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authorTreeston <treeston.mmoc@gmail.com>2017-11-30 20:45:44 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-11-30 20:55:53 +0100
commit76a4c7d9748fdbfa925e81a3257acdee53d4f86e (patch)
tree24646e144b8dcc10b844ff21003dfaff08072851
parent032194099e84bf0d47b121d82170c39fe73e0c87 (diff)
Some misc streamlining/cleanup:
- std::chrono overloads for SummonCreature - Removed misleading const qualifier from SummonCreature (it wasn't being honored) - Rename parameters of SummonCreature to follow convention - EventProcessor has a new method (AddEventAtOffset) that adds an event...at an offset. Genius. PS: Hi there Keader.
-rw-r--r--src/common/Utilities/EventProcessor.cpp21
-rw-r--r--src/common/Utilities/EventProcessor.h8
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/Object/Object.cpp18
-rw-r--r--src/server/game/Entities/Object/Object.h6
5 files changed, 25 insertions, 30 deletions
diff --git a/src/common/Utilities/EventProcessor.cpp b/src/common/Utilities/EventProcessor.cpp
index 0149f222da8..eda5c5ed5ac 100644
--- a/src/common/Utilities/EventProcessor.cpp
+++ b/src/common/Utilities/EventProcessor.cpp
@@ -111,29 +111,24 @@ void EventProcessor::KillAllEvents(bool force)
m_events.clear();
}
-void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime)
+void EventProcessor::AddEvent(BasicEvent* event, uint64 e_time, bool set_addtime)
{
if (set_addtime)
- Event->m_addTime = m_time;
- Event->m_execTime = e_time;
- m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event));
+ event->m_addTime = m_time;
+ event->m_execTime = e_time;
+ m_events.insert(std::pair<uint64, BasicEvent*>(e_time, event));
}
-void EventProcessor::ModifyEventTime(BasicEvent* Event, uint64 newTime)
+void EventProcessor::ModifyEventTime(BasicEvent* event, uint64 newTime)
{
for (auto itr = m_events.begin(); itr != m_events.end(); ++itr)
{
- if (itr->second != Event)
+ if (itr->second != event)
continue;
- Event->m_execTime = newTime;
+ event->m_execTime = newTime;
m_events.erase(itr);
- m_events.insert(std::pair<uint64, BasicEvent*>(newTime, Event));
+ m_events.insert(std::pair<uint64, BasicEvent*>(newTime, event));
break;
}
}
-
-uint64 EventProcessor::CalculateTime(uint64 t_offset) const
-{
- return(m_time + t_offset);
-}
diff --git a/src/common/Utilities/EventProcessor.h b/src/common/Utilities/EventProcessor.h
index 9a356b0e3f5..488d4a98649 100644
--- a/src/common/Utilities/EventProcessor.h
+++ b/src/common/Utilities/EventProcessor.h
@@ -20,6 +20,7 @@
#define __EVENTPROCESSOR_H
#include "Define.h"
+#include "Duration.h"
#include <map>
class EventProcessor;
@@ -76,9 +77,10 @@ class TC_COMMON_API EventProcessor
void Update(uint32 p_time);
void KillAllEvents(bool force);
- void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true);
- void ModifyEventTime(BasicEvent* Event, uint64 newTime);
- uint64 CalculateTime(uint64 t_offset) const;
+ void AddEvent(BasicEvent* event, uint64 e_time, bool set_addtime = true);
+ void AddEventAtOffset(BasicEvent* event, Milliseconds const& offset) { AddEvent(event, CalculateTime(offset.count())); }
+ void ModifyEventTime(BasicEvent* event, uint64 newTime);
+ uint64 CalculateTime(uint64 t_offset) const { return m_time + t_offset; }
protected:
uint64 m_time;
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index ce9658ef37e..f7e3bc965d8 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2513,7 +2513,7 @@ public:
virtual G3D::Vector3 GetPosition() const override { return G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); }
virtual float GetOrientation() const override { return _owner->GetOrientation(); }
virtual float GetScale() const override { return _owner->GetObjectScale(); }
- virtual void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { _owner->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); }
+ virtual void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { const_cast<GameObject*>(_owner)->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); }
private:
GameObject const* _owner;
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 9e2546f2df7..1a94b420b4c 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1969,13 +1969,13 @@ void WorldObject::ClearZoneScript()
m_zoneScript = nullptr;
}
-TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 duration /*= 0*/, uint32 /*vehId = 0*/) const
+TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, uint32 /*vehId = 0*/)
{
if (Map* map = FindMap())
{
- if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : nullptr))
+ if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, ToUnit()))
{
- summon->SetTempSummonType(spwtype);
+ summon->SetTempSummonType(despawnType);
return summon;
}
}
@@ -1983,17 +1983,13 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS
return nullptr;
}
-TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/) const
+TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/)
{
if (!x && !y && !z)
- {
GetClosePoint(x, y, z, GetCombatReach());
- ang = GetOrientation();
- }
-
- Position pos;
- pos.Relocate(x, y, z, ang);
- return SummonCreature(id, pos, spwtype, despwtime, 0);
+ if (!o)
+ o = GetOrientation();
+ return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime);
}
GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime)
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index b6cee547126..b3e2c445963 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -20,6 +20,7 @@
#define _OBJECT_H
#include "Common.h"
+#include "Duration.h"
#include "GridReference.h"
#include "GridRefManager.h"
#include "ModelIgnoreFlags.h"
@@ -372,8 +373,9 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void ClearZoneScript();
ZoneScript* GetZoneScript() const { return m_zoneScript; }
- TempSummon* SummonCreature(uint32 id, Position const& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const;
- TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0) const;
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0);
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds const& despawnTime, uint32 vehId = 0) { SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId); }
+ TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */);
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr);