diff options
author | megamage <none@none.none> | 2011-10-14 18:09:21 -0400 |
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committer | megamage <none@none.none> | 2011-10-14 18:09:21 -0400 |
commit | 71407fde1a6307bf98954389f5dd1fe18c09edd7 (patch) | |
tree | a3bd2b785feb8c344b390a24780b472052fb09c9 | |
parent | 521c3fc656c4fab5c9400b8fcaa4f09f2e8a845c (diff) |
Make npc on transport world object. Try to fix the bug that npc are unloaded with grid and disappear.
-rwxr-xr-x | src/server/game/Entities/Transport/Transport.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 28d916fe0af..9a31846fa1f 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -673,6 +673,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, return 0; } + creature->m_isWorldObject = true; //so it will not be unloaded with grid map->AddToMap(creature); m_NPCPassengerSet.insert(creature); |