diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-07-17 13:44:59 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2025-07-17 13:44:59 +0200 |
commit | 6e87bc58c0e68944f963ddbdf825d32eccdda87b (patch) | |
tree | c2f4f03e2dd122b5b8e7641fe24a790872486405 | |
parent | 0953d97533a24a57f69513e2d127eeb39faa9602 (diff) |
Core/SAI: Remove ObjectGuid::ToString calls
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 44cf119f77c..638eb0da737 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -313,7 +313,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u mLastInvoker = unit->GetGUID(); if (Unit* tempInvoker = GetLastInvoker()) - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: {} {}", tempInvoker->GetName(), tempInvoker->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: {} {}", tempInvoker->GetName(), tempInvoker->GetGUID()); ObjectVector targets; GetTargets(targets, e, Coalesce<WorldObject>(unit, gob)); @@ -359,7 +359,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u uint32 duration = sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget); mTimedActionWaitEvent = CreateTimedActionListWaitEventFor<void, Scripting::v2::WaitAction>(e, GameTime::Now() + Milliseconds(duration)); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: {} {}, textGuid: {}", - talker->GetName(), talker->GetGUID().ToString(), talkTarget ? talkTarget->GetGUID().ToString().c_str() : "Empty"); + talker->GetName(), talker->GetGUID(), Object::GetGUID(talkTarget)); break; } case SMART_ACTION_SIMPLE_TALK: @@ -375,7 +375,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u duration = std::max(sCreatureTextMgr->SendChat(me, uint8(e.action.simpleTalk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, SoundKitPlayType::Normal, TEAM_OTHER, false, target->ToPlayer()), duration); } TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: {} {}, textGroupId: {}", - target->GetName(), target->GetGUID().ToString(), uint8(e.action.simpleTalk.textGroupID)); + target->GetName(), target->GetGUID(), uint8(e.action.simpleTalk.textGroupID)); } mTimedActionWaitEvent = CreateTimedActionListWaitEventFor<void, Scripting::v2::WaitAction>(e, GameTime::Now() + Milliseconds(duration)); break; @@ -388,7 +388,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { target->ToUnit()->HandleEmoteCommand(static_cast<Emote>(e.action.emote.emote)); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: {} {}, emote: {}", - target->GetName(), target->GetGUID().ToString(), e.action.emote.emote); + target->GetName(), target->GetGUID(), e.action.emote.emote); } } break; @@ -405,7 +405,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr, e.action.sound.keyBroadcastTextId); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: {} {}, sound: {}, onlyself: {}", - target->GetName(), target->GetGUID().ToString(), e.action.sound.sound, e.action.sound.onlySelf); + target->GetName(), target->GetGUID(), e.action.sound.sound, e.action.sound.onlySelf); } } break; @@ -420,7 +420,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { target->ToCreature()->SetFaction(e.action.faction.factionID); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature {} set faction to {}", - target->GetGUID().ToString(), e.action.faction.factionID); + target->GetGUID(), e.action.faction.factionID); } else { @@ -430,7 +430,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { target->ToCreature()->SetFaction(ci->faction); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature {} set faction to {}", - target->GetGUID().ToString(), ci->faction); + target->GetGUID(), ci->faction); } } } @@ -455,7 +455,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u CreatureModel const* model = ObjectMgr::ChooseDisplayId(ci); target->ToCreature()->SetDisplayId(model->CreatureDisplayID); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature {} set displayid to {}", - target->GetGUID().ToString(), model->CreatureDisplayID); + target->GetGUID(), model->CreatureDisplayID); } } //if no param1, then use value from param2 (modelId) @@ -463,14 +463,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { target->ToCreature()->SetDisplayId(e.action.morphOrMount.model); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature {} set displayid to {}", - target->GetGUID().ToString(), e.action.morphOrMount.model); + target->GetGUID(), e.action.morphOrMount.model); } } else { target->ToCreature()->DeMorph(); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature {} demorphs.", - target->GetGUID().ToString()); + target->GetGUID()); } } break; @@ -483,7 +483,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { target->ToPlayer()->FailQuest(e.action.quest.quest); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player {} fails quest {}", - target->GetGUID().ToString(), e.action.quest.quest); + target->GetGUID(), e.action.quest.quest); } } break; @@ -508,7 +508,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { player->AddQuestAndCheckCompletion(q, nullptr); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player {} - quest {} added", - player->GetGUID().ToString(), e.action.questOffer.questID); + player->GetGUID(), e.action.questOffer.questID); } } } @@ -539,7 +539,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u Emote emote = static_cast<Emote>(Trinity::Containers::SelectRandomContainerElement(emotes)); target->ToUnit()->HandleEmoteCommand(emote); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature {} handle random emote {}", - target->GetGUID().ToString(), emote); + target->GetGUID(), emote); } } break; @@ -553,7 +553,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { ref->ModifyThreatByPercent(std::max<int32>(-100,int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC))); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature {} modify threat for unit {}, value {}", - me->GetGUID().ToString(), ref->GetVictim()->GetGUID().ToString(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC)); + me->GetGUID(), ref->GetVictim()->GetGUID(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC)); } break; } @@ -568,7 +568,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { me->GetThreatManager().ModifyThreatByPercent(target->ToUnit(), std::max<int32>(-100, int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC))); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature {} modify threat for unit {}, value {}", - me->GetGUID().ToString(), target->GetGUID().ToString(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)); + me->GetGUID(), target->GetGUID(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)); } } break; @@ -744,7 +744,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->ToGameObject()->SetLootState(GO_READY); target->ToGameObject()->UseDoorOrButton(0, false, unit); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject {} activated", - target->GetGUID().ToString()); + target->GetGUID()); } } break; @@ -757,7 +757,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { target->ToGameObject()->ResetDoorOrButton(); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject {} reset", - target->GetGUID().ToString()); + target->GetGUID()); } } break; @@ -770,7 +770,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { target->ToUnit()->SetEmoteState(Emote(e.action.emote.emote)); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit {} set emotestate to {}", - target->GetGUID().ToString(), e.action.emote.emote); + target->GetGUID(), e.action.emote.emote); } } break; @@ -779,7 +779,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { me->SetCanMelee(e.action.autoAttack.attack != 0); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: {} bool on = {}", - me->GetGUID().ToString(), e.action.autoAttack.attack); + me->GetGUID(), e.action.autoAttack.attack); break; } case SMART_ACTION_ALLOW_COMBAT_MOVEMENT: @@ -790,7 +790,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u bool move = e.action.combatMove.move != 0; ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature {} bool on = {}", - me->GetGUID().ToString(), e.action.combatMove.move); + me->GetGUID(), e.action.combatMove.move); break; } case SMART_ACTION_SET_EVENT_PHASE: @@ -800,7 +800,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u SetPhase(e.action.setEventPhase.phase); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature {} set event phase {}", - GetBaseObject()->GetGUID().ToString(), e.action.setEventPhase.phase); + GetBaseObject()->GetGUID(), e.action.setEventPhase.phase); break; } case SMART_ACTION_INC_EVENT_PHASE: @@ -811,7 +811,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u IncPhase(e.action.incEventPhase.inc); DecPhase(e.action.incEventPhase.dec); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature {} inc event phase by {}, " - "decrease by {}", GetBaseObject()->GetGUID().ToString(), e.action.incEventPhase.inc, e.action.incEventPhase.dec); + "decrease by {}", GetBaseObject()->GetGUID(), e.action.incEventPhase.inc, e.action.incEventPhase.dec); break; } case SMART_ACTION_EVADE: @@ -828,7 +828,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } me->AI()->EnterEvadeMode(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature {} EnterEvadeMode", me->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature {} EnterEvadeMode", me->GetGUID()); break; } case SMART_ACTION_FLEE_FOR_ASSIST: @@ -843,7 +843,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST, me->GetGender()); CreatureTextMgr::SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE); } - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature {} DoFleeToGetAssistance", me->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature {} DoFleeToGetAssistance", me->GetGUID()); break; } case SMART_ACTION_COMBAT_STOP: @@ -852,7 +852,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; me->CombatStop(true); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_COMBAT_STOP: {} CombatStop", me->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_COMBAT_STOP: {} CombatStop", me->GetGUID()); break; } case SMART_ACTION_REMOVEAURASFROMSPELL: @@ -884,7 +884,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->ToUnit()->RemoveAllAuras(); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit {}, spell {}", - target->GetGUID().ToString(), e.action.removeAura.spell); + target->GetGUID(), e.action.removeAura.spell); } break; } @@ -906,7 +906,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle; ENSURE_AI(SmartAI, me->AI())->SetFollow(target->ToUnit(), float(e.action.follow.dist) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature {} following target {}", - me->GetGUID().ToString(), target->GetGUID().ToString()); + me->GetGUID(), target->GetGUID()); break; } } @@ -924,7 +924,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u uint32 phase = Trinity::Containers::SelectRandomContainerElement(phases); SetPhase(phase); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature {} sets event phase to {}", - GetBaseObject()->GetGUID().ToString(), phase); + GetBaseObject()->GetGUID(), phase); break; } case SMART_ACTION_RANDOM_PHASE_RANGE: @@ -935,7 +935,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax); SetPhase(phase); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature {} sets event phase to {}", - GetBaseObject()->GetGUID().ToString(), phase); + GetBaseObject()->GetGUID(), phase); break; } case SMART_ACTION_CALL_KILLEDMONSTER: @@ -951,7 +951,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { tapper->KilledMonsterCredit(e.action.killedMonster.creature, me->GetGUID()); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player {}, Killcredit: {}", - tapper->GetGUID().ToString(), e.action.killedMonster.creature); + tapper->GetGUID(), e.action.killedMonster.creature); } } } @@ -963,7 +963,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { target->ToPlayer()->KilledMonsterCredit(e.action.killedMonster.creature); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player {}, Killcredit: {}", - target->GetGUID().ToString(), e.action.killedMonster.creature); + target->GetGUID(), e.action.killedMonster.creature); } else if (IsUnit(target)) // Special handling for vehicles if (Vehicle* vehicle = target->ToUnit()->GetVehicleKit()) @@ -1028,7 +1028,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u instance->SetGuidData(e.action.setInstanceData64.field, targets.front()->GetGUID()); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: {}, data: {}", - e.action.setInstanceData64.field, targets.front()->GetGUID().ToString()); + e.action.setInstanceData64.field, targets.front()->GetGUID()); break; } case SMART_ACTION_UPDATE_TEMPLATE: @@ -1043,7 +1043,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (me && !me->isDead()) { me->KillSelf(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature {}", me->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature {}", me->GetGUID()); } break; } @@ -1052,7 +1052,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (me && me->IsAIEnabled()) { me->AI()->DoZoneInCombat(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature {}", me->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature {}", me->GetGUID()); } break; } @@ -1066,7 +1066,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP, me->GetGender()); sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE); } - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature {}", me->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature {}", me->GetGUID()); } break; } @@ -1076,7 +1076,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { me->SetSheath(SheathState(e.action.setSheath.sheath)); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature {}, State: {}", - me->GetGUID().ToString(), e.action.setSheath.sheath); + me->GetGUID(), e.action.setSheath.sheath); } break; } @@ -2179,7 +2179,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->PlayDirectSound(sound, onlySelf ? target->ToPlayer() : nullptr); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_SOUND: target: {} ({}), sound: {}, onlyself: {}", - target->GetName(), target->GetGUID().ToString(), sound, onlySelf ? "true" : "false"); + target->GetName(), target->GetGUID(), sound, onlySelf ? "true" : "false"); } } break; @@ -2346,7 +2346,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->ToCreature()->SetMovementAnimKitId(e.action.animKit.animKit); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_ANIMKIT: target: {} ({}), AnimKit: {}, Type: {}", - target->GetName(), target->GetGUID().ToString(), e.action.animKit.animKit, e.action.animKit.type); + target->GetName(), target->GetGUID(), e.action.animKit.animKit, e.action.animKit.type); } else if (IsGameObject(target)) { @@ -2363,7 +2363,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_ANIMKIT: target: {} ({}), AnimKit: {}, Type: {}", - target->GetName(), target->GetGUID().ToString(), e.action.animKit.animKit, e.action.animKit.type); + target->GetName(), target->GetGUID(), e.action.animKit.animKit, e.action.animKit.type); } } @@ -2418,7 +2418,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u e.action.spellVisualKit.duration); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_SPELL_VISUAL_KIT: target: {} ({}), SpellVisualKit: {}", - target->GetName(), target->GetGUID().ToString(), e.action.spellVisualKit.spellVisualKitId); + target->GetName(), target->GetGUID(), e.action.spellVisualKit.spellVisualKitId); } } @@ -2430,7 +2430,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { obj->GetMap()->SetZoneOverrideLight(e.action.overrideLight.zoneId, e.action.overrideLight.areaLightId, e.action.overrideLight.overrideLightId, Milliseconds(e.action.overrideLight.transitionMilliseconds)); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: {} sets zone override light (zoneId: {}, areaLightId: {}, overrideLightId: {}, transitionMilliseconds: {})", - obj->GetGUID().ToString(), e.action.overrideLight.zoneId, e.action.overrideLight.areaLightId, e.action.overrideLight.overrideLightId, e.action.overrideLight.transitionMilliseconds); + obj->GetGUID(), e.action.overrideLight.zoneId, e.action.overrideLight.areaLightId, e.action.overrideLight.overrideLightId, e.action.overrideLight.transitionMilliseconds); } break; } @@ -2440,7 +2440,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { obj->GetMap()->SetZoneWeather(e.action.overrideWeather.zoneId, (WeatherState)e.action.overrideWeather.weatherId, float(e.action.overrideWeather.intensity)); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_WEATHER: {} sets zone weather (zoneId: {}, weatherId: {}, intensity: {})", - obj->GetGUID().ToString(), e.action.overrideWeather.zoneId, e.action.overrideWeather.weatherId, e.action.overrideWeather.intensity); + obj->GetGUID(), e.action.overrideWeather.zoneId, e.action.overrideWeather.weatherId, e.action.overrideWeather.intensity); } break; } @@ -4127,7 +4127,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at, Sce return; } - TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is AreaTrigger with id {}, triggered by player {}", trigger->ID, player->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is AreaTrigger with id {}, triggered by player {}", trigger->ID, player->GetGUID()); } else if (scene) { @@ -4141,7 +4141,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at, Sce return; } - TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Scene with id {}, triggered by player {}", scene->SceneId, player->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Scene with id {}, triggered by player {}", scene->SceneId, player->GetGUID()); } else if (qst) { @@ -4155,7 +4155,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at, Sce return; } - TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Quest with id {}, triggered by player {}", qst->GetQuestId(), player->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Quest with id {}, triggered by player {}", qst->GetQuestId(), player->GetGUID()); } else if (evnt) { @@ -4165,7 +4165,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at, Sce if (obj->IsPlayer()) { player = obj->ToPlayer(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Event {}, triggered by player {}", event, player->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Event {}, triggered by player {}", event, player->GetGUID()); } else if (obj->IsCreature()) { |