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authorTreeston <treeston.mmoc@gmail.com>2018-08-29 19:53:23 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-08-29 19:53:23 +0200
commit704870496f672f628635e45a1cec98a485d86c28 (patch)
treee95b6d52b1835c8d9a6b7b53c09b15f61a4d6afb
parent969436adfe8fc0f1c6a01d422ab7f6aa08486be3 (diff)
Core/Threat: Fear no longer suppresses threat. All confuse effects now suppress threat, even ones that wouldn't break on damage.
-rw-r--r--src/server/game/Combat/ThreatManager.cpp4
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp16
2 files changed, 11 insertions, 9 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index e56eb5b2fda..6d6916d3905 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -108,7 +108,9 @@ bool ThreatReference::ShouldBeSuppressed() const
{
if (_victim->IsImmunedToDamage(_owner->GetMeleeDamageSchoolMask()))
return true;
- if (_victim->HasBreakableByDamageCrowdControlAura())
+ if (_victim->HasAuraType(SPELL_AURA_MOD_CONFUSE))
+ return true;
+ if (_victim->HasBreakableByDamageAuraType(SPELL_AURA_MOD_STUN))
return true;
return false;
}
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index f6d9f5d13ac..348b3409248 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -2112,8 +2112,6 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
}
}
}
-
- target->GetThreatManager().EvaluateSuppressed();
}
void AuraEffect::HandleAuraModScale(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -2785,7 +2783,8 @@ void AuraEffect::HandleModConfuse(AuraApplication const* aurApp, uint8 mode, boo
Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STATE_CONFUSED);
- target->GetThreatManager().EvaluateSuppressed();
+ if (apply)
+ target->GetThreatManager().EvaluateSuppressed();
}
void AuraEffect::HandleModFear(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -2796,7 +2795,6 @@ void AuraEffect::HandleModFear(AuraApplication const* aurApp, uint8 mode, bool a
Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STATE_FLEEING);
- target->GetThreatManager().EvaluateSuppressed();
}
void AuraEffect::HandleAuraModStun(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -2807,7 +2805,8 @@ void AuraEffect::HandleAuraModStun(AuraApplication const* aurApp, uint8 mode, bo
Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STATE_STUNNED);
- target->GetThreatManager().EvaluateSuppressed();
+ if (apply)
+ target->GetThreatManager().EvaluateSuppressed();
}
void AuraEffect::HandleAuraModRoot(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -2818,7 +2817,6 @@ void AuraEffect::HandleAuraModRoot(AuraApplication const* aurApp, uint8 mode, bo
Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STATE_ROOT);
- target->GetThreatManager().EvaluateSuppressed();
}
void AuraEffect::HandlePreventFleeing(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -3163,7 +3161,8 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint
&& GetSpellInfo()->HasAttribute(SPELL_ATTR2_DAMAGE_REDUCED_SHIELD))
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
- target->GetThreatManager().EvaluateSuppressed();
+ if (apply)
+ target->GetThreatManager().EvaluateSuppressed();
}
void AuraEffect::HandleAuraModDmgImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -3174,7 +3173,8 @@ void AuraEffect::HandleAuraModDmgImmunity(AuraApplication const* aurApp, uint8 m
Unit* target = aurApp->GetTarget();
m_spellInfo->ApplyAllSpellImmunitiesTo(target, GetEffIndex(), apply);
- target->GetThreatManager().EvaluateSuppressed();
+ if (apply)
+ target->GetThreatManager().EvaluateSuppressed();
}
void AuraEffect::HandleAuraModDispelImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const