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authormegamage <none@none>2009-06-14 10:14:01 -0500
committermegamage <none@none>2009-06-14 10:14:01 -0500
commit6f7998cbaf94e80d92da6d128a5f11b0652ae0a3 (patch)
treeef30bd9aa73323e041ec56ffdc1ab6a7489f4431
parenta44a68acbb7d130ce8b8918ec023425cfdfb9335 (diff)
*Use overheal as parameter instead of gain. Author: DonTomika
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp7
-rw-r--r--src/game/Unit.h2
2 files changed, 5 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 88c3630be22..3628b956a54 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8713,7 +8713,8 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellPro
if (GetTypeId()==TYPEID_PLAYER)
{
- SendHealSpellLog(pVictim, spellProto->Id, addhealth, critical, gain);
+ // overheal = addhealth - gain
+ SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth > gain ? addhealth - gain : 0, critical);
if (BattleGround *bg = ((Player*)this)->GetBattleGround())
bg->UpdatePlayerScore((Player*)this, SCORE_HEALING_DONE, gain);
@@ -8917,7 +8918,7 @@ void Unit::UnsummonAllTotems()
}
}
-void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical, int32 gain)
+void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
{
// we guess size
WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
@@ -8925,7 +8926,7 @@ void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool c
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(Damage);
- data << uint32((int32)Damage > gain ? (int32)Damage - gain : 0); // overheal
+ data << uint32(OverHeal);
data << uint8(critical ? 1 : 0);
data << uint8(0); // unused in client?
SendMessageToSet(&data, true);
diff --git a/src/game/Unit.h b/src/game/Unit.h
index f5bc3fa1a1e..4be68c99354 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1273,7 +1273,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
virtual bool IsUnderWater() const;
bool isInAccessiblePlaceFor(Creature const* c) const;
- void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical, int32 gain);
+ void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical = false);
void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage);
void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);