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authormegamage <none@none>2009-04-08 12:36:01 -0500
committermegamage <none@none>2009-04-08 12:36:01 -0500
commit73ec2d50fab29032ec3ed3a5e9a0e497e97e5716 (patch)
tree8ab11dcdc48aa56b8c2d977744f327c440b49b28
parent2ebeb198add74c6d4bf73bf687e7e747355dbfe3 (diff)
*Only clear spellcontainer when current spell is cancelled spell.
--HG-- branch : trunk
-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index e8a5724dfb0..4396c2f94f1 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2134,7 +2134,7 @@ void Spell::cancel()
return;
SetReferencedFromCurrent(false);
- if(m_selfContainer)
+ if(m_selfContainer && *m_selfContainer == this)
*m_selfContainer = NULL;
uint32 oldState = m_spellState;