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authorShauren <shauren.trinity@gmail.com>2021-12-03 16:12:10 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-03 16:12:10 +0100
commit768ed2cbdcaadf6a3eefab84ef94ca5029755b5f (patch)
treedc9d6e1594492185c549e1d0ec255dceaf4f0004
parent910e0b70ef463459e2e1b59976c9675394ff81c8 (diff)
Core/Spells: Use 3D distance for calculating speed from movement time instead of 2D
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 8a8c9c7af80..2b6649bcd3f 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5741,7 +5741,7 @@ void Spell::EffectJumpCharge()
float speed = params->Speed;
if (params->TreatSpeedAsMoveTimeSeconds)
- speed = unitCaster->GetExactDist2d(destTarget) / params->MoveTimeInSec;
+ speed = unitCaster->GetExactDist(destTarget) / params->MoveTimeInSec;
Optional<JumpArrivalCastArgs> arrivalCast;
if (effectInfo->TriggerSpell)