diff options
author | CraftedRO <24683355+CraftedRO@users.noreply.github.com> | 2025-05-17 23:32:58 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-05-17 22:32:58 +0200 |
commit | 74f9ffe74b6756e33fd2d630142c0db08920024e (patch) | |
tree | a8d8c0d4ea702ce0cc059ffd344ddf18d0e0d1d0 | |
parent | 82158f375331926267fb635e59e22dccd2bf35e1 (diff) |
Core/Spells: Fix hunter pets not losing happiness when dismissed (#30756)
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 8c0dd77391c..93bfda549b1 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1109,7 +1109,7 @@ void Spell::EffectPowerDrain() return; Powers powerType = Powers(effectInfo->MiscValue); - if (!unitTarget || !unitTarget->IsAlive() || unitTarget->GetPowerType() != powerType || damage < 0) + if (!unitTarget || !unitTarget->IsAlive() || (unitTarget->GetPowerType() != powerType && powerType != POWER_HAPPINESS) || damage < 0) return; Unit* unitCaster = GetUnitCasterForEffectHandlers(); |