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authorMachiavelli <machiavelli.trinity@gmail.com>2010-12-31 17:23:51 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2010-12-31 17:23:51 +0100
commit72a115f242f4d4e7de483bb433b46da987dad311 (patch)
treecc3db62f096bae5a0d3f185b9086697969c30a07
parent1b18a0ac65f4f7a1aff21970fa3f14bb55ebce0b (diff)
Core/Vehicles: Store guids in vehicleseat structures instead of pointers. Fixes a crash with vendor-carrying Mammoth mounts.
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp54
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.h5
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MovementHandler.cpp3
3 files changed, 43 insertions, 19 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 6e4d49f65ef..10ba0e66ff8 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -131,7 +131,7 @@ void Vehicle::Uninstall()
{
sLog->outDebug("Vehicle::Uninstall %u", me->GetEntry());
for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
- if (Unit *passenger = itr->second.passenger)
+ if (Unit *passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.passenger))
if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
passenger->ToTempSummon()->UnSummon();
@@ -145,7 +145,7 @@ void Vehicle::Die()
{
sLog->outDebug("Vehicle::Die %u", me->GetEntry());
for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
- if (Unit *passenger = itr->second.passenger)
+ if (Unit *passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.passenger))
if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
passenger->setDeathState(JUST_DIED);
@@ -178,17 +178,23 @@ void Vehicle::RemoveAllPassengers()
{
sLog->outDebug("Vehicle::RemoveAllPassengers");
for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
- if (Unit *passenger = itr->second.passenger)
+ if (Unit *passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.passenger))
{
+ ASSERT(passenger->IsInWorld());
+ ASSERT(passenger->IsOnVehicle(GetBase()));
+ ASSERT(GetSeatForPassenger(passenger));
+
if (passenger->IsVehicle())
passenger->GetVehicleKit()->RemoveAllPassengers();
+
if (passenger->GetVehicle() != this)
- sLog->outCrash("Vehicle %u has invalid passenger %u.", me->GetEntry(), passenger->GetEntry());
+ sLog->outCrash("Vehicle %u has invalid passenger %u. Seat: %i", me->GetEntry(), passenger->GetEntry(), itr->first);
+
passenger->ExitVehicle();
if (itr->second.passenger)
{
- sLog->outCrash("Vehicle %u cannot remove passenger %u. %u is still on vehicle.", me->GetEntry(), passenger->GetEntry(), itr->second.passenger->GetEntry());
- itr->second.passenger = NULL;
+ sLog->outCrash("Vehicle %u cannot remove passenger %u. "UI64FMTD" is still on vehicle.", me->GetEntry(), passenger->GetEntry(), itr->second.passenger);
+ itr->second.passenger = 0;
}
// creature passengers mounted on player mounts should be despawned at dismount
@@ -210,7 +216,8 @@ Unit *Vehicle::GetPassenger(int8 seatId) const
SeatMap::const_iterator seat = m_Seats.find(seatId);
if (seat == m_Seats.end())
return NULL;
- return seat->second.passenger;
+
+ return ObjectAccessor::GetUnit(*GetBase(), seat->second.passenger);
}
int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next, bool byAura) const
@@ -280,7 +287,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId, bool byAura)
if (seatId < 0) // no specific seat requirement
{
for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
- if (!seat->second.passenger && ((!(byAura && seat->second.seatInfo->CanEnterOrExit()) || (byAura && seat->second.seatInfo->IsUsableByAura()))))
+ if (!seat->second.passenger && (!(byAura && seat->second.seatInfo->CanEnterOrExit()) || (byAura && seat->second.seatInfo->IsUsableByAura())))
break;
if (seat == m_Seats.end()) // no available seat
@@ -293,14 +300,17 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId, bool byAura)
return false;
if (seat->second.passenger)
- seat->second.passenger->ExitVehicle();
+ if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.passenger))
+ passenger->ExitVehicle();
+ else
+ seat->second.passenger = 0;
ASSERT(!seat->second.passenger);
}
sLog->outDebug("Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
- seat->second.passenger = unit;
+ seat->second.passenger = unit->GetGUID();
if (seat->second.seatInfo->CanEnterOrExit())
{
ASSERT(m_usableSeatNum);
@@ -374,16 +384,12 @@ void Vehicle::RemovePassenger(Unit *unit)
if (unit->GetVehicle() != this)
return;
- SeatMap::iterator seat;
- for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
- if (seat->second.passenger == unit)
- break;
-
+ SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
ASSERT(seat != m_Seats.end());
sLog->outDebug("Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
- seat->second.passenger = NULL;
+ seat->second.passenger = 0;
if (seat->second.seatInfo->CanEnterOrExit())
{
if (!m_usableSeatNum)
@@ -430,9 +436,11 @@ void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
// not sure that absolute position calculation is correct, it must depend on vehicle orientation and pitch angle
for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
- if (Unit *passenger = itr->second.passenger)
+ if (Unit *passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.passenger))
{
ASSERT(passenger->IsInWorld());
+ ASSERT(passenger->IsOnVehicle(GetBase()));
+ ASSERT(GetSeatForPassenger(passenger));
float px = x + passenger->m_movementInfo.t_pos.m_positionX;
float py = y + passenger->m_movementInfo.t_pos.m_positionY;
@@ -476,8 +484,18 @@ VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger)
{
SeatMap::iterator itr;
for (itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
- if (itr->second.passenger = passenger)
+ if (itr->second.passenger == passenger->GetGUID())
return itr->second.seatInfo;
return NULL;
+}
+
+SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger)
+{
+ SeatMap::iterator itr;
+ for (itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ if (itr->second.passenger == passenger->GetGUID())
+ return itr;
+
+ return m_Seats.end();
} \ No newline at end of file
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index a536df991ae..c2d476a878c 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -80,7 +80,7 @@ struct VehicleSeat
{
explicit VehicleSeat(VehicleSeatEntry const *_seatInfo) : seatInfo(_seatInfo), passenger(NULL) {}
VehicleSeatEntry const *seatInfo;
- Unit* passenger;
+ uint64 passenger;
};
struct VehicleAccessory
@@ -139,6 +139,9 @@ class Vehicle
uint16 GetExtraMovementFlagsForBase() const;
VehicleSeatEntry const* GetSeatForPassenger(Unit* passenger);
+ private:
+ SeatMap::iterator GetSeatIteratorForPassenger(Unit* passenger);
+
protected:
Unit *me;
VehicleEntry const *m_vehicleInfo;
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index 675286e538f..639be0110eb 100755
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -655,10 +655,13 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
if (Unit *unit = ObjectAccessor::GetUnit(*_player, guid)) // creatures can be ejected too from player mounts
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
+ ASSERT(seat);
if (seat->IsEjectable())
{
+ ASSERT(GetPlayer() == vehicle->GetBase());
unit->ExitVehicle();
unit->ToCreature()->ForcedDespawn(1000);
+ ASSERT(!unit->IsOnVehicle(vehicle->GetBase()));
}
else
sLog->outError("Player %u attempted to eject creature GUID "UI64FMTD" from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));