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authorCraftedRO <24683355+CraftedRO@users.noreply.github.com>2025-05-17 23:32:58 +0300
committerGitHub <noreply@github.com>2025-05-17 22:32:58 +0200
commit74f9ffe74b6756e33fd2d630142c0db08920024e (patch)
treea8d8c0d4ea702ce0cc059ffd344ddf18d0e0d1d0
parent82158f375331926267fb635e59e22dccd2bf35e1 (diff)
Core/Spells: Fix hunter pets not losing happiness when dismissed (#30756)
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 8c0dd77391c..93bfda549b1 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1109,7 +1109,7 @@ void Spell::EffectPowerDrain()
return;
Powers powerType = Powers(effectInfo->MiscValue);
- if (!unitTarget || !unitTarget->IsAlive() || unitTarget->GetPowerType() != powerType || damage < 0)
+ if (!unitTarget || !unitTarget->IsAlive() || (unitTarget->GetPowerType() != powerType && powerType != POWER_HAPPINESS) || damage < 0)
return;
Unit* unitCaster = GetUnitCasterForEffectHandlers();