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authormegamage <none@none.none>2011-10-14 18:09:21 -0400
committermegamage <none@none.none>2011-10-14 18:09:21 -0400
commit71407fde1a6307bf98954389f5dd1fe18c09edd7 (patch)
treea3bd2b785feb8c344b390a24780b472052fb09c9
parent521c3fc656c4fab5c9400b8fcaa4f09f2e8a845c (diff)
Make npc on transport world object. Try to fix the bug that npc are unloaded with grid and disappear.
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 28d916fe0af..9a31846fa1f 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -673,6 +673,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
return 0;
}
+ creature->m_isWorldObject = true; //so it will not be unloaded with grid
map->AddToMap(creature);
m_NPCPassengerSet.insert(creature);