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authorkaelima <kaelima@live.se>2012-09-04 00:37:21 +0200
committerkaelima <kaelima@live.se>2012-09-04 00:37:40 +0200
commit76be70a4dc225bbcbce3c5d427585aededef37b6 (patch)
tree710dd8b420041545ff2783d7720426f06f0e6815
parentb979e81dde4185d272f7d22d4e252e4ecc59b280 (diff)
Core/Battlefield: Fix some memory leaks
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp7
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp3
2 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index ffc5e48290b..c0cf64ead58 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -60,6 +60,13 @@ Battlefield::Battlefield()
Battlefield::~Battlefield()
{
+ for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ delete itr->second;
+
+ for (GraveyardVect::const_iterator itr = m_GraveyardList.begin(); itr != m_GraveyardList.end(); ++itr)
+ delete *itr;
+
+ m_capturePoints.clear();
}
// Called when a player enters the zone
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 09783176094..233dbeca077 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -37,6 +37,9 @@ BattlefieldWG::~BattlefieldWG()
{
for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
delete *itr;
+
+ for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
+ delete *itr;
}
bool BattlefieldWG::SetupBattlefield()