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authorShauren <shauren.trinity@gmail.com>2024-07-05 12:43:02 +0200
committerShauren <shauren.trinity@gmail.com>2024-07-05 12:43:02 +0200
commit76a36113178cdfceeb2db40126c0ee171dc4dbcd (patch)
tree0073fbd2786123f4a4bd63955e4de556ddaf2aa9
parentff4fc1ad4e91e3da9cd8c011f30473a19a3d47bd (diff)
Core/Vmaps: Replace floatToRawIntBits/intBitsToFloat with standard bit_cast utilities
-rw-r--r--src/common/Collision/BoundingIntervalHierarchy.cpp16
-rw-r--r--src/common/Collision/BoundingIntervalHierarchy.h50
2 files changed, 23 insertions, 43 deletions
diff --git a/src/common/Collision/BoundingIntervalHierarchy.cpp b/src/common/Collision/BoundingIntervalHierarchy.cpp
index c70ac82c3aa..eeae4be71dc 100644
--- a/src/common/Collision/BoundingIntervalHierarchy.cpp
+++ b/src/common/Collision/BoundingIntervalHierarchy.cpp
@@ -119,8 +119,8 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat
// write bvh2 clip node
stats.updateInner();
tempTree[nodeIndex + 0] = (axis << 30) | (1 << 29) | nextIndex;
- tempTree[nodeIndex + 1] = floatToRawIntBits(nodeL);
- tempTree[nodeIndex + 2] = floatToRawIntBits(nodeR);
+ tempTree[nodeIndex + 1] = advstd::bit_cast<uint32>(nodeL);
+ tempTree[nodeIndex + 2] = advstd::bit_cast<uint32>(nodeR);
// update nodebox and recurse
nodeBox.lo[axis] = nodeL;
nodeBox.hi[axis] = nodeR;
@@ -185,15 +185,15 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat
// write leaf node
stats.updateInner();
tempTree[nodeIndex + 0] = (prevAxis << 30) | nextIndex;
- tempTree[nodeIndex + 1] = floatToRawIntBits(prevClip);
- tempTree[nodeIndex + 2] = floatToRawIntBits(G3D::finf());
+ tempTree[nodeIndex + 1] = advstd::bit_cast<uint32>(prevClip);
+ tempTree[nodeIndex + 2] = advstd::bit_cast<uint32>(G3D::finf());
} else {
// create a node with a right child
// write leaf node
stats.updateInner();
tempTree[nodeIndex + 0] = (prevAxis << 30) | (nextIndex - 3);
- tempTree[nodeIndex + 1] = floatToRawIntBits(-G3D::finf());
- tempTree[nodeIndex + 2] = floatToRawIntBits(prevClip);
+ tempTree[nodeIndex + 1] = advstd::bit_cast<uint32>(-G3D::finf());
+ tempTree[nodeIndex + 2] = advstd::bit_cast<uint32>(prevClip);
}
// count stats for the unused leaf
depth++;
@@ -224,8 +224,8 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat
// write leaf node
stats.updateInner();
tempTree[nodeIndex + 0] = (axis << 30) | nextIndex;
- tempTree[nodeIndex + 1] = floatToRawIntBits(clipL);
- tempTree[nodeIndex + 2] = floatToRawIntBits(clipR);
+ tempTree[nodeIndex + 1] = advstd::bit_cast<uint32>(clipL);
+ tempTree[nodeIndex + 2] = advstd::bit_cast<uint32>(clipR);
// prepare L/R child boxes
AABound gridBoxL(gridBox), gridBoxR(gridBox);
AABound nodeBoxL(nodeBox), nodeBoxR(nodeBox);
diff --git a/src/common/Collision/BoundingIntervalHierarchy.h b/src/common/Collision/BoundingIntervalHierarchy.h
index 88c936dd0d4..051ad8a0912 100644
--- a/src/common/Collision/BoundingIntervalHierarchy.h
+++ b/src/common/Collision/BoundingIntervalHierarchy.h
@@ -18,38 +18,18 @@
#ifndef _BIH_H
#define _BIH_H
-#include <G3D/Vector3.h>
-#include <G3D/Ray.h>
-#include <G3D/AABox.h>
-
#include "Define.h"
-
-#include <stdexcept>
-#include <vector>
+#include "advstd.h"
+#include <G3D/AABox.h>
+#include <G3D/Ray.h>
+#include <G3D/Vector3.h>
#include <algorithm>
#include <limits>
-#include "string.h"
+#include <stdexcept>
+#include <vector>
#define MAX_STACK_SIZE 64
-// https://stackoverflow.com/a/4328396
-
-static inline uint32 floatToRawIntBits(float f)
-{
- static_assert(sizeof(float) == sizeof(uint32), "Size of uint32 and float must be equal for this to work");
- uint32 ret;
- memcpy(&ret, &f, sizeof(float));
- return ret;
-}
-
-static inline float intBitsToFloat(uint32 i)
-{
- static_assert(sizeof(float) == sizeof(uint32), "Size of uint32 and float must be equal for this to work");
- float ret;
- memcpy(&ret, &i, sizeof(uint32));
- return ret;
-}
-
struct AABound
{
G3D::Vector3 lo, hi;
@@ -154,7 +134,7 @@ class TC_COMMON_API BIH
for (int i=0; i<3; ++i)
{
- offsetFront[i] = floatToRawIntBits(dir[i]) >> 31;
+ offsetFront[i] = advstd::bit_cast<uint32>(dir[i]) >> 31;
offsetBack[i] = offsetFront[i] ^ 1;
offsetFront3[i] = offsetFront[i] * 3;
offsetBack3[i] = offsetBack[i] * 3;
@@ -180,8 +160,8 @@ class TC_COMMON_API BIH
if (axis < 3)
{
// "normal" interior node
- float tf = (intBitsToFloat(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
- float tb = (intBitsToFloat(tree[node + offsetBack[axis]]) - org[axis]) * invDir[axis];
+ float tf = (advstd::bit_cast<float>(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
+ float tb = (advstd::bit_cast<float>(tree[node + offsetBack[axis]]) - org[axis]) * invDir[axis];
// ray passes between clip zones
if (tf < intervalMin && tb > intervalMax)
break;
@@ -225,8 +205,8 @@ class TC_COMMON_API BIH
{
if (axis>2)
return; // should not happen
- float tf = (intBitsToFloat(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
- float tb = (intBitsToFloat(tree[node + offsetBack[axis]]) - org[axis]) * invDir[axis];
+ float tf = (advstd::bit_cast<float>(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
+ float tb = (advstd::bit_cast<float>(tree[node + offsetBack[axis]]) - org[axis]) * invDir[axis];
node = offset;
intervalMin = (tf >= intervalMin) ? tf : intervalMin;
intervalMax = (tb <= intervalMax) ? tb : intervalMax;
@@ -274,8 +254,8 @@ class TC_COMMON_API BIH
if (axis < 3)
{
// "normal" interior node
- float tl = intBitsToFloat(tree[node + 1]);
- float tr = intBitsToFloat(tree[node + 2]);
+ float tl = advstd::bit_cast<float>(tree[node + 1]);
+ float tr = advstd::bit_cast<float>(tree[node + 2]);
// point is between clip zones
if (tl < p[axis] && tr > p[axis])
break;
@@ -312,8 +292,8 @@ class TC_COMMON_API BIH
{
if (axis>2)
return; // should not happen
- float tl = intBitsToFloat(tree[node + 1]);
- float tr = intBitsToFloat(tree[node + 2]);
+ float tl = advstd::bit_cast<float>(tree[node + 1]);
+ float tr = advstd::bit_cast<float>(tree[node + 2]);
node = offset;
if (tl > p[axis] || tr < p[axis])
break;