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authorKrudor <erikstrandberg93@hotmail.com>2016-10-09 21:54:55 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2016-10-09 21:57:36 +0200
commit73a72fb7d3d7e504f3eecc801f7e3a95893e5741 (patch)
treeeb35395ee39fcdd83947b249b2e9f494ec46af0c
parentb60b0d927bb1d9f81a650748901293fce93de3cf (diff)
Core/Spells: Effect leap back fix (#18057)
* Fixed unintentional typo? Seemed to fix the issues related to the effect for the spells I tried. Sometimes the caster triggers leapback onto targets, and with the old code, it instead made the caster leap back instead of its targets (cherry picked from commit 08aab73c7fd0a76caeecc244fc40dbf30cd23e51)
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 1b570e7778c..909cce7abe5 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4757,7 +4757,7 @@ void Spell::EffectLeapBack(SpellEffIndex effIndex)
float speedxy = m_spellInfo->Effects[effIndex].MiscValue / 10.f;
float speedz = damage/ 10.f;
//1891: Disengage
- m_caster->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891);
+ unitTarget->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891);
}
void Spell::EffectQuestClear(SpellEffIndex effIndex)