diff options
author | jackpoz <giacomopoz@gmail.com> | 2017-12-16 19:00:19 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2017-12-16 19:00:19 +0100 |
commit | 72e97d330bd4d696255eee7046a27a9f8b3d6ae1 (patch) | |
tree | a2afb9ee8baea1f2b6c575af971478324d7a42b6 | |
parent | 6a5e1f56f4cad7648b8dd418963841625ef4adcf (diff) |
Core/Spells: Fixed Naxx Anub Scarab Summoning Spell
Reduce spell radius of 28864 and 29105 from 100 yards to 10 yards to spawn scarabs closer
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 4dafa614139..017013e46f8 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3779,6 +3779,12 @@ void SpellMgr::LoadSpellInfoCorrections() spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(34); // Twenty-Five yards }); + // Summon Corpse Scarabs + ApplySpellFix({ 28864, 29105 }, [](SpellInfo* spellInfo) + { + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS); + }); + // // VIOLET HOLD SPELLS // |