_Map; - -struct CreatureEventAI_Summon -{ -    //uint32 id; - -    float position_x; -    float position_y; -    float position_z; -    float orientation; -    uint32 SpawnTimeSecs; -}; - -//EventSummon_Map -typedef UNORDERED_MAP<uint32, CreatureEventAI_Summon> CreatureEventAI_Summon_Map; - -struct CreatureEventAIHolder -{ -    CreatureEventAIHolder(CreatureEventAI_Event const& p) : Event(p), Time(0), Enabled(true){ } - -    CreatureEventAI_Event Event; -    uint32 Time; -    bool Enabled; - -    // helper -    bool UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax); -}; - -class CreatureEventAI : public CreatureAI -{ -    public: -        explicit CreatureEventAI(Creature* c); -        ~CreatureEventAI() { } - -        void JustRespawned(); -        void Reset(); -        void JustReachedHome(); -        void EnterCombat(Unit* enemy); -        void EnterEvadeMode(); -        void JustDied(Unit* /*killer*/); -        void KilledUnit(Unit* victim); -        void JustSummoned(Creature* unit); -        void AttackStart(Unit* who); -        void MoveInLineOfSight(Unit* who); -        void SpellHit(Unit* unit, const SpellInfo* spell); -        void DamageTaken(Unit* done_by, uint32& damage); -        void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) { } -        void UpdateAI(uint32 diff); -        void ReceiveEmote(Player* player, uint32 textEmote); -        static int Permissible(const Creature*); - -        bool ProcessEvent(CreatureEventAIHolder& holder, Unit* actionInvoker = NULL); -        void ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 eventId, Unit* actionInvoker); -        inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3); -        inline int32 GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3); -        inline Unit* GetTargetByType(uint32 target, Unit* actionInvoker); - -        void DoScriptText(int32 textEntry, WorldObject* source, Unit* target); -        bool CanCast(Unit* target, SpellInfo const* spell, bool triggered); - -        bool SpawnedEventConditionsCheck(CreatureEventAI_Event const& event); - -        Unit* DoSelectLowestHpFriendly(float range, uint32 minHPDiff); -        void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid); -        void DoFindFriendlyCC(std::list<Creature*>& _list, float range); - -    protected: -        uint32 m_EventUpdateTime;                           // Time between event updates -        uint32 m_EventDiff;                                 // Time between the last event call -        bool m_bEmptyList; - -        typedef std::vector<CreatureEventAIHolder> CreatureEventAIList; -        CreatureEventAIList m_CreatureEventAIList;          // Holder for events (stores enabled, time, and eventid) -        // Variables used by Events themselves -        uint8 m_Phase;                                        // Current phase, max 32 phases -        bool m_CombatMovementEnabled;                         // If we allow targeted movment gen (movement twoards top threat) -        bool m_MeleeEnabled;                                  // If we allow melee auto attack -        float m_AttackDistance;                               // Distance to attack from -        float m_AttackAngle;                                  // Angle of attack -        uint32 m_InvincibilityHpLevel;                       // Minimal health level allowed at damage apply -}; -#endif diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp deleted file mode 100644 index daaf531dbda..00000000000 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp +++ /dev/null @@ -1,680 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Common.h" -#include "DatabaseEnv.h" -#include "CreatureEventAI.h" -#include "CreatureEventAIMgr.h" -#include "ObjectMgr.h" -#include "ObjectDefines.h" -#include "GridDefines.h" -#include "ConditionMgr.h" -#include "SpellMgr.h" -#include "SpellInfo.h" -#include "Player.h" - -// ------------------- -void CreatureEventAIMgr::LoadCreatureEventAI_Texts() -{ -    uint32 oldMSTime = getMSTime(); - -    // Drop Existing Text Map, only done once and we are ready to add data from multiple sources. -    m_CreatureEventAI_TextMap.clear(); - -    // Load EventAI Text -    sObjectMgr->LoadTrinityStrings("creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID); - -    // Gather Additional data from EventAI Texts     0      1      2     3         4 -    QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts"); - -    if (!result) -    { -        TC_LOG_INFO("server.loading", ">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty."); -        return; -    } - -    uint32 count = 0; - -    do -    { -        Field* fields = result->Fetch(); -        StringTextData temp; - -        int32 i             = fields[0].GetInt32(); -        temp.SoundId        = fields[1].GetUInt32(); -        temp.Type           = fields[2].GetUInt8(); -        temp.Language       = fields[3].GetUInt8(); -        temp.Emote          = fields[4].GetUInt16(); - -        // range negative -        if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID) -        { -            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)", i, MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID); -            continue; -        } - -        // range negative (must not happen, loaded from same table) -        if (!sObjectMgr->GetTrinityStringLocale(i)) -        { -            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Entry %i in table `creature_ai_texts` not found", i); -            continue; -        } - -        if (temp.SoundId) -        { -            if (!sSoundEntriesStore.LookupEntry(temp.SoundId)) -                TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.", i, temp.SoundId); -        } - -        if (!GetLanguageDescByID(temp.Language)) -            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.", i, temp.Language); - -        if (temp.Type > CHAT_TYPE_ZONE_YELL) -            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.", i, temp.Type); - -        if (temp.Emote) -        { -            if (!sEmotesStore.LookupEntry(temp.Emote)) -                TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.", i, temp.Emote); -        } - -        m_CreatureEventAI_TextMap[i] = temp; -        ++count; -    } -    while (result->NextRow()); - -    TC_LOG_INFO("server.loading", ">> Loaded %u additional CreatureEventAI Texts data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); -} - -void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() -{ -    uint32 oldMSTime = getMSTime(); - -    //Drop Existing EventAI List -    m_CreatureEventAI_Event_Map.clear(); - -    // Gather event data -    QueryResult result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, " -        "event_param1, event_param2, event_param3, event_param4, " -        "action1_type, action1_param1, action1_param2, action1_param3, " -        "action2_type, action2_param1, action2_param2, action2_param3, " -        "action3_type, action3_param1, action3_param2, action3_param3 " -        "FROM creature_ai_scripts"); - -    if (!result) -    { -        TC_LOG_INFO("server.loading", ">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty."); -        return; -    } - -    uint32 count = 0; - -    do -    { -        Field* fields = result->Fetch(); - -        CreatureEventAI_Event temp; -        temp.event_id = EventAI_Type(fields[0].GetUInt32()); -        uint32 i = temp.event_id; - -        temp.creature_id = fields[1].GetUInt32(); -        uint32 creature_id = temp.creature_id; - -        uint32 e_type = fields[2].GetUInt8(); -        //Report any errors in event -        if (e_type >= EVENT_T_END) -        { -            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u have wrong type (%u), skipping.", i, e_type); -            continue; -        } -        temp.event_type = EventAI_Type(e_type); - -        temp.event_inverse_phase_mask = fields[3].GetInt32(); -        temp.event_chance = fields[4].GetUInt32(); -        temp.event_flags  = fields[5].GetUInt32(); -        temp.raw.param1 = fields[6].GetInt32(); -        temp.raw.param2 = fields[7].GetInt32(); -        temp.raw.param3 = fields[8].GetInt32(); -        temp.raw.param4 = fields[9].GetInt32(); - -        CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id); -        //Creature does not exist in database -        if (!cInfo) -        { -            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id); -            continue; -        } - -        // Only on the first script -        if (cInfo->AIName != "EventAI" && m_CreatureEventAI_Event_Map[creature_id].empty()) -            TC_LOG_ERROR("sql.sql", "Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id); - -        //No chance of this event occuring -        if (temp.event_chance == 0) -            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u has 0 percent chance. Event will never trigger!", i); -        //Chance above 100, force it to be 100 -        else if (temp.event_chance > 100) -        { -            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i); -            temp.event_chance = 100; -        } - -        //Individual event checks -        switch (temp.event_type) -        { -            case EVENT_T_TIMER: -            case EVENT_T_TIMER_OOC: -                if (temp.timer.initialMax < temp.timer.initialMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i); -                if (temp.timer.repeatMax < temp.timer.repeatMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); -                break; -            case EVENT_T_HP: -            case EVENT_T_MANA: -            case EVENT_T_TARGET_HP: -            case EVENT_T_TARGET_MANA: -                if (temp.percent_range.percentMax > 100) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i); - -                if (temp.percent_range.percentMax <= temp.percent_range.percentMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i); - -                if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax) -                { -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i); -                    temp.event_flags &= ~EFLAG_REPEATABLE; -                } -                break; -            case EVENT_T_SPELLHIT: -                if (temp.spell_hit.spellId) -                { -                    SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId); -                    if (!spell) -                    { -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); -                        continue; -                    } - -                    if ((temp.spell_hit.schoolMask & spell->SchoolMask) != spell->SchoolMask) -                    { -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", -                                       temp.creature_id, temp.spell_hit.schoolMask, i); -                    } -                } - -                if (!temp.spell_hit.schoolMask) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i); - -                if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); -                break; -            case EVENT_T_RANGE: -                if (temp.range.maxDist < temp.range.minDist) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i); -                if (temp.range.repeatMax < temp.range.repeatMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); -                break; -            case EVENT_T_OOC_LOS: -                if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); -                break; -            case EVENT_T_SPAWNED: -                switch (temp.spawned.condition) -                { -                    case SPAWNED_EVENT_ALWAY: -                        break; -                    case SPAWNED_EVENT_MAP: -                        if (!sMapStore.LookupEntry(temp.spawned.conditionValue1)) -                        { -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.", -                                           temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); -                        } -                        break; -                    case SPAWNED_EVENT_ZONE: -                        if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1)) -                        { -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.", -                                           temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); -                        } -                        break; -                    default: -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition); -                        break; -                } -                break; -            case EVENT_T_FRIENDLY_HP: -                if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); -                break; -            case EVENT_T_FRIENDLY_IS_CC: -                if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); -                break; -            case EVENT_T_FRIENDLY_MISSING_BUFF: -            { -                SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId); -                if (!spell) -                { -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); -                    continue; -                } -                if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); -                break; -            } -            case EVENT_T_KILL: -                if (temp.kill.repeatMax < temp.kill.repeatMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); -                break; -            case EVENT_T_TARGET_CASTING: -                if (temp.target_casting.repeatMax < temp.target_casting.repeatMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); -                break; -            case EVENT_T_SUMMONED_UNIT: -                if (!sObjectMgr->GetCreatureTemplate(temp.summon_unit.creatureId)) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summon_unit.creatureId); -                if (temp.summon_unit.repeatMax < temp.summon_unit.repeatMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); -                break; -            case EVENT_T_QUEST_ACCEPT: -            case EVENT_T_QUEST_COMPLETE: -                if (!sObjectMgr->GetQuestTemplate(temp.quest.questId)) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId); -                TC_LOG_ERROR("sql.sql", "CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i); -                continue; - -            case EVENT_T_AGGRO: -            case EVENT_T_DEATH: -            case EVENT_T_EVADE: -            case EVENT_T_REACHED_HOME: -            { -                if (temp.event_flags & EFLAG_REPEATABLE) -                { -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i); -                    temp.event_flags &= ~EFLAG_REPEATABLE; -                } - -                break; -            } - -            case EVENT_T_RECEIVE_EMOTE: -            { -                if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId)) -                { -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.", temp.creature_id, i, temp.receive_emote.emoteId); -                    continue; -                } -                if (temp.receive_emote.condition) -                { -                    Condition cond; -                    cond.ConditionType = ConditionTypes(temp.receive_emote.condition); -                    cond.ConditionValue1 = temp.receive_emote.conditionValue1; -                    cond.ConditionValue2 = temp.receive_emote.conditionValue2; -                    if (!sConditionMgr->isConditionTypeValid(&cond)) -                    { -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition); -                        continue; -                    } -                } - -                if (!(temp.event_flags & EFLAG_REPEATABLE)) -                { -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i); -                    temp.event_flags |= EFLAG_REPEATABLE; -                } - -                break; -            } - -            case EVENT_T_BUFFED: -            case EVENT_T_TARGET_BUFFED: -            { -                SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.buffed.spellId); -                if (!spell) -                { -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); -                    continue; -                } -                if (temp.buffed.repeatMax < temp.buffed.repeatMin) -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); -                break; -            } - -            default: -                TC_LOG_ERROR("sql.sql", "CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i); -                break; -        } - -        for (uint32 j = 0; j < MAX_ACTIONS; j++) -        { -            uint16 action_type = fields[10+(j*4)].GetUInt8(); -            if (action_type >= ACTION_T_END) -            { -                TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type); -                temp.action[j].type = ACTION_T_NONE; -                continue; -            } - -            CreatureEventAI_Action& action = temp.action[j]; - -            action.type = EventAI_ActionType(action_type); -            action.raw.param1 = fields[11+(j*4)].GetInt32(); -            action.raw.param2 = fields[12+(j*4)].GetInt32(); -            action.raw.param3 = fields[13+(j*4)].GetInt32(); - -            //Report any errors in actions -            switch (action.type) -            { -                case ACTION_T_NONE: -                    break; -                case ACTION_T_TEXT: -                { -                    if (action.text.TextId1 < 0) -                    { -                        if (m_CreatureEventAI_TextMap.find(action.text.TextId1) == m_CreatureEventAI_TextMap.end()) -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1); -                    } -                    if (action.text.TextId2 < 0) -                    { -                        if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end()) -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1); - -                        if (!action.text.TextId1) -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1); -                    } -                    if (action.text.TextId3 < 0) -                    { -                        if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end()) -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1); - -                        if (!action.text.TextId1 || !action.text.TextId2) -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1); -                    } -                    break; -                } -                case ACTION_T_SET_FACTION: -                    if (action.set_faction.factionId !=0 && !sFactionStore.LookupEntry(action.set_faction.factionId)) -                    { -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses non-existent FactionId %u.", i, j+1, action.set_faction.factionId); -                        action.set_faction.factionId = 0; -                    } -                    break; -                case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: -                    if (action.morph.creatureId !=0 || action.morph.modelId !=0) -                    { -                        if (action.morph.creatureId && !sObjectMgr->GetCreatureTemplate(action.morph.creatureId)) -                        { -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId); -                            action.morph.creatureId = 0; -                        } - -                        if (action.morph.modelId) -                        { -                            if (action.morph.creatureId) -                            { -                                TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId, action.morph.creatureId); -                                action.morph.modelId = 0; -                            } -                            else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId)) -                            { -                                TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses non-existant ModelId %u.", i, j+1, action.morph.modelId); -                                action.morph.modelId = 0; -                            } -                        } -                    } -                    break; -                case ACTION_T_SOUND: -                    if (!sSoundEntriesStore.LookupEntry(action.sound.soundId)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses non-existant SoundID %u.", i, j+1, action.sound.soundId); -                    break; -                case ACTION_T_EMOTE: -                    if (!sEmotesStore.LookupEntry(action.emote.emoteId)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId); -                    break; -                case ACTION_T_RANDOM_SOUND: -                    if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId1); -                    if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId2); -                    if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId3); -                    break; -                case ACTION_T_RANDOM_EMOTE: -                    if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1); -                    if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2); -                    if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3); -                    break; -                case ACTION_T_CAST: -                { -                    const SpellInfo* spell = sSpellMgr->GetSpellInfo(action.cast.spellId); -                    if (!spell) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId); -                    /* FIXME: temp.raw.param3 not have event tipes with recovery time in it.... -                    else -                    { -                        if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE) -                        { -                            //output as debug for now, also because there's no general rule all spells have RecoveryTime -                            if (temp.event_param3 < spell->RecoveryTime) -                                TC_LOG_DEBUG("CreatureEventAI:  Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1, action.cast.spellId, spell->RecoveryTime, temp.event_param3); -                        } -                    } -                    */ - -                    //Cast is always triggered if target is forced to cast on self -                    if (action.cast.castFlags & CAST_FORCE_TARGET_SELF) -                        action.cast.castFlags |= CAST_TRIGGERED; - -                    if (action.cast.target >= TARGET_T_END) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); -                    break; -                } -                case ACTION_T_SUMMON: -                    if (!sObjectMgr->GetCreatureTemplate(action.summon.creatureId)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId); - -                    if (action.summon.target >= TARGET_T_END) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); -                    break; -                case ACTION_T_THREAT_SINGLE_PCT: -                    if (std::abs(action.threat_single_pct.percent) > 100) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent); -                    if (action.threat_single_pct.target >= TARGET_T_END) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); -                    break; -                case ACTION_T_THREAT_ALL_PCT: -                    if (std::abs(action.threat_all_pct.percent) > 100) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent); -                    break; -                case ACTION_T_QUEST_EVENT: -                    if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event.questId)) -                    { -                        if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId); -                    } -                    else -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId); - -                    if (action.quest_event.target >= TARGET_T_END) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); - -                    break; -                case ACTION_T_SET_UNIT_FIELD: -                    if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1); -                    if (action.set_unit_field.target >= TARGET_T_END) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); -                    break; -                case ACTION_T_SET_UNIT_FLAG: -                case ACTION_T_REMOVE_UNIT_FLAG: -                    if (action.unit_flag.target >= TARGET_T_END) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); -                    break; -                case ACTION_T_SET_PHASE: -                    if (action.set_phase.phase >= MAX_PHASE) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); -                    break; -                case ACTION_T_INC_PHASE: -                    if (action.set_inc_phase.step == 0) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1); -                    else if (std::abs(action.set_inc_phase.step) > MAX_PHASE-1) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step); -                    break; -                case ACTION_T_QUEST_EVENT_ALL: -                    if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event_all.questId)) -                    { -                        if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId); -                    } -                    else -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event_all.questId); -                    break; -                case ACTION_T_REMOVEAURASFROMSPELL: -                    if (!sSpellMgr->GetSpellInfo(action.remove_aura.spellId)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId); -                    if (action.remove_aura.target >= TARGET_T_END) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); -                    break; -                case ACTION_T_RANDOM_PHASE:             //PhaseId1, PhaseId2, PhaseId3 -                    if (action.random_phase.phase1 >= MAX_PHASE) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); -                    if (action.random_phase.phase2 >= MAX_PHASE) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); -                    if (action.random_phase.phase3 >= MAX_PHASE) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); -                    break; -                case ACTION_T_RANDOM_PHASE_RANGE:       //PhaseMin, PhaseMax -                    if (action.random_phase_range.phaseMin >= MAX_PHASE) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); -                    if (action.random_phase_range.phaseMin >= MAX_PHASE) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1); -                    if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax) -                    { -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1); -                        std::swap(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax); -                        // equal case processed at call -                    } -                    break; -                case ACTION_T_KILLED_MONSTER: -                    if (!sObjectMgr->GetCreatureTemplate(action.killed_monster.creatureId)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId); -                    if (action.killed_monster.target >= TARGET_T_END) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); -                    break; -                case ACTION_T_SET_INST_DATA: -                    if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1); -                    if (action.set_inst_data.value > 4/*SPECIAL*/) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1); -                    break; -                case ACTION_T_SET_INST_DATA64: -                    if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1); -                    if (action.set_inst_data64.target >= TARGET_T_END) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); -                    break; -                case ACTION_T_UPDATE_TEMPLATE: -                    if (!sObjectMgr->GetCreatureTemplate(action.update_template.creatureId)) -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId); -                    break; -                case ACTION_T_SET_SHEATH: -                    if (action.set_sheath.sheath >= MAX_SHEATH_STATE) -                    { -                        TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath); -                        action.set_sheath.sheath = SHEATH_STATE_UNARMED; -                    } -                    break; -                case ACTION_T_SET_INVINCIBILITY_HP_LEVEL: -                    if (action.invincibility_hp_level.is_percent) -                    { -                        if (action.invincibility_hp_level.hp_level > 100) -                        { -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level); -                            action.invincibility_hp_level.hp_level = 100; -                        } -                    } -                    break; -                case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL: -                    if (action.mount.creatureId != 0 || action.mount.modelId != 0) -                    { -                        if (action.mount.creatureId && !sObjectMgr->GetCreatureTemplate(action.mount.creatureId)) -                        { -                            TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses nonexistent Creature entry %u.", i, j+1, action.mount.creatureId); -                            action.morph.creatureId = 0; -                        } - -                        if (action.mount.modelId) -                        { -                            if (action.mount.creatureId) -                            { -                                TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.mount.modelId, action.mount.creatureId); -                                action.mount.modelId = 0; -                            } -                            else if (!sCreatureDisplayInfoStore.LookupEntry(action.mount.modelId)) -                            { -                                TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u uses nonexistent ModelId %u.", i, j+1, action.mount.modelId); -                                action.mount.modelId = 0; -                            } -                        } -                    } -                    break; -                case ACTION_T_EVADE:                    //No Params -                case ACTION_T_FLEE_FOR_ASSIST:          //No Params -                case ACTION_T_DIE:                      //No Params -                case ACTION_T_ZONE_COMBAT_PULSE:        //No Params -                case ACTION_T_FORCE_DESPAWN:            //No Params -                case ACTION_T_AUTO_ATTACK:              //AllowAttackState (0 = stop attack, anything else means continue attacking) -                case ACTION_T_COMBAT_MOVEMENT:          //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) -                case ACTION_T_RANGED_MOVEMENT:          //Distance, Angle -                case ACTION_T_CALL_FOR_HELP:            //Distance -                    break; - -                case ACTION_T_RANDOM_SAY: -                case ACTION_T_RANDOM_YELL: -                case ACTION_T_RANDOM_TEXTEMOTE: -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1); -                    break; - -                case ACTION_T_MOVE_RANDOM_POINT: -                case ACTION_T_SET_STAND_STATE: -                case ACTION_T_SET_PHASE_MASK: -                case ACTION_T_SET_VISIBILITY: -                case ACTION_T_SET_ACTIVE: -                case ACTION_T_SET_AGGRESSIVE: -                case ACTION_T_ATTACK_START_PULSE: -                case ACTION_T_SUMMON_GO: -                    break; - -                default: -                    TC_LOG_ERROR("sql.sql", "CreatureEventAI:  Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, action.type); -                    break; -            } -        } - -        //Add to list -        m_CreatureEventAI_Event_Map[creature_id].push_back(temp); -        ++count; - -    } -    while (result->NextRow()); - -    TC_LOG_INFO("server.loading", ">> Loaded %u CreatureEventAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); -} diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.h b/src/server/game/AI/EventAI/CreatureEventAIMgr.h deleted file mode 100644 index 577958b6f5b..00000000000 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.h +++ /dev/null @@ -1,46 +0,0 @@ -/* - * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef TRINITY_CREATURE_EAI_MGR_H -#define TRINITY_CREATURE_EAI_MGR_H - -#include "Common.h" -#include "CreatureEventAI.h" - -class CreatureEventAIMgr -{ -    friend class ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>; - -    private: -        CreatureEventAIMgr(){ } -        ~CreatureEventAIMgr(){ } - -    public: -        void LoadCreatureEventAI_Texts(); -        void LoadCreatureEventAI_Scripts(); - -        CreatureEventAI_Event_Map  const& GetCreatureEventAIMap()       const { return m_CreatureEventAI_Event_Map; } -        CreatureEventAI_TextMap    const& GetCreatureEventAITextMap()   const { return m_CreatureEventAI_TextMap; } - -    private: -        CreatureEventAI_Event_Map  m_CreatureEventAI_Event_Map; -        CreatureEventAI_TextMap    m_CreatureEventAI_TextMap; -}; - -#define sEventAIMgr ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>::instance() -#endif diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt index f455610666e..be3997243e4 100644 --- a/src/server/game/CMakeLists.txt +++ b/src/server/game/CMakeLists.txt @@ -130,7 +130,6 @@ include_directories(    ${CMAKE_CURRENT_SOURCE_DIR}/Addons    ${CMAKE_CURRENT_SOURCE_DIR}/AI    ${CMAKE_CURRENT_SOURCE_DIR}/AI/CoreAI -  ${CMAKE_CURRENT_SOURCE_DIR}/AI/EventAI    ${CMAKE_CURRENT_SOURCE_DIR}/AI/ScriptedAI    ${CMAKE_CURRENT_SOURCE_DIR}/AI/SmartScripts    ${CMAKE_CURRENT_SOURCE_DIR}/AuctionHouse diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 0869e44b9dc..d8dc19c5dcd 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -41,7 +41,6 @@  #include "ArenaTeamMgr.h"  #include "GuildMgr.h"  #include "TicketMgr.h" -#include "CreatureEventAIMgr.h"  #include "SpellMgr.h"  #include "GroupMgr.h"  #include "Chat.h" @@ -1692,12 +1691,6 @@ void World::SetInitialWorldSettings()      TC_LOG_INFO("server.loading", "Loading Scripts text locales...");      // must be after Load*Scripts calls      sObjectMgr->LoadDbScriptStrings(); -    TC_LOG_INFO("server.loading", "Loading CreatureEventAI Texts..."); -    sEventAIMgr->LoadCreatureEventAI_Texts(); - -    TC_LOG_INFO("server.loading", "Loading CreatureEventAI Scripts..."); -    sEventAIMgr->LoadCreatureEventAI_Scripts(); -      TC_LOG_INFO("server.loading", "Loading spell script names...");      sObjectMgr->LoadSpellScriptNames(); diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt index 5be634d2060..20e4c4c7fdd 100644 --- a/src/server/scripts/CMakeLists.txt +++ b/src/server/scripts/CMakeLists.txt @@ -73,7 +73,6 @@ include_directories(    ${CMAKE_SOURCE_DIR}/src/server/game/Addons    ${CMAKE_SOURCE_DIR}/src/server/game/AI    ${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI -  ${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI    ${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI    ${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts    ${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 039766177c1..59477c6684f 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -26,7 +26,6 @@ EndScriptData */  #include "AchievementMgr.h"  #include "AuctionHouseMgr.h"  #include "Chat.h" -#include "CreatureEventAIMgr.h"  #include "CreatureTextMgr.h"  #include "DisableMgr.h"  #include "Language.h" @@ -53,7 +52,6 @@ public:          {              { "achievement", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ACHIEVEMENT, true,  &HandleReloadAllAchievementCommand, "", NULL },              { "area",        rbac::RBAC_PERM_COMMAND_RELOAD_ALL_AREA,        true,  &HandleReloadAllAreaCommand,       "", NULL }, -            { "eventai",     rbac::RBAC_PERM_COMMAND_RELOAD_ALL_EVENTAI,     true,  &HandleReloadAllEventAICommand,    "", NULL },              { "gossips",     rbac::RBAC_PERM_COMMAND_RELOAD_ALL_GOSSIP,      true,  &HandleReloadAllGossipsCommand,    "", NULL },              { "item",        rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ITEM,        true,  &HandleReloadAllItemCommand,       "", NULL },              { "locales",     rbac::RBAC_PERM_COMMAND_RELOAD_ALL_LOCALES,     true,  &HandleReloadAllLocalesCommand,    "", NULL }, @@ -80,8 +78,6 @@ public:              { "conditions",                    rbac::RBAC_PERM_COMMAND_RELOAD_CONDITIONS, true,  &HandleReloadConditions,                        "", NULL },              { "config",                        rbac::RBAC_PERM_COMMAND_RELOAD_CONFIG, true,  &HandleReloadConfigCommand,                     "", NULL },              { "creature_text",                 rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_TEXT, true,  &HandleReloadCreatureText,                      "", NULL }, -            { "creature_ai_scripts",           rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_AI_SCRIPTS, true,  &HandleReloadEventAIScriptsCommand,             "", NULL }, -            { "creature_ai_texts",             rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_AI_TEXTS, true,  &HandleReloadEventAITextsCommand,               "", NULL },              { "creature_questender",           rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_QUESTENDER, true,  &HandleReloadCreatureQuestEnderCommand,  "", NULL },              { "creature_linked_respawn",       rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LINKED_RESPAWN,    true,  &HandleReloadLinkedRespawnCommand,              "", NULL },              { "creature_loot_template",        rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LOOT_TEMPLATE, true,  &HandleReloadLootTemplatesCreatureCommand,      "", NULL }, @@ -182,7 +178,6 @@ public:          HandleReloadAllAchievementCommand(handler, "");          HandleReloadAllAreaCommand(handler, ""); -        HandleReloadAllEventAICommand(handler, "");          HandleReloadAllLootCommand(handler, "");          HandleReloadAllNpcCommand(handler, "");          HandleReloadAllQuestCommand(handler, ""); @@ -273,13 +268,6 @@ public:          return true;      } -    static bool HandleReloadAllEventAICommand(ChatHandler* handler, const char* /*args*/) -    { -        HandleReloadEventAITextsCommand(handler, "a"); -        HandleReloadEventAIScriptsCommand(handler, "a"); -        return true; -    } -      static bool HandleReloadAllSpellCommand(ChatHandler* handler, const char* /*args*/)      {          HandleReloadSkillDiscoveryTemplateCommand(handler, "a"); @@ -1014,23 +1002,6 @@ public:          return true;      } -    static bool HandleReloadEventAITextsCommand(ChatHandler* handler, const char* /*args*/) -    { - -        TC_LOG_INFO("misc", "Re-Loading Texts from `creature_ai_texts`..."); -        sEventAIMgr->LoadCreatureEventAI_Texts(); -        handler->SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded."); -        return true; -    } - -    static bool HandleReloadEventAIScriptsCommand(ChatHandler* handler, const char* /*args*/) -    { -        TC_LOG_INFO("misc", "Re-Loading Scripts from `creature_ai_scripts`..."); -        sEventAIMgr->LoadCreatureEventAI_Scripts(); -        handler->SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded."); -        return true; -    } -      static bool HandleReloadSpellScriptsCommand(ChatHandler* handler, const char* args)      {          if (sScriptMgr->IsScriptScheduled()) diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt index e48197aeb2c..99ea60ba76f 100644 --- a/src/server/worldserver/CMakeLists.txt +++ b/src/server/worldserver/CMakeLists.txt @@ -70,7 +70,6 @@ include_directories(    ${CMAKE_SOURCE_DIR}/src/server/game/Addons    ${CMAKE_SOURCE_DIR}/src/server/game/AI    ${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI -  ${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI    ${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI    ${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts    ${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse  | 
