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| author | Shauren <shauren.trinity@gmail.com> | 2016-05-08 23:24:47 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-07 22:30:01 +0100 |
| commit | 6f311fea53b88c5c29b873993345e4d616dbc051 (patch) | |
| tree | 02a5894f0df6106fa35a33a72b031cdadf6938d8 | |
| parent | 3018c65efd4913083a5f4bef766a46237baf1f9d (diff) | |
Core/Auras: SPELL_AURA_PERIODIC_LEECH can now properly overkill
(cherry picked from commit 3d8bab866831b87d9737a7e2b01e066064c81799)
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 395b732f6a7..705deddf5e1 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -5987,9 +5987,6 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c if (crit) log.HitInfo |= SPELL_HIT_TYPE_CRIT; - if (target->GetHealth() < damage) - damage = uint32(target->GetHealth()); - // Set trigger flag uint32 procAttacker = PROC_FLAG_DONE_PERIODIC; uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC; |
