diff options
author | jackpoz <giacomopoz@gmail.com> | 2021-02-06 11:20:32 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-06 20:01:25 +0100 |
commit | 730a8da9e99fdb50459e9eb57d79ac995430125e (patch) | |
tree | ceb14747989520d5fc78f36f1263855364366f09 | |
parent | ca76786faf178d9d2fac84d0c3d529a8aa73ef67 (diff) |
Core/Unit: Set stand state on damage only to players
(cherry picked from commit 4cc1f850670b868a1d16833a2cf5c60715f749ef)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c103c41770d..60f7442e864 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1040,8 +1040,8 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons } } - // check to see if victim is sitting - if (victim->GetStandState()) + // make player victims stand up automatically + if (victim->GetStandState() && victim->IsPlayer()) victim->SetStandState(UNIT_STAND_STATE_STAND); return damage; |