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authorShauren <shauren.trinity@gmail.com>2016-05-08 23:24:47 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-01-07 22:30:01 +0100
commit6f311fea53b88c5c29b873993345e4d616dbc051 (patch)
tree02a5894f0df6106fa35a33a72b031cdadf6938d8
parent3018c65efd4913083a5f4bef766a46237baf1f9d (diff)
Core/Auras: SPELL_AURA_PERIODIC_LEECH can now properly overkill
(cherry picked from commit 3d8bab866831b87d9737a7e2b01e066064c81799)
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 395b732f6a7..705deddf5e1 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -5987,9 +5987,6 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
if (crit)
log.HitInfo |= SPELL_HIT_TYPE_CRIT;
- if (target->GetHealth() < damage)
- damage = uint32(target->GetHealth());
-
// Set trigger flag
uint32 procAttacker = PROC_FLAG_DONE_PERIODIC;
uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC;