diff options
author | John Holiver <none@none> | 2010-08-21 02:15:19 -0300 |
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committer | John Holiver <none@none> | 2010-08-21 02:15:19 -0300 |
commit | 6e6d62def91fb86e979d008d1732fdbbd466885d (patch) | |
tree | 568b97a734e9af703a7c282e622d41d42c8912f4 | |
parent | fcca6060d0f4edc71b9862b06378943af355e683 (diff) |
Core: Creature should aggro player when players aggro creature during SetInCombatWithZone (otherwise, creature will remain not in combat).
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 0f2bbcab186..d22463e844d 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2148,6 +2148,7 @@ void Creature::SetInCombatWithZone() if (pPlayer->isAlive()) { + this->SetInCombatWith(pPlayer); pPlayer->SetInCombatWith(this); AddThreat(pPlayer, 0.0f); } |