diff options
author | Yelvann <papivader@gmail.com> | 2011-11-09 20:02:36 +0100 |
---|---|---|
committer | Yelvann <papivader@gmail.com> | 2011-11-09 20:33:01 +0100 |
commit | 74dad924fce3d3849d86e9da6cc082f4a243505c (patch) | |
tree | 683107fa48c2be42461e314c1bb8a422523fc846 | |
parent | 75edf63341c9e5bc5c2ed1f045f28a85bda4c5c1 (diff) |
Core/Arenas: Members of same arena team were able to fight each other
and minor refactoring
Closes #3753
-rwxr-xr-x | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 117 |
1 files changed, 48 insertions, 69 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 67cea3e7be1..fad84a4aa27 100755 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -911,104 +911,83 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId uint32 discardTime = getMSTime() - sBattlegroundMgr->GetRatingDiscardTimer(); // we need to find 2 teams which will play next game - - GroupsQueueType::iterator itr_team[BG_TEAMS_COUNT]; - - //optimalization : --- we dont need to use selection_pools - each update we select max 2 groups - for (uint32 i = BG_QUEUE_PREMADE_ALLIANCE; i < BG_QUEUE_NORMAL_ALLIANCE; i++) + GroupsQueueType::iterator itr_teams[BG_TEAMS_COUNT]; + uint8 found = 0; + uint8 team = 0; + + for (uint8 i = BG_QUEUE_PREMADE_ALLIANCE; i < BG_QUEUE_NORMAL_ALLIANCE; i++) { // take the group that joined first - itr_team[i] = m_QueuedGroups[bracket_id][i].begin(); - for (; itr_team[i] != m_QueuedGroups[bracket_id][i].end(); ++(itr_team[i])) + GroupsQueueType::iterator itr = m_QueuedGroups[bracket_id][i].begin(); + for (; itr != m_QueuedGroups[bracket_id][i].end(); ++itr) { // if group match conditions, then add it to pool - if (!(*itr_team[i])->IsInvitedToBGInstanceGUID - && (((*itr_team[i])->ArenaMatchmakerRating >= arenaMinRating && (*itr_team[i])->ArenaMatchmakerRating <= arenaMaxRating) - || (*itr_team[i])->JoinTime < discardTime)) + if (!(*itr)->IsInvitedToBGInstanceGUID + && (((*itr)->ArenaMatchmakerRating >= arenaMinRating && (*itr)->ArenaMatchmakerRating <= arenaMaxRating) + || (*itr)->JoinTime < discardTime)) { - m_SelectionPools[i].AddGroup((*itr_team[i]), MaxPlayersPerTeam); - // break for cycle to be able to start selecting another group from same faction queue + itr_teams[found++] = itr; + team = i; break; } } } - - // now we are done if we have 2 groups - ali vs horde! - // if we don't have, we must try to continue search in same queue - // tmp variables are correctly set - // this code isn't much userfriendly - but it is supposed to continue search for mathing group in HORDE queue - if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) + + if (!found) + return; + + if (found == 1) { - itr_team[BG_TEAM_ALLIANCE] = itr_team[BG_TEAM_HORDE]; - ++itr_team[BG_TEAM_ALLIANCE]; - for (; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE])) + for (GroupsQueueType::iterator itr = itr_teams[0]; itr != m_QueuedGroups[bracket_id][team].end(); ++itr) { - if (!(*itr_team[BG_TEAM_ALLIANCE])->IsInvitedToBGInstanceGUID - && (((*itr_team[BG_TEAM_ALLIANCE])->ArenaMatchmakerRating >= arenaMinRating && (*itr_team[BG_TEAM_ALLIANCE])->ArenaMatchmakerRating <= arenaMaxRating) - || (*itr_team[BG_TEAM_ALLIANCE])->JoinTime < discardTime)) + if (!(*itr)->IsInvitedToBGInstanceGUID + && (((*itr)->ArenaMatchmakerRating >= arenaMinRating && (*itr)->ArenaMatchmakerRating <= arenaMaxRating) + || (*itr)->JoinTime < discardTime) + && (*itr_teams[0])->ArenaTeamId != (*itr)->ArenaTeamId) { - m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*itr_team[BG_TEAM_ALLIANCE]), MaxPlayersPerTeam); + itr_teams[found++] = itr; break; } } - } - - // this code isn't much userfriendly - but it is supposed to continue search for mathing group in ALLIANCE queue - if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()) - { - itr_team[BG_TEAM_HORDE] = itr_team[BG_TEAM_ALLIANCE]; - ++itr_team[BG_TEAM_HORDE]; - for (; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE])) - { - if (!(*itr_team[BG_TEAM_HORDE])->IsInvitedToBGInstanceGUID - && (((*itr_team[BG_TEAM_HORDE])->ArenaMatchmakerRating >= arenaMinRating && (*itr_team[BG_TEAM_HORDE])->ArenaMatchmakerRating <= arenaMaxRating) - || (*itr_team[BG_TEAM_HORDE])->JoinTime < discardTime)) - { - m_SelectionPools[BG_TEAM_HORDE].AddGroup((*itr_team[BG_TEAM_HORDE]), MaxPlayersPerTeam); - break; - } - } - } - + } + //if we have 2 teams, then start new arena and invite players! - if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) + if (found == 2) { + GroupQueueInfo* aTeam = *itr_teams[BG_TEAM_ALLIANCE]; + GroupQueueInfo* hTeam = *itr_teams[BG_TEAM_HORDE]; Battleground* arena = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, true); if (!arena) { sLog->outError("BattlegroundQueue::Update couldn't create arena instance for rated arena match!"); return; } - - (*(itr_team[BG_TEAM_ALLIANCE]))->OpponentsTeamRating = (*(itr_team[BG_TEAM_HORDE]))->ArenaTeamRating; - (*(itr_team[BG_TEAM_ALLIANCE]))->OpponentsMatchmakerRating = (*(itr_team[BG_TEAM_HORDE]))->ArenaMatchmakerRating; - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaTeamId, (*(itr_team[BG_TEAM_ALLIANCE]))->OpponentsTeamRating); - (*(itr_team[BG_TEAM_HORDE]))->OpponentsTeamRating = (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaTeamRating; - (*(itr_team[BG_TEAM_HORDE]))->OpponentsMatchmakerRating = (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaMatchmakerRating; - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", (*(itr_team[BG_TEAM_HORDE]))->ArenaTeamId, (*(itr_team[BG_TEAM_HORDE]))->OpponentsTeamRating); + + aTeam->OpponentsTeamRating = hTeam->ArenaTeamRating; + hTeam->OpponentsTeamRating = aTeam->ArenaTeamRating; + aTeam->OpponentsMatchmakerRating = hTeam->ArenaMatchmakerRating; + hTeam->OpponentsMatchmakerRating = aTeam->ArenaMatchmakerRating; + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", aTeam->ArenaTeamId, aTeam->OpponentsTeamRating); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", hTeam->ArenaTeamId, hTeam->OpponentsTeamRating); + // now we must move team if we changed its faction to another faction queue, because then we will spam log by errors in Queue::RemovePlayer - if ((*(itr_team[BG_TEAM_ALLIANCE]))->Team != ALLIANCE) + if (aTeam->Team != ALLIANCE) { - // add to alliance queue - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(*(itr_team[BG_TEAM_ALLIANCE])); - // erase from horde queue - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].erase(itr_team[BG_TEAM_ALLIANCE]); - itr_team[BG_TEAM_ALLIANCE] = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); + m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(aTeam); + m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].erase(itr_teams[BG_TEAM_ALLIANCE]); } - if ((*(itr_team[BG_TEAM_HORDE]))->Team != HORDE) + if (hTeam->Team != HORDE) { - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].push_front(*(itr_team[BG_TEAM_HORDE])); - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_team[BG_TEAM_HORDE]); - itr_team[BG_TEAM_HORDE] = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].begin(); + m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].push_front(hTeam); + m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_teams[BG_TEAM_HORDE]); } - - arena->SetArenaMatchmakerRating(ALLIANCE, (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaMatchmakerRating); - arena->SetArenaMatchmakerRating(HORDE, (*(itr_team[BG_TEAM_HORDE]))->ArenaMatchmakerRating); - InviteGroupToBG(*(itr_team[BG_TEAM_ALLIANCE]), arena, ALLIANCE); - InviteGroupToBG(*(itr_team[BG_TEAM_HORDE]), arena, HORDE); - + + arena->SetArenaMatchmakerRating(ALLIANCE, aTeam->ArenaMatchmakerRating); + arena->SetArenaMatchmakerRating( HORDE, hTeam->ArenaMatchmakerRating); + InviteGroupToBG(aTeam, arena, ALLIANCE); + InviteGroupToBG(hTeam, arena, HORDE); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Starting rated arena match!"); - arena->StartBattleground(); } } |